Janick_Gers said:
I don't understand the hate against Blizzard here. If you think about it, there isn't a single BAD Blizzard game. The Diablo series has been the only GOOD 3rd person RPG, also one of thefew that are even playable. Starcraft was AMAZING along with the Warcraft series. And believe it or not Blizzard has plenty of fresh ideas, hence why their games remain playable LONG after they've been released (I still play Diablo 2 with my friends; it's that good!). Honestly, Blizzard has some pretty legit numbers under their belt, so there is no shame or sin for a little boasting about it. And I'm no guild leader in WoW, but once I've got a little more training, I'll be a designer for Blizzard (I've applied and discussed this with real Blizzard represntatives). Sorry to counteract the ignorance in your post, BUT I had a minute so I figured why not? Finally, the formulas used in the Diablo, Warcraft, and Starcraft series have been immensely pleasing and successful, so what point is there trying to come up with something to top it, when you can make your own game with a similar formula, and get more sales for less work?
Ah, thanks for clearing that up. Thank GOD. You have to understand that this was the buzz among all my classmates where I went to school a year ago, though, and a lot of them claimed to have heard it from Blizzard recruiters at GDC. Evidently they had a big collective stroke at the time, and it wouldn't be the FIRST time they misinterpreted something an important game design representative said. Still, I stand corrected and probably shouldn't have trusted such an outlandish claim in the first place. Thank you for the bit of info, and I apologize for my unwarranted and rather overly emotional complaints.
Now I can actually play Diablo III when it comes out.
As for the rest of your argument...
First, it's one thing if you can UNDERSTAND the formula and imitate it at least with competence, but my classmates didn't. They didn't analyze it, didn't know why it worked the way it did or why certain elements didn't fit in the project they were trying to make. They'd frequently make poor, superficial decisions that ultimately led to an uninteresting project, not because they were trying to avoid "re-inventing the wheel" so to speak--as one who's made countless homebrew RPGs with the d20 system I can definitely understand that--but because they were lazy. I'd often raise my concerns regarding these designs, trying to objectively explain why the numbers didn't add up, but they'd always hide behind the defense that "Blizzard did it in World of Warcraft! Therefore it HAS to work! Are YOU Blizzard? Hmm? Have YOU made a multi-million dollar game? No? Then shut up!" and dismiss me. Wherever the abject worship of a company and its practices exist, there exists the excuse not to think. It's okay to have respect for someone's design, and imitation is one of the best ways to learn, but to abdicate your thought process completely is, and I think you'll agree since you seem to be an intelligent chap, completely reprehensible.
Remember something: when Blizzard first made these games, they were just a bunch of guys in a garage (figure of speech; I think by the time they hit Warcraft 2 there was probably a building somewhere). A bunch of genius guys in a garage, but guys in a garage none the less--no different from you or me except that at least a few of them were genius game designers who really, REALLY understood the craft. As much as I talk smack about them, I'll freely admit that Diablo was especially genius, and in the way Nintendo defined platformers and adventure games these guys defined RTSes. But the way they did it wasn't magic, and it's silly to think of it in terms that border on mysticism. They studied games, understood the way the numbers worked, and had one out of a dozen notions of how to translate from pen and paper gaming to the computer. You have it within you to do the same as they did, and it's selling yourself gravely short to think otherwise.
Second, "what's the point in trying to top Diablo" is the wrong attitude, as is "let's try to top Diablo." I just don't think developers of any kind should think in those terms. That's like someone starting a restaurant chain and going, "we need to beat Pizza Hut" for no discernible reason, or else it's like someone who really loves to cook saying "there's a Pizza Hut, so what's the point in having me around?" Different games provide different experiences and kinds of pleasure, even within the same genre, and if your game has merit people will buy it, period. Case in point: Star Wars - The Old Republic. People keep asking if this is going to be a WoW-killer, and frankly, it's not. It isn't the same KIND of game. Bioware didn't take the WoW formula and staple Star Wars on top of it because, first, they understood their own design better, and second, it wouldn't have been appropriate anyway--as Galaxies proved with its infamous revamp. Rather than getting really ego-maniacal about it and trying to "take down the giant," so to speak, they asked themselves what they had to offer and would like to see in an MMO and worked from there, and the product's going to fill completely different senses of enjoyment from WoW as a result. That's good design and clear thinking at work.
Third: The ONLY good third-person RPG? I'd think Bioware's millions in sales figures would make you think twice if nothing else since you seem to have a great deal of respect for that kind of thing. Otherwise you'd just be casting purely subjective opinion in an objective argument.
In closing, I want you to try and imagine a world where everybody just accepted that Star Wars was the end-all be-all of movies. Imagine if James Cameron had decided that instead of thinking "if George Lucas can do it, so can I!" when he made Alien that he said to himself, "well, what's the point?" Imagine if countless OTHER directors or writers did that. More sales for less work is one thing--within the context of the company that originally devised the formula, I TOTALLY understand it and will willfully leap to any other company's defense. Freely I admit that what I said earlier was hypocritical and bullheaded at best. But what we're talking about here is people mentally shutting down and not having ideas because of this image of a godhood that seems to propagate unchecked in peoples' minds when they think of Blizzard; not thinking critically, not trying to understand WHY they're successful, just flat-out not thinking and accepting their success. I guess I shouldn't blame Blizzard for this as much as I have been (it helps my image of them a LOT that you've cleared up that little rumor I heard); after all, they're just doing what they do best: kicking ass and making games. Frankly, as I look back, it seems I've been projecting a lot of my personal bitterness over my teammates' unwillingness to listen to me on them, which is really unfair.
Even so, the world with one movie isn't the world for me...