Verlander said:
Giuglea said:
Verlander said:
Giuglea said:
Verlander said:
No, they are much easier to cheat or to bug than normal smports, and are generally not very interesting to watch. I have to be honest, I can't see many people saying yes that aren't people who don't like normal sports
you cannot cheat in a competition..you obviously never seen an esport competition..and liking esports doesn`t mean you have to hate normal sports..as much as i love starcraft,i go out almost everyday to play basketball..
If there's a computer involved, it can be hacked and modified. End of. Anyway, my other point still stands, they just aren't an interesting spectator sport. The vast majority don't/won't watch them, which is why there's such a limited selection of sports that have exposure on television and suchlike
in pro gaming competitions players are aloud to bring only their keyboards mouses and headphones..the rest of the computer is provided by the organizer..unless they figured out how to hack a mouse to headshot for them, your point does not stand..and let me give you a good example of people watching starcraft..huskystarcraft `s channel on youtube is and professional sc commentator channel and has 150.000.000 views and growing fast..and that is only one example..machinima has even more views on othe game related shows..
Even discounting the countries that don't get youtube, that is such an insignificant number (especially when you consider re-views and curiosity views) Your argument doesn't stand. There is NO chance this will ever get taken as a serious sport, without even considering the perception of games in society. Put is this way- skateboarding and extreme sports have far more people with an invested interest, but the only exposure they get is when they ALL club together and form events like the X Games or Gravity Games. They have a television channel, but it supports all extreme sports, in which many fans have an invested interest. As for the larger sports, there is a notable difference-there is a physical attribute, that games do not require. There is a training that has uses outside of the sport itself. Don't try and throw things like chess at me either-when was the last time you watched chess on ESPN? It's not commonly considered a sport, they're considered "mind sports" and from what I'm understanding, you want games to be recognised at sports.
The games audience is too niche. Of all of the millions of people you can claim play games, very few of them are interested in watching games leagues. Sports however, have people who play, and those who don't, watching and supporting them. There is an emotional connection to real sports, that games just don't get. That, and all you need to be good at games is practice, and no exceptional amount of skill.
And dude.... everything interactive is hackable.
In all recognised Starcraft leagues (GSL, IEM for sc2, OSL, MSL, Dream League and Proleague for sc1)the players do not sit at home playing. They are in a central "stadium" either in a specially made booth with a referee standing literally on their shoulder or in an open lan setup which is clearly visible from all angles. They have multiple cameras on them. All equipment is checked over several times before the game begins and is commonly provided by the competition's governing body anyway i.e. you don't use your own stuff. Each game is joined by a referee observer who can see the first person view of the players, and recordings are made to further ensure no shenanigans. So no, you can't hack. This isn't like playing some random on the other side of the world on Xbox Live. These restrictions are not just for Starcraft either. IEM is a European tour and they have all these rules for Halo, Counter Strike, FIFA etc. Same goes for MLG in America and WCG worldwide.
As to the perception of games in society, which society are you talking about precisely? In Korea the fanclubs of players are in the hundreds of thousands. All the top internet searches are for Starcraft. Hell, even Parliament use it to explain military strategy [http://www.escapistmagazine.com/forums/read/7.247814-Korean-Ex-Defense-Minister-Says-Crisis-Isnt-StarCraft]. These players are revered much more than any other figures in the country. The OP mentioned HuskyStarcraft on Youtube, an American. He has been repeatedly ranked top 10 for most watched youtube channel weekly GLOBALLY. More people are playing games than ever before in Western countries as well, it isn't just an Asian gimmick.
No-one wants to watch? WCG in China last year had a packed stadium with over 20,000 people, which is about the same size as Lord's cricket ground. IEM in Europe regularly pulls in excess of 5000 [http://www.youtube.com/watch?v=ddeDAnXW99o]. There are 2 regular TV stations in Korea that only show video games, there are THOUSANDS of shows and streams on the internet for various games. Sure watching games isn't as big as the English Premier League or National Football League yet but this stuff has only just started. The NASL, an American Starcraft 2 league has just been announced with a $400,000 first prize. This is slowly becoming big business.
You say esports have no physical element. These guys NEED gym training to do what they do. The average Korean Starcraft progamer has an apm of about 350. You try it. Grab your mouse. Click 6 times per second for half an hour without a break. Repeat this 15-20 times in one day, which they do for practice. Your arm will be fucked afterwards, I promise you.
And finally as to your assertion that no skill is required and it's only practice. This is absolutely hilarious. There are people in Starcraft 2 Battle.net with over 4000 games played and they are still in the bottom division. You need reflexes, good strategic thinking and blazingly fast, precise control to be successful in any popular esports game. Go download a pro brood war replay of Flash or Jaedong off Team Liquid and watch it from their first person view. Then come back and say that it takes no skill.
It is true that esports are not currently as big as "real" sports. It is unlikely that they will grow to be as big as the Superbowl, or the EPL, or the NBA. You however have completely written them off as having no market and no potential with no justification, and your arguments show that you quite clearly have no idea what you are talking about.