Poll: Dragon Age 2 was it that bad?

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lion el jhonson

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Two reasons why Dragon Age 2 blew ass...
(spoilers)
1:when the qunari started destroying Kirkwall, I wanted to side with them, Why? BECAUSE EVERYONE IN THAT CITY IS A FUCKING DUMB ASS AND A DICK... sorry I really dont like this game but the qunari are justified because everyone in the city (except shameus) is an ingnorant zealot who thinks that just because the qunari are there they think it to be a challenge to the religion. When you want to side with the villains of a story, you have failed in telling a story.

2:FUCKING ANDERS!!!!
 

Bobbity

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I liked it, but it was still a disappointment to me, in that it had amazing potential, but the developers completely failed to capitalise on that.
 

Sonic Doctor

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Kahunaburger said:
Sonic Doctor said:
DA:O did not have realistic combat. In real life, medieval warriors would be able to swing a sword faster than my warrior did.

If swords are swung that slowly in real life, medieval combat scenes in movies and television would take twice as long, at least.

I have held replicas of blades used in such movies. They are of normal weight of the real thing used throughout medieval history, and I was able to swing faster than my warrior in DA:O, and keep it up for several minutes.

So combat in DA:O is not real.
Can you teleport? If so, teach me plz.
Is there some kind of joke in what you said? I mentioned nothing about magic, just about simple sword swinging.

And on the video you posted above, on the writing, it really says nothing about the writing. There isn't one grand right way on how stories and dialogue should be written. I found nothing wrong with those scenes in the video.

I graduated from college specifically in the area of English, having studied a great deal on the art of writing stories.

My professors were keen on saying that while they don't particularly like certain ways of writing, they know that there are certain tastes in writing people have and it doesn't mean the writing is bad.
 

MisterFrodo17

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As a huge Bioware fan, I enjoyed the game, but found it to be quite disappointing in some aspects. Recycled dungeons, the city barely changing, and your companions kinda dropping important moments in their character developments... It really stunk because there were parts I loved, like all the party banter and interaction between them. Having Anders stop me while exploring a dungeon and warn me about romancing Merrill due to her blood magic ways was pretty freaking cool. It just felt really lazy and rushed in some areas; I wish EA would've given Bioware more time with it (or maybe Bioware should've asked for more time). I still need to finish the darn thing, though I'm not really looking forward to trudging to the ending. All in all, I enjoyed it, but it's definitely my least favorite Bioware game.
 

Kahunaburger

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Sonic Doctor said:
Kahunaburger said:
Sonic Doctor said:
DA:O did not have realistic combat. In real life, medieval warriors would be able to swing a sword faster than my warrior did.

If swords are swung that slowly in real life, medieval combat scenes in movies and television would take twice as long, at least.

I have held replicas of blades used in such movies. They are of normal weight of the real thing used throughout medieval history, and I was able to swing faster than my warrior in DA:O, and keep it up for several minutes.

So combat in DA:O is not real.
Can you teleport? If so, teach me plz.
Is there some kind of joke in what you said? I mentioned nothing about magic, just about simple sword swinging.
Remember the teleporting rogues?

And on the video you posted above, on the writing, it really says nothing about the writing. There isn't one grand right way on how stories and dialogue should be written. I found nothing wrong with those scenes in the video.

I graduated from college specifically in the area of English, having studied a great deal one the art of writing stories.

My professors were keen on saying that while they don't particularly like certain ways of writing, they know that there are certain tastes in writing people have and it doesn't mean the writing is bad.
I hope you got your money back. Good luck trying the "lol its subjective" line with an editor or publisher.
 

Sonic Doctor

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Kahunaburger said:
Sonic Doctor said:
Kahunaburger said:
Sonic Doctor said:
DA:O did not have realistic combat. In real life, medieval warriors would be able to swing a sword faster than my warrior did.

If swords are swung that slowly in real life, medieval combat scenes in movies and television would take twice as long, at least.

I have held replicas of blades used in such movies. They are of normal weight of the real thing used throughout medieval history, and I was able to swing faster than my warrior in DA:O, and keep it up for several minutes.

So combat in DA:O is not real.
Can you teleport? If so, teach me plz.
Is there some kind of joke in what you said? I mentioned nothing about magic, just about simple sword swinging.
Remember the teleporting rogues?

And on the video you posted above, on the writing, it really says nothing about the writing. There isn't one grand right way on how stories and dialogue should be written. I found nothing wrong with those scenes in the video.

I graduated from college specifically in the area of English, having studied a great deal one the art of writing stories.

My professors were keen on saying that while they don't particularly like certain ways of writing, they know that there are certain tastes in writing people have and it doesn't mean the writing is bad.
No further comments.
The teleporting rogues are part of the fantasy of the game, of course it isn't real, that doesn't say or discredit anything about what I said. Other than that, there is no reason that warriors or rogues can't have quick and normal blade movements.

Oh, and on your pointing out of a simple typo, that says nothing either, everybody makes mistakes and typos occur.

Those same professors would tell you to concentrate on more important matters in what you are reading, not on something as trivial as a typo. Even with scanning for mistakes, a person can easily miss a typo, besides it is 5:38am and I haven't slept yet. Sue me.
 

Electric_Sunshine

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Sonic Doctor said:
Electric_Sunshine said:
Didn't enjoy it, played demo for half an hour and was dissapointed. However I wasn't really a fan on number 1, characters weren't very likable for me.
One thing I have been meaning to ask people that have a stance like yours, what was the demo like?

The reason I ask is that from experience, demos of late aren't a good measure of what the game will be like.

What was in the demo, what did you do in it?

I didn't get around to playing the demo before my pre-order copy arrived.

You say you weren't really a fan of DA:Origins. I am in the same boat, I still haven't got hardly anywhere in my first play through. But with that said, I loved DA2 and have set up two more play throughs and have been playing them.

Edit: If you have a console, give it a rent.
I got about 30 minutes into the demo, and again, the characters weren't interesting at all to me. Also the demo was much too hack n slash for me.

In the demo, from what I remember, your hometown was being destroyed and some darkspawn attacked you, then I found I could kill all of them in one swipe which I instantly hated. Then there was some dialogue which I didn't like much at all. And that's when I decided to stop since I felt I'd had a touch of everything it had to offer me.

I got about 40 hours into DA:O, playing a human warrior I think, and I had really enjoyed the mage tower and then afterwards I started doing the dwarves and didn't enjoy that at all so I stopped playing. I may go back to it eventually, but I doubt it.

And I played on PC so no rent for me.
 

Sonic Doctor

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Kahunaburger said:
I hope you got your money back. Good luck trying the "lol its subjective" line with an editor or publisher.
I took and editing and publishing class as well. What do you think an editor is for? The editor is there to catch typos. But still, not everything will be caught, I have seen many books and magazines with typos.

Jay Leno would never have had any funny pieces for his headlines segment, and I would never have seen in my local paper, Pizza Hut's ad that they were hiring divers.

You think very much in black and white.

The problem is that the world is grey.
 

keosegg

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Kahunaburger said:
EDIT: And RE:Keosgg's point, the silliness with rogues teleporting, warriors leaping around in plate armor, and Templar paratroopers is generally seen as a minus, not a plus.
In my opinion, it isn't. I play games to escape reality, I fully expect every single one of my characters to be able to punt a skyscraper halfway across the earth, in full plate armour, while on fire.

If I wanted realistic fighting, I'd watch it in real life.
 

Sonic Doctor

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Electric_Sunshine said:
Sonic Doctor said:
I got about 30 minutes into the demo, and again, the characters weren't interesting at all to me. Also the demo was much too hack n slash for me.

In the demo, from what I remember, your hometown was being destroyed and some darkspawn attacked you, then I found I could kill all of them in one swipe which I instantly hated. Then there was some dialogue which I didn't like much at all. And that's when I decided to stop since I felt I'd had a touch of everything it had to offer me.
Oh wow, then you don't know what the game is really like. From what you say, you were playing a plot device not the actual normal game play.

Wow, that is definitely a bad move on BioWare's part.

Explanation: In the beginning, you are shown that Varric the dwarf is being interrogated. He is told to recount the story of the Champion. Most likely the part you played was the exaggerated battle scene, Varric at first exaggerates how powerful the Champion was at that time. In that battle you are given all the power as if you were around level 20(with a sampling of special abilities) and all the enemies are level 3 or less. After you do that, the woman questioning Varric tells he is lying and needs to tell the truth, then you start out playing as Hawke at level 1, with the normal two starting abilities, each from a different ability tree, then you fight the same battle again, but it is vastly different a such a low level of course. At level one, you certainly can't kill a darkspawn with just one blow, even on casual(because I played it on casual the first time through).
 

Turing '88

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Worst Bioware game I've ever played, which I guess isn't as bad as it sounds.

I didn't finish it; combat was incredibly tedious, game way too linear, aesthetic was bland, items lacked any character...etc . I got bored way before act 1 and stopped playing, then that miracle of sound video made me want to play it again. Spamming the insta kill cheat to skip every fight I got part way into act 2 before Hawke acting counter to my intentions / not even asking my intentions made me quit.

I actually only enjoyed one or two quests, one I remember was the
the elf killer, he was in a cave/dungeon if I remember correctly. That quest where you meet one of his victims on the way in and she has Stockholm syndrome? I thought that was a very well done quest.
 

tehroc

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The Forces of Chaos said:
I would Say that the new Legacy DLC has Saved Dragon Age 2. Highly recomended.
Yeah, that is just fantastic, forced to buy DLC in order to get the entire story. Let's talk about Neverwinter Nights 2, without Mask of the Betrayer expansion, the game was very poorly optimized and ran like shit on a good computer. Mask of the Betrayer made the game actually playable with decent framerates, but still everyone slams NWN2 as a terrible game due to the flaws of the original product.

So why does DA2 get a pass in this regard (or is it just trendy to slam anything and everything Obsidian has done)?
 

Hypertion

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ok gameplay improvements.... but they bastardized the story so badly...

fun to play but not a truely enjoyable experience compaired to origins overall.

from what ive heard bioware did this to Knights of the Old Republic too.....

that said its not bad enough i dont love it. just not as much as the origonal....

storywise..


gameplay is pretty fun^^
 

Sonic Doctor

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Hypertion said:
ok gameplay improvements.... but they bastardized the story so badly...

fun to play but not a truely enjoyable experience compaired to origins overall.

from what ive heard bioware did this to Knights of the Old Republic too.....
What do you mean? Other than the MMO that hasn't come out yet, BioWare only developed one KotOR game, the first one. KotOR 2 was done by Obsidian.
 

Kungfu_Teddybear

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ScreamSlayer said:
Kungfu_Teddybear said:
Catie Caraco said:
Radeonx said:
No. A lot of people stupidly assumed it would be in the same vain as Dragon Age: Origins, and were disappointed.
Yes, there were many flaws, but it wasn't as terrible as everyone said it was.
Why would it NOT be in the same VEIN as Origins? They share a title, for Christ's sake! I can understand if people were complaining that Assassin's Creed wasn't in the same vein as Grand Theft Auto, but COME ON. It was supposed to be a sequel, hence the "2" in the name. And the differences between Mass Effect and Mass Effect 2 are NOWHERE near as jarring. This is the stupidest argument I've ever heard, and I pray it was sarcasm I missed.
Just because it's the same series doesn't mean it has to be the exact same game with each new instalment, like Call of Duty is. It's a good thing to change it up every now and again otherwise the series will get stale.

The problem is, people will complain about how it's the same game every sequel and then the dev will try something new and then everyone will ***** about how it's changed.
LOL , you think COD " changes it up"
Learn to read posts properly.
 

Hypertion

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oh yeah.. forgot about that...

lol i think thats even sadder.. that bioware did the fucking this time that is...

again tho i still had some fun. and i mod crazy the game... despite owning the Xbox version.

i made Hawke a Dragon.... tho he fights weirdly lmao.
 

Wuggy

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No it wasn't that bad. It was a good game. It just wasn't as good as Origins.

I enjoyed it quite a bit, but not as much as Origins. I put the blame for this on EA, because I'm guessing they were trying to rush the game out: resulting in a short development cycle for a big game.

The narrative had very big potential, but it was hindered by the fact that the game was rushed. It resulted to year-worth of jumps in the storyline that broke the rule of "show don't tell". If these jumps hadn't been there, I would've felt that the narrative style would've been actually way more compelling than Origin's.

I enjoyed the story more than Origins'. It was not "here's the big baddy, now do stuff for 40 hours and then kill it". It was more subtle and was story about change. Change in people, change in hierarchy, change in society etc. It broke out from the chains of the fantasy plot we've seen time and time again.

I really liked the changes in combat mechanics. The original's were just a bit too awkward at times. I did not, however, like the fact that there always was the "second wave" of enemies. It just seemed a bit tedious and unnecessary.

The characters were alright overall. They had personality, backgrounds and character-relationships between each other that showed in the wonderful idle banter. Are they better than in Origins? I don't know, I guess that's for the individual decide. None of them could surpass Shale or Oghren in my mind, but that's just me.