Always invert. ALWAYS! I thought I had traced it back to my days in which I used to log hour after hour on Ace Combat 2. It makes sense, but to this day I can't play anything, regardless of genre, without inverting.
hey man what the hell! im left handed, well actually i am rather sinister well never mind no offense taken and i dont invert so there you go we arent freaks..ThatJagoGuy said:In my house, if we're hot-seating a game, I get nagged for constantly inverting the Y-Axis. My housemates say I must be a witch... like those sinister left-handed folk!
I want to prove to them that I'm certainly not alone in my inverted Y-axis persuasion.
Southpaw-five! *Raises hand*ryai458 said:hey man what the hell! im left handed, well actually i am rather sinister well never mind no offense taken and i dont invert so there you go we arent freaks..ThatJagoGuy said:In my house, if we're hot-seating a game, I get nagged for constantly inverting the Y-Axis. My housemates say I must be a witch... like those sinister left-handed folk!
I want to prove to them that I'm certainly not alone in my inverted Y-axis persuasion.
Jordan Deam said:I always invert, which can be pretty annoying when I'm passing the controller back and forth with someone who doesn't. I've theorized in the past that whether you invert or not depends on your formative shooter experience - if it was an FPS, it makes more sense not to invert; if it was a flight sim, it makes more sense to invert. Since I started out playing TIE Fighter and Chuck Yeager's Air Combat, inverting is the only control scheme that makes sense to me. But if I started with a game like Quake or Counter-Strike, I could see that being different.
Same here, but what happens to me is that I normally look at the ground until I get used to inverted controls, but that time I am most likely dead.Sergeant M. Fudgey said:OH GOD NO! I hate inverting, and can't play. I end up running into a wall and rubbing against it for five minutes before someone kills me.
Ummmm... like you said you would have to push the back of the camera left to look right and vice-versaBlank__ said:Inverted always, because it's insanely more logical. If you picture the imaginary camera floating behind your character (be it his/her/its back or his/her/its eyes), think of the movement you make to have the camera point to the sky. You tilt back on the base of the camera to angle the front upwards. You tilt back your head to look at the clouds. You pull back on the thumbstick, joystick, or mouse. The opposite occurs when angling the camera down. Besides the fact that flight controls respond in the same manner.
Flying or shooting, it doesn't matter. I'm liking how more and more games invert by default, so the "invert" setting actually does that horrible flip-flop where pushing up on the stick makes the camera go up. At least 'round these parts, every time I jump on someone's XBOX to Halo or whatever, it's almost always inverted. The host will point out profiles that aren't inverted because they are weird and counter-intuitive.
Oh. Wargamer just posted the exact same thing. I agree! So much more natural. And JagoGuy's explanation was pretty deep. Interesting thoughts...
Edit: What I want to know is who inverts their x-axis, because I see that option in games, but it scares me. Who wants pushing right on the stick turn their avatar left!? Madness.