Keep in mind that Bioware and Valve are the sacred cows of this forum.Onyx Oblivion said:The fact that "OMG! BIOWARE! MUST BUY!" has more votes than "Yes" scares me a little.
If you have to pray that your stats are higher, you're doing it wrong.archvile93 said:No, I just can't enjoy the combat system of, "click enemy, pray stats are are higher."
Linky?Woodsey said:OT: Yes.
PCG review was overwhelmingly positive. I get the feeling this whole "streamlined" argument has gone way too far - you get a dialogue wheel and you have to be a human. Big wow.
Stats are all in there, party combat is a big focus, choices and their affects are being made more apparent. Same Dragon Age, better game.
We should do a "Sacred Cow Barbecue", like Game Informer does.RedEyesBlackGamer said:Keep in mind that Bioware and Valve are the sacred cows of this forum.Onyx Oblivion said:The fact that "OMG! BIOWARE! MUST BUY!" has more votes than "Yes" scares me a little.
It's only in the mag at the minute (subscriber so I've gotten it even earlier) so I'm a little reluctant to go into anymore detail, but it got 94% and the Editor's Choice award.Onyx Oblivion said:If you have to pray that your stats are higher, you're doing it wrong.archvile93 said:No, I just can't enjoy the combat system of, "click enemy, pray stats are are higher."
DA2 does lose the "invisible dice roll" feeling, from what I've seen, though. But is still very stat focused.
Linky?Woodsey said:OT: Yes.
PCG review was overwhelmingly positive. I get the feeling this whole "streamlined" argument has gone way too far - you get a dialogue wheel and you have to be a human. Big wow.
Stats are all in there, party combat is a big focus, choices and their affects are being made more apparent. Same Dragon Age, better game.
This game sounds fantastic to me. But I really do feel the dialogue wheel and humanity are indeed drawbacks! Especially as I never once played DA:O as a human. Dwarves are my weakness...Shame they can't be mages. Elves can rot. I sick of elves from Elder Scrolls and JRPGs.
The dialogue wheel doesn't bother me so much as what it represents. Clearer black/white morality. Mass Effect was always Up for Good, Down for Bad. Right for null or a black space. Left for questions.
And it's often iffy about representing what you'll actually say.
I really didn't get that feeling when I clicked on an enemy and my character proceeded to stab him without any input from me after that, except for occasionally pressing a special move button. I prefer winning at least partly because I know how to play, not dying with the game essentially stating, "it appears your stats weren't high enough. perhaps you should go back and grind."Onyx Oblivion said:If you have to pray that your stats are higher, you're doing it wrong.archvile93 said:No, I just can't enjoy the combat system of, "click enemy, pray stats are are higher."
DA2 does lose the "invisible dice roll" feeling, from what I've seen, though. But is still very stat focused.
But isn't proper stat management part of "knowing how to play"?archvile93 said:I really didn't get that feeling when I clicked on an enemy and my character proceeded to stab him without any input from me after that, except for occasionally pressing a special move button. I prefer winning at least partly because I know how to play, not dying with the game essentially stating, "it appears your stats weren't high enough. perhaps you should go back and grind."Onyx Oblivion said:If you have to pray that your stats are higher, you're doing it wrong.archvile93 said:No, I just can't enjoy the combat system of, "click enemy, pray stats are are higher."
DA2 does lose the "invisible dice roll" feeling, from what I've seen, though. But is still very stat focused.
The way I've seen, combat is slightly different. I think the main addition is the fact that there are no more spell combos and instead class ones. As in the warrior makes a special attack, mage finishes off. More unity in the party instead of each kills whatever they can. I think the build and how you use it counts more. That said, I never had trouble with DA:O and I played on nightmare.archvile93 said:I really didn't get that feeling when I clicked on an enemy and my character proceeded to stab him without any input from me after that, except for occasionally pressing a special move button. I prefer winning at least partly because I know how to play, not dying with the game essentially stating, "it appears your stats weren't high enough. perhaps you should go back and grind."Onyx Oblivion said:If you have to pray that your stats are higher, you're doing it wrong.archvile93 said:No, I just can't enjoy the combat system of, "click enemy, pray stats are are higher."
DA2 does lose the "invisible dice roll" feeling, from what I've seen, though. But is still very stat focused.
I was under the impression that the dialogue wheel in DA2 is being used to clarify the tone of what you're saying. It'll be less "up for good, down for bad" than "up for friendly, down for hostile" and little lucky charms icons to show what you mean.Onyx Oblivion said:The dialogue wheel doesn't bother me so much as what it represents. Clearer black/white morality. Mass Effect was always Up for Good, Down for Bad. Right for null or a black space. Left for questions.
And it's often iffy about representing what you'll actually say.
Intro -> 3-5 locations each with recruitable teammate -> Main plot point + new teammate -> 3-5 locations -> EndgameJWW said:I might get it. I'm a little more tempted than I was with Origins. It looks like they've made some big improvements, including departing from Bioware's traditional story structure.
Well, its kinda like KotOR but medieval. KotOR is better but I just need something like it, since kotor 3 got scrapped. So yeah probably, though the story does not interest me at all.Onyx Oblivion said:http://social.bioware.com/forum/1/topic/260/index/6011608
It's all done, for better or for worse.
I'll be getting it, as it looks more streamlined, but not remotely to such a degree as Mass Effect 2. And the Rogue looks to actually play like a Rogue. With nimble movements and all. Unlike most Rogues, which are usually just stealth characters in most games. I am very mad about being forced to play as a human with the dialogue wheel, though.
But it still has stats like Strength and Dexterity. And skill trees. And all that good shit. Me likey that stuff. Me likey that stuff with respec of some sort more...but me still likey.