The problem with QTE is that it seems like they are an excuse for designers to try and work around developing actual game mechanics for the awesome things they want to see happen in the game. For example in Marvel Ultimate Alliance I see no real reason why while dueling a kraken underwater I need to perform QTE in order to get it to smash a pillar. Why not just stand in front of the pillar and dodge out of the way of the attack of the boss. What's more some of the QTE in that game was just utterly ridiculous (like doing the same exact thing to get Arcade's robot to punch itself in the head multiple times... and don't even get me started on the Galactus fight).
In my mind it's not that QTE are hard, they are just lazy, and annoying. I shouldn't NEED a QTE to show what my character "can really do". If the game developers are doing their job that should be bloody obvious all the time.
A QTE is basically a game developer creating a movie that you hit a button at the right moment for it to continue playing. It's bloody ridiculous. Give me a real boss fight or real game mechanics for whatever wonderous thing you bloody want to do but can't. If you can't make your own idea work, hire someone who can!
One important Exception:
Making an entire game of nothing but Quicktime events, sort of like a heavily graphiced "Simon" would be perfect for one thing: Genereating screams of agony when the Escapist forces Yahtzee to review it. No need for a professional release, just buy some
ad space and mail it on down as part of the contract....
I'm already hoping The Escapist makes him review Dynasty Warriors Gundam 2 for similar reasons. For all I know it's a very good game, but then again I think I sort of know Yahtzee's tastes. I think oh say... 40 hours... strapped into a "Video Game Appreciaton Chair" should be sufficient to warrent the most acid filled Zero Punctuation yet.
>>>----Therumancer--->