Poll: Do you hate Quick Time Events?

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Xanadeas

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Oct 19, 2008
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I prefer scripted events to cut scenes most times because it gives the element of interactivity that I crave but delivers it in a manner that allows me to respond. I don't much like quick time events because I'm usually crap at them. ;P
 

_Janny_

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Mar 6, 2008
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Quistnix said:
I used to hate them, until I played Fahrenheit.

That game turned QTE into awesome.
Amen to that. Using QTE while running in traffic avoiding cars or back flipping was really fun for me. And boxing was really awesome as well.
 

Therumancer

Citation Needed
Nov 28, 2007
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The problem with QTE is that it seems like they are an excuse for designers to try and work around developing actual game mechanics for the awesome things they want to see happen in the game. For example in Marvel Ultimate Alliance I see no real reason why while dueling a kraken underwater I need to perform QTE in order to get it to smash a pillar. Why not just stand in front of the pillar and dodge out of the way of the attack of the boss. What's more some of the QTE in that game was just utterly ridiculous (like doing the same exact thing to get Arcade's robot to punch itself in the head multiple times... and don't even get me started on the Galactus fight).

In my mind it's not that QTE are hard, they are just lazy, and annoying. I shouldn't NEED a QTE to show what my character "can really do". If the game developers are doing their job that should be bloody obvious all the time.

A QTE is basically a game developer creating a movie that you hit a button at the right moment for it to continue playing. It's bloody ridiculous. Give me a real boss fight or real game mechanics for whatever wonderous thing you bloody want to do but can't. If you can't make your own idea work, hire someone who can!

One important Exception:

Making an entire game of nothing but Quicktime events, sort of like a heavily graphiced "Simon" would be perfect for one thing: Genereating screams of agony when the Escapist forces Yahtzee to review it. No need for a professional release, just buy some
ad space and mail it on down as part of the contract....

I'm already hoping The Escapist makes him review Dynasty Warriors Gundam 2 for similar reasons. For all I know it's a very good game, but then again I think I sort of know Yahtzee's tastes. I think oh say... 40 hours... strapped into a "Video Game Appreciaton Chair" should be sufficient to warrent the most acid filled Zero Punctuation yet.













>>>----Therumancer--->
 

Jast

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Mar 18, 2009
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Usually I hate them. I like to enjoy cutscenes without diving for the controller. I don't know about you, but when I am watching a cutscene in a game I usually put down the controller and just lie back to watch the cinema. I'm having a nice little breather trying to relax then BOOM I'm litterally lunging at my controller with a stupid quicktime of "repeatedly press B with the Y button and the left bumper held down while rotating the left analog stick counter-clockwise and matching the right analog stick to what appears on screen." REALLY ANNOYING AND WORTHLESS! Resident Evil 5 is a good example of worthless quick time events. EVERY quick time event should give you a sort of "heads up!" mainly because I won't even have the blasted controller in my hands if it pops up randomly.
 

CaptainCrunch

Imp-imation Department
Jul 21, 2008
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In fighting games, I think they are great. It's a quick break from button smashing, where tides can turn at a moment's notice. Anywhere else, Quicktime Events are a plague on humanity, or at least on gamers.
 

The Lizard of Odd

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Jun 23, 2009
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Eh, if used correctly and sparingly they aren't so bad. The general idea of using them to fight enormous bosses (which to me is better than just beating the crap out of their shins for a while, or having them stupidly, repeatedly get their hand stuck in the ground or something) is cool, but again, only if used sparingly.
 

JAY_RAD

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Apr 22, 2010
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I like them when it pertains to the people doing something cool like in God of War or Resident Evil 4. Other than that, yes, I do.
 

mexicola

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Feb 10, 2010
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I prefer to sit back and enjoy my cinematics instead of constantly waiting "Is it now? Is it now?". It generally feels like a badly implemented mechanic I would gladly see gone.
 

Audio

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Apr 8, 2010
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If done right, they're good. You get a cut scene of a barrel rolling towards you..why sit there looking at it when you know it's dangerous, Press X not to die damn it :D!
 

JEBWrench

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Apr 23, 2009
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I don't have a problem with them. They certainly help break up the monotony of most cut scenes.

Audio said:
If done right, they're good. You get a cut scene of a barrel rolling towards you..why sit there looking at it when you know it's dangerous, Press X not to die damn it :D!
RE4 nailed this; the QTEs worked really really well.
 

TheRealGoochman

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Apr 7, 2010
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Not really......I mean I used to hate them, but I sort of gotten used to them now.
Lately they have been used in more enjoyable scenarios and in ways that make the player think fast and have fun in the process (eg Heavy Rain)........and in ways that are just there in ways that don't make you win or fail (eg Batman). All this in contrast to the days of old with Clive Barker's Jerhico (or whatever) where the QTE were crap to do, but also tried to make you die as quick as possible.
I think the quick time events of now are fine and actually quite fun.
 

Slash Dementia

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Apr 6, 2009
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I like them when they're done right; like in Viking: Battle for Asgard - oh, how I love the feeling when you get a quick-time even in that game. Very satisfying.

If they're not done right, I still don't really have a problem with them. They're just there and I don't mind.
 

Dexiro

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Dec 23, 2009
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Depends how much they're used, and how well.

If there's only 1 or 2, or the QTE's never get repeated then it's not too bad, and some games like Heavy Rain make really good use of them.

Then you have Prince of Persia which is basically just one giant QTE. The combat especially is entirely based on them.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
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I don't hate them. If a game uses them frequently as a part of gameplay, that's fine and dandy. I only start to dislike them when they become Jericho standard bad, or when you get halfway through a game and the game suddenly goes "A! PRESS A NOW NOW NOW! TOO LATE YOU DIED!"