I get that people hate piracy here. And I understand why, it hurts developers, it is not fair, etc. However something I find odd is that from time to time you will see folks lump in the used market with piracy.
They will complain that it doesn't help benefit the developers and that makes it bad. But in life we resell many things. You wouldn't just let a car sit around doing nothing when buying a new one, generally anyway. You don't torch your house when you are done with it. You don't burn your books upon finishing them.
I always have felt that software companies are trying to play the field in such a way that they can treat their product as some kind of dual-existance.
You pirated a game?! Thats stealing, just as sure as if you held us at gunpoint. You bought the game? No no no, it is intellectual property, you did not buy it, we just lent it to you.
I see a one common explanation for the objection to the used market, that development is stupidly expensive. When you buy a car, they have to design that too. I would venture that the cost of bringing a roadway vehicle from concept to production eclipses that of your typical AAA game. Game companies get many many advantages here, namely they have only fixed costs (practically speaking, few more years and digital distribution will bring this close to literally speaking). Ford doesn't get to design a truck then crap out each copy for pennies, each unit has a cost associated with it above and beyond fixed costs.
Am I the only one who feels this attitude permeates these forums?
Does anyone have an explanation for why video games should be treated differently than every other commodity in existance basically?
They will complain that it doesn't help benefit the developers and that makes it bad. But in life we resell many things. You wouldn't just let a car sit around doing nothing when buying a new one, generally anyway. You don't torch your house when you are done with it. You don't burn your books upon finishing them.
I always have felt that software companies are trying to play the field in such a way that they can treat their product as some kind of dual-existance.
You pirated a game?! Thats stealing, just as sure as if you held us at gunpoint. You bought the game? No no no, it is intellectual property, you did not buy it, we just lent it to you.
I see a one common explanation for the objection to the used market, that development is stupidly expensive. When you buy a car, they have to design that too. I would venture that the cost of bringing a roadway vehicle from concept to production eclipses that of your typical AAA game. Game companies get many many advantages here, namely they have only fixed costs (practically speaking, few more years and digital distribution will bring this close to literally speaking). Ford doesn't get to design a truck then crap out each copy for pennies, each unit has a cost associated with it above and beyond fixed costs.
Am I the only one who feels this attitude permeates these forums?
Does anyone have an explanation for why video games should be treated differently than every other commodity in existance basically?