I just finished the demo for PC. Here's my breakdown after a run through as a male warrior 2 hander:
Pros:
-I love the new UI. Simple, cleaned up, streamlined. Granted there wasn't a whole lot to change, but when it's just one action bar, the less you see the better I say. Tactics slots are still there, and abilities are still on the action bar, it's just simpler and cleaner.
-Customizing your character still feels like a good RPG, only now there aren't any useless abilities. Bar of entry is lower, allowing new players to the genre to jump right in, but from the looks of it there's still plenty of depth to gameplay.
-Combat is much more exciting. Using a huge sword actually feels like you're using a huge sword, and all the abilities are very useful in most fights.
-I really like the narrative style. Really it seems like it's going to be a very fun way to tell a story.
Cons:
-Dialogue wheel. Didn't think it was possible, but this one is actually worse than the one in Mass Effect. It has the same problems as the original ME wheel, with what you select often not being anywhere near to what is actually said by your character only here it's to a greater degree. The faces help, but I vastly prefer the dialogue option from DAO, or even the wheel from ME2. I'd take that over a voiced main character any day.
-The eyes are very inconsistent in cutscenes. In some, the eyebrows raise or lower, giving more emotional look to the characters as they speak. Usually though, they're typical Uncanny Valley eyes, and are kinda creepy if you look the characters in the eye as they talk.
-Opening scene when you're running from your burning village with the remnants of your family is utterly predictable at every turn. I'm really disappointed that Bioware can't seem to get beyond this basic D&D campaign opener, but whatever. Story seems to get better from there, but there are still all those tired old tabletop elements Bioware has always had in their games.
-British accents. Seriously, why are they always British accents in these games? It just bothers me, and I really don't know why, but damnit If you're gonna make me listen to my character talk at least give me a couple of regional options for the voice I have to pretend is mine.
Pros:
-I love the new UI. Simple, cleaned up, streamlined. Granted there wasn't a whole lot to change, but when it's just one action bar, the less you see the better I say. Tactics slots are still there, and abilities are still on the action bar, it's just simpler and cleaner.
-Customizing your character still feels like a good RPG, only now there aren't any useless abilities. Bar of entry is lower, allowing new players to the genre to jump right in, but from the looks of it there's still plenty of depth to gameplay.
-Combat is much more exciting. Using a huge sword actually feels like you're using a huge sword, and all the abilities are very useful in most fights.
-I really like the narrative style. Really it seems like it's going to be a very fun way to tell a story.
Cons:
-Dialogue wheel. Didn't think it was possible, but this one is actually worse than the one in Mass Effect. It has the same problems as the original ME wheel, with what you select often not being anywhere near to what is actually said by your character only here it's to a greater degree. The faces help, but I vastly prefer the dialogue option from DAO, or even the wheel from ME2. I'd take that over a voiced main character any day.
-The eyes are very inconsistent in cutscenes. In some, the eyebrows raise or lower, giving more emotional look to the characters as they speak. Usually though, they're typical Uncanny Valley eyes, and are kinda creepy if you look the characters in the eye as they talk.
-Opening scene when you're running from your burning village with the remnants of your family is utterly predictable at every turn. I'm really disappointed that Bioware can't seem to get beyond this basic D&D campaign opener, but whatever. Story seems to get better from there, but there are still all those tired old tabletop elements Bioware has always had in their games.
-British accents. Seriously, why are they always British accents in these games? It just bothers me, and I really don't know why, but damnit If you're gonna make me listen to my character talk at least give me a couple of regional options for the voice I have to pretend is mine.