ThatJagoGuy said:I found a paper during my psych degree research which theorised that inversion often comes down to perspective. Inverters apparently tend to view the camera as a physical mechanism wthin the virtual environment to be manipulated much like their neck would move to adjust the view in real life. Non-inverters allegedly see the environment purely as an interface so their logic dictates up be up and down be down.Pi_Fighter said:Apparently, when you pick up a game for the first time, whether or not you like the inverse thumbstick/mouse setting depends on which side of the brain you use most.
I use inverse. Because I can.
P.S. To anyone wonderring:
The y-axis is the up/down.
Of course, we adapt to different styles, but I think our initial approach may indeed be dictated about whetther you use the creative or logical side of your brain.
Hrrrm... I should have done my thesis on this and not VR. :-/
Agreed though perhaps it`s because of a time when i let my cousin play goldeneye only for the bastard to forget to tell me he`d inverted the controls ,it took me nearly 15 min to figure out what the hell had happendZahrDalsk said:Always standard. Up is up. Down is down. Left is left. Right is right. Same with movement. Anything else would be ridiculous.
SageOfCalm said:I always invert. If you don't invert you're a communist.
Yeah, maybe because 3rd person promotes the notion of camera operation as opposed to perspective control.Madshaw said:ThatJagoGuy said:I found a paper during my psych degree research which theorised that inversion often comes down to perspective. Inverters apparently tend to view the camera as a physical mechanism wthin the virtual environment to be manipulated much like their neck would move to adjust the view in real life. Non-inverters allegedly see the environment purely as an interface so their logic dictates up be up and down be down.Pi_Fighter said:Apparently, when you pick up a game for the first time, whether or not you like the inverse thumbstick/mouse setting depends on which side of the brain you use most.
I use inverse. Because I can.
P.S. To anyone wonderring:
The y-axis is the up/down.
Of course, we adapt to different styles, but I think our initial approach may indeed be dictated about whetther you use the creative or logical side of your brain.
Hrrrm... I should have done my thesis on this and not VR. :-/
Does that explain why I can only use invert while in third person?
Like in gears of war i can use either, but it drives me insane in Call of duty