Uh, I think you got your games mixed up.Ed130 said:and turng the uncanny vally slasher smiled darkspawn into generic zombie mooks.
Generic zombie mooks:

Uncanny valley slasher smile creeps:

Uh, I think you got your games mixed up.Ed130 said:and turng the uncanny vally slasher smiled darkspawn into generic zombie mooks.
Sorry, no such thing..Desert Punk said:Dragon age 2 was an objectively bad game, so naturally I prefer Origin.
Really, if you've not played nightmare before then I suspect nightmare will still be a reasonable challenge. While certain overpowered builds can make nightmare easier, provided you're just building characters normally it should never be dull. For one, I imagine friendly fire will be lethal.LetalisK said:Though I might as well since I'm going to crank the difficulty and then cheat to where I can have every member of my party travelling with me at the same time. Or at least the ones that don't bother me.![]()
I've never played on the higher difficulties (mostly because I refuse to play it more than once), so I can say nothing on that part.Mycroft Holmes said:The combat mechanics were godawful and they just skewed the balance in the other direction. Warriors get free AOE with no friendly fire chance because that was a good idea or something. They didn't even bother to scale knockback properly for nightmare mode. So at a certain point mages and rogues who take a single hit are basically dead because of forever stun lock. It's the worst kind of difficulty increase because it does not encourage changing tactics or frantic struggles to survive. It encourages reloading instantly or just taking your hands off of the controls because there is no point continuing playing if you have been hit.
Origins and Dragon Age 2 both had bad visuals. Dragon Age 2 in particular copped a lot of flack for featuring some exceptionally poor quality models and textures in the finished release, which again is simply down to the game being rushed. Origins did not have that graphical inconsistency, but it was overall graphically inferior.Desert Punk said:A bad game is one that has shitty visuals, worse than even the game that came before it, a bad game is one that has a crappy story, a bad game is one that reuses environments with barely any changes from one area to the next, a bad game is one that has enemies literally spawn out of thin air.
I'm just going to leave this here.Desert Punk said:Its kind of funny how many people think a game has to not work to be a bad game. And the fact that you think it works better mechanically than Origins is just...I have no words for it.
Skill trees aren't combat gameplay. That's character design systems.Agayek said:The skill trees, the way abilities worked, the more active participation of the player, and the status combo thing they had were all pretty damn good and made the combat quite a bit better than in Origins.
ign said:Cross-class combos are where status effect-inflicting as well as unique attacks from different party members collide to create one super-charged combo that is vastly superior in efficacy to any individual's attack. For example, a Brittle effect initiated by a Mage sets up the afflicted enemy for a Rogue or a Warrior to annihilate with a potential one-hit kill or at least cause colossal damage.
Did you ever use the latter, because believe me, I actually tried in one game..Mycroft Holmes said:In DAO you could make paralysis fields and then repulsion to cause a wave of paralysis to ripple out. You could create tar and then light it on fire to create a field of fire.
I can certainly agree that the game balance had dire problems. When the game launched (and for weeks if not months after) Archers did not receive a damage bonus from the dexterity score meaning that as you progressed through the game, archery became increasingly useless against tougher foes.evilthecat said:Again, this is simple QA testing stuff. Mana clash should not exist. It makes black lotus [http://gatherer.wizards.com/pages/card/Details.aspx?multiverseid=600] look like a neat design choice. Meanwhile grease fire should do more than slightly warm your enemies' feet. It's all very well to brag about how extensive and deep your mechanics are, but it's useless if they aren't properly balanced, and Origins, for all its many virtues, is incredibly poorly balanced.
I can play Dragon Age II on a console. Therefore it works better mechanically than Origins, because in order to play that, I had to use a PC that was clearly not equipped to handle anything more dramatic than a surprise affair.Desert Punk said:A bad game is one that has shitty visuals, worse than even the game that came before it, a bad game is one that has a crappy story, a bad game is one that reuses environments with barely any changes from one area to the next, a bad game is one that has enemies literally spawn out of thin air.evilthecat said:Sorry, no such thing..Desert Punk said:Dragon age 2 was an objectively bad game, so naturally I prefer Origin.
No, not even Superman 64.
No, not even ET: The Extra Terrestrial for the Atari 2600.
Certainly, certainly not Dragon Age 2.
Opinions are not objective, just like rain on your wedding day is not ironic.
That said, it's kind of funny how many people's subjective definition of a "bad game" has moved from "a game which simply does not work" to "a game which was slightly disappointing", because frankly that's all it is here. There's nothing wrong with Dragon Age 2. It works, in fact mechanically it works better than Origins, it's just flawed and visibly rushed through development.
Dragon Age 2 has all of these. There is very little that redeams it, thus making it a bad game.
Its kind of funny how many people think a game has to not work to be a bad game. And the fact that you think it works better mechanically than Origins is just...I have no words for it.
No, I'm pretty sure I picked correctly.Drago-Morph said:Uh, I think you got your games mixed up.Ed130 said:and turng the uncanny vally slasher smiled darkspawn into generic zombie mooks.
Generic zombie mooks:
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Uncanny valley slasher smile creeps:
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What does this have to do with the fact that combos were much more expansive in DAO than in DA2 so your argument doesn't really hold water?evilthecat said:Did you ever use the latter, because believe me, I actually tried in one game..
well firstly storm of the century blows donkey dicks. way too big of an AoE it's a lot faster and less boring to simply clear areas by hand. I played through nightmare mode w/ no pausing and I never really bothered with storm of the century.evilthecat said:But no, there are three combos worth getting.
Death Curse.
Paralysis Explosion.
Storm of the Century.
Again one of those doesn't exist. The mass paralysis really isn't better than just sleeping everything and then waking nightmare. And storm of the century is either a waste of time or downright counterproductive.evilthecat said:..and that's because each of those is overpowered. Not just slightly overpowered. Monumentally overpowered to the point where, applied correctly, they can make the difference between having difficulty on normal and soloing nightmare.
Not sure what you're talking about. I always get the feeling that most people don't really understand how to play dragon age origins. Pretty much everything is overpowered if you do it correctly... the only exception that I can think of is that archery was bad until they added the quick target bows. There's very few spells or abilities that weren't powerful. When I did my no pausing nightmare full completion runthrough I had my entire lower bar chocked full of spells and I used pretty much all of them in every single fight. The only ones I would really hold back with would be like throwing down big aoe spells like blizzard. And I used shapeshifter which for some reason people also thing is awful despite being one of the most useful utility ability sets in the entire game.evilthecat said:I feel I have to bring this up in every Dragon Age thread, but false choice is not choice. A choice with a clear win/lose binary is not a choice. An ability tree, however large and impressive, in which where a small number of options are immensely overpowered and the rest are puffs of wet fart smell is not providing choice, unless you count the choice to nerf yourself for challenge as a choice.
Not even remotely true. Shatter lets Leliana and mages wreck mid level opponents very quickly as well as take down single targets. waking nightmare+sleep massively debuffs and makes some enemies tank damage for you. sleep+horror does extremely high single target damage useful for dueling sections like the proving and the duel with loghain. Shockwave lets you pull out a character who is badly wounded that you saved with force field or provide a good extra stun at the end of tanking with force field. Improved drain is good for keeping mage health up in tough fights.evilthecat said:Okay, there are only three combinable effects in Dragon Age 2. Frankly, there are only three combinable effects in Origins which are worth the tiniest damn.
I beg to differ for one Leliana with high cunning and lethality will expend no mana and shatter nonstop. Also it's an actual cross class combo. DA2 is basically less a combo and more just a basic debuff with a tiny visual indicator icon. It's boring and not very effective. People just latched onto the idea because their marketing department made it sound a lot cooler than it was.evilthecat said:Moreover, there is only one effect which is actually cross class, and even that doesn't actually need to be cross class anyway as the easiest way to trigger it can be employed by the same class which set it up.
Then maybe they should learn how to use the abilities they got instead of just assuming the game is broken? I know it requires thinking, but isn't it supposed to be in part a combat strategy game?evilthecat said:What it is is incredibly irritating for players who took choices thinking they sounded interesting and suddenly find themselves bathed in the smell of wet farts.
Cool because that's the only spell combination in the game?evilthecat said:Meanwhile grease fire should do more than slightly warm your enemies' feet.
No it isn't. It's a game that requires the player to understand that a hammer is not a wrench. They do different things and that doesn't make one of the tools worthless. A warrior is not a mage is not a rogue. They all are effective if used correctly and thoughtfully applied to their proper tasks. Shield warrior isn't going to be ultimate badass DPS superstar. The mage can't do super high single target damage. The rogue can't heal other characters. But when Alistair is properly healed, Leliana is flanking with a pair of high priced daggers, and Morrigan is laying down cones of cold on the enemy; you will succeed handily. DA2 on the other hand tried to amalgamate all the classes together to the point where most everything is practically a texture swap.evilthecat said:It's all very well to brag about how extensive and deep your mechanics are, but it's useless if they aren't properly balanced, and Origins, for all its many virtues, is incredibly poorly balanced.