Poll: Do you use Inverted Y-axis in FPS

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azncutthroat

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May 13, 2009
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It's hard for me to play as if I'm "handling" a puppet (i.e. pulling the "string" down makes the view go up and vice versa). Rather, I play with the mindset that I'm "acting" out the actions, therefore up = up and down = down.

I'm not sure about the rest of you though.
 

Icehearted

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Jul 14, 2009
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Invert for life!

I've skipped games that didn't allow me to change that, because for some reason I fail at up = up miserably.
 

Mr. Gency

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Jan 26, 2010
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No! Never!
AvsJoe said:
I invert it for flying games but not shooters.
That's true for me as well. In fact, I couldn't beat the flight mission in Assassin's Creed 2 until it hit me that I could invert the flight controls.
 

KdS_22

Bada Bing! Wit' A Pipe!
Dec 9, 2009
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I tried it once, then switched back to normal and never looked back. It just felt unnatural. I always use the inverted Y in flying games, but for shooters? No dice.
 

Audioave10

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Mar 24, 2010
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Flying would make sense but otherwise I never would want it inverted. It would drive me crazy.
 

chuckman1

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Jan 15, 2009
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Milky_Fresh said:
No, never, I would rather die.
I would rather kill, eat and rape my entire local and extended family before castrating myself and putting a hot poker into the gaping wound that I had just created.
I would rather inject air bubbles into my bloodstream before curb-stomping my dog and learning all the words to What's My Age Again? by Blink 182.
Seriously.
I second that.
 

ShakerSilver

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Nov 13, 2009
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Nope. It just confuses the heck out of me. Moving the mouse up to look down or vise-versa does not work for me.
 

XMark

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Jan 25, 2010
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I recently made the switch from inverted to normal after years of inversion. It was actually a remarkably fast switch. Maybe I can go both ways now :)
 

GonzoGamer

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Apr 9, 2008
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AvsJoe said:
I invert it for flying games but not shooters.
I do it for both but I think you nailed the reason right there. I think most of the "inverted" gamers are old goats like me who first experience with any sort of third dimension in a game was in flight simulators. Then we just sort of grew up into it that way.