Actually, I much prefer DA2. Going back and playing DA:O after having played DA2 was a lesson in minor agony for me. I don't disagree that some people felt more positively about the game because it was a sequel - I just don't happen to be one of those people.Jake Martinez said:I would challenge you to say that perhaps the reason why you felt like it wasn't a bad game, was because it was a sequel to a much better game that you had some affection for.Susan Arendt said:Is it bad? Nope. Is it a large departure from Origins? Yes, which understandably left a sour taste in a lot of people's mouths. If you went in expecting a certain kind of game, you were likely going to wind up sorely disappointed.
It certainly had its flaws, not the least of which was the overuse of environments, but I enjoyed it a great deal.
It only stands to reason that if some people disparaged the game because of it's sequel nature (eg, "left a sour taste" in their mouths) then there should be a similar group of people that overlooked many of the downsides of this game because it was a sequel. Think of it as brand loyalty, which is not an unheard of phenomina and something we're all somewhat familiar with to one degree or another.
All that being said, DA2 is a pretty mediocre game from a company that usually publishes strong titles. I think I actually own every single Bioware RPG, and I would rank this one dead last by a mile. My hope is that the rebuke that Bioware is getting from it's customers over some of their more dubious design choices with DA2 was heard in time to have an impact on the subsequent Mass Effect 3 sequel.
I hate to sound like a "PC Master Race" jerkwad, but if the net effect of companies targeting console releases is a continual dumbing down of gameplay mechanics, then I don't think anyone will benefit from this in the long run.
As a whole, I found it to be a rather poor, lazy game. The story made very little sense, your choices have absolutely no impact on the story, the combat sucked and there's all of 5 dungeons in the entire game.jackpackage200 said:I personally felt it was a bastardized insult to the original game. The story was bad and the narrative is schizophrenic at best. The combat was dull and repetitive. The only thing i kind of liked was naming the main character Mike but the gag got old rather quickly.
The other poster claimed it was unrealistic for a character to swing a sword in Origins, in his terms "Slowly"satsugaikaze said:Unless there's evidence that either two games used proper reference such as motion-capture, I'd hesitate to claim anything of the two titles as "realistic".
Different I can understand. I loved Mass Effect 2, and I immediately preferred it to the original.satsugaikaze said:The Bioware fanbase were expecting more of the same when it was very clear from the beginning that they were making something different. It wasn't so much living up to the prequel as it was living up to what the fanbase were expecting.
Origins did sell extremely well and got amazing scores. Clearly selling a game that resembled more Mass Effect then Origins was the next logical step. Truly it wasn't an attempt at appealing to the lowest common denominator. Believe it or not making combat where enemies jump in from out of nowhere doesn't take as much effort as say planning out skirmishes with the player and balancing them out potentially for the player's level.satsugaikaze said:You would think that if they were trying to get sales, they'd literally copy-paste the same game (and story) mechanics from Origins, hmm?
Clearly Origins sold well enough to make many more millions of units of the same thing as a sequel. It means a lot more that they didn't do that.
It's all well and good until they alienate the original fanbase completely.satsugaikaze said:I fail to see how Dragon Age II wasn't designed to do both at the same time. And hell, if it's trying to expand their consumer base, good on them!
To prevent a game from being compared to some other genre. It has to be able to let you play the game differently each time, allowing you to assume some sort of role in the world.satsugaikaze said:I know there's been a ton of discussion about what defines "role playing". Personally, I don't think there's one single strict definition as to what is becoming of a role-playing game. You're playing a role in any character-driven game, right? How much customization do you need in a role-playing game before you can truly consider it roleplaying?
Hawke is hardly your character as much as he is an NPC you take control of. Similar to Shepard in Mass Effect. You don't exactly configure his personality as much as you do just control his responses, wether he's angry, happy or sarcastic. Any depth you put on this is projection.satsugaikaze said:What makes role-playing, role-playing? I suppose if you really wanted to distill it into a single word, I guess that word could be "choice". Sure, comparing between Dragon Age II and Origins, there was less choice as to your character. But is the inability to "assume any role they want" making it any less of a role-playing game? You're still making (supposedly) significant plot decisions that affect the course of the game, at least. You're still changing your character to assume the appearance that you want. You're still experiencing your Hawke, just as much as you experienced your Grey Warden in Origins. Even though II was much more linear, (going back to the original topic) does that make it a "bad" RPG?
I never stated Dragon Age 2 wasn't an RPG, just one that didn't explore the concept as well as the original.satsugaikaze said:In your (imo) narrow definition of what a role-playing game is, yes. Dragon Age II was probably less of a role playing game than what Origins was. That doesn't make it not an RPG, and certainly doesn't automatically make it a bad game or even a mediocre game.
Please don't put words in my mouth and quote me next time you try and make claims like these.satsugaikaze said:(You also seem to be the sort of person who considers jRPGs not-RPGs, but I'd rather not make too many assumptions and I'd rather it in a different thread just to prevent this going more off-topic)
Making a new commercial game for 60$ makes a humongous amount of money compared to selling DLC for 10$. Especially if the game itself is selling for 30$ and it's been a year since release.satsugaikaze said:Also, you should probably choose your words more wisely, as the majority of commercial release games are out to make money. Telling stories are an attempt at giving entertainment. And again, if they really wanted a quick cashgrab like you keep claiming it to be, why not just more Origins/Awakening DLC?
If they were an employee at Bioware likely wouldn't have tried to improve the score at Metacritic by voting his own game highly and not even stating any reasons for liking the game beyond it just being "Good". Tunnel vision is one thing, lacking artistic integrity is quite another.satsugaikaze said:Publishers like EA and developers like Bioware are looking for more than just sales for any game. They are looking for feedback. They're looking for Metacritic scores and looking at reviews. Sure, they're getting butthurt at negative ones, but most of all, they're being progressive with their IP.
You were playing on normal, that was your problem. I heard for ages about how bad it was but i got it recently and it was better than I thought it would be. I recognized its flaws and I did complain a few times out loud but I still thouroughly enjoyed it and it gets too much criticism I think. Definitely not as good as Dragon Age: Origins though and its marketing was terrible.bootz said:Everyone says if it didn't have the dragon age name eveyone would like it. I feel the opposite If it didnt have the name noone would have played it. Its not evewn cloose to good on its own.
I played as a mage WILLPOWER = useless due to cooldowns. I soloed the last boss on normal
My mage was way OP he one hit anything with a fireball.
The gameplay was crazy easy and boring. There were no enemy healers or priority targets.
just kill same mage or knight over and over.
The same maps were horrbile and small and you had to load every 10-20 feet. ( Why didnt the make the city like rome in Assassins creed brotherhood with no loading I have no idea.)
cross class combos were a good idea expect the mods dead in 2 secs before the other class can touch it.
The only good part of me was the dark roads and it was crazy short. Cutscene 4 rooms Cutscene done.
The story was about some dude to make money. I felt amazed that you company follows you for NO REASON what so ever.
Fairy nuff. Still, I can't really think of any instance in videogaming of realistic combat. Even the best of mil-sims look flawed.LordRoyal said:The other poster claimed it was unrealistic for a character to swing a sword in Origins, in his terms "Slowly"
Not sure how you reached that conclusion in terms of the "logical step". I suppose in a way they were definitely trying to Mass-Effect-ify some of it, but the majority of elements borrowed from that series were RPG elements (including the simplified levelling system which has worked fairly well since the existence of the Diablo isometric point-and-click).Origins did sell extremely well and got amazing scores. Clearly selling a game that resembled more Mass Effect then Origins was the next logical step.
Well it was either that or continue with the same group of people who love it and the same rest of the people who don't. I suppose they did go a little overboard with avoiding sequelitis, but there you have it.It's all well and good until they alienate the original fanbase completely.
I suppose any RPG that lets you control player-character decisions involve projection of some sort. I don't consider the dialogue choices in either Origins or II (or Mass Effect, for that matter) to be very open in general. They've all been fairly restrictive.Hawke is hardly your character as much as he is an NPC you take control of. Similar to Shepard in Mass Effect. You don't exactly configure his personality as much as you do just control his responses, wether he's angry, happy or sarcastic. Any depth you put on this is projection.
I did nothing of the sort. That was a self-contained conjecture.Please don't put words in my mouth and quote me next time you try and make claims like these.
Now, I wouldn't profess myself to being some sort of expert on Bioware's finances, but I'd imagine producing DLC to be a lot more cost-effective than taking the effort to start new marketing, hiring the manpower to upgrade the game engine, coding and animating completely new combat, hiring voice talent and starting a new contract with Inon Zur. Sure, you wouldn't be entitled to price it any more than say, $10 like you said, but you could apply the same principles to copy-pasting an Origins clone.Making a new commercial game for 60$ makes a humongous amount of money compared to selling DLC for 10$. Especially if the game itself is selling for 30$ and it's been a year since release.
An cheap underhanded move, to be sure, but I imagine this happens on a far more frequent basis than anyone would like to think.If they were an employee at Bioware likely wouldn't have tried to improve the score at Metacritic by voting his own game highly and not even stating any reasons for liking the game beyond it just being "Good". Tunnel vision is one thing, lacking artistic integrity is quite another.