evilthecat said:
Mycroft Holmes said:
Large field spells are mostly a waste of time.
So, if mages are not single target damage dealers, and if area of effect is a waste of time.
Where did I say AoE?
Large. field. spells.
large[lahrj] Show IPA adjective, larg·er, larg·est, noun, adverb
adjective 1.of more than average size, quantity, degree, etc.; exceeding that which is common to a kind or class; big; great: a large house; a large number; in large measure; to a large extent.
I did not say AoE is a waste of time; any more than saying "people who are diagnosed sociopaths should be euthanized" is the same as saying "all people should be euthanized." Do you understand that the word large(and also field for that matter) denotes a subset of the total set? There is a point to using certain words. That's why I put them there. They are meant to be read and understood.
evilthecat said:
However, your skill or otherwise does not change the fact that Dragon Age Origins is not particularly well balanced. The basic numerical mechanics do not operate in a consistent way. Not all playstyles are equal in power or ease. I don't understand why that is such a terrible thing to hear.
Except none of that is really true, because as I said it was quite easy to play nightmare mode without pausing. It isn't about being cooler than other people. It's about most people don't play the game intelligently and balance relies on people using their brains somewhat. I don't have some special ability where I'm so pro that I hit a button in just the right way and suddenly my lightning spell does 200 base damage instead of 100. I'm using the same spells. Everyone else just seems to not know how to line up cone of cold to hit as many units as possible or how to buy Alistair a nice sword and shield. And so they immediately call it unbalanced because they were expected to put in an effort.
evilthecat said:
Mycroft Holmes said:
Most everything else is about on par and mana clash is only usable against select enemies.
Really? Riposte is on par with momentum? Fein death is on par with lethality? Shattering blows is on par with indomitable? Defensive fire is on par with arrow of slaying? Anti-magic burst is on par with crushing prison? Mana drain is on par with walking bomb? Flying swarm is on par with blood wound?
Riposte is a level 2 talent, momentum is a level 3 talent. So obviously it's better as it requires more points spent to get it.
Feign death can be used to save the life of a rogue character who is about to die, so id say its an alright ability. Momentum is better if you have a good healing setup. I do find it funny though that you're trying to compare abilities that you think suck to abilties that you think are the best like there's nothing in between. In call of duty a guy with a crappy pistol is going to lose to the guy with the assault rifle; but it doesn't make the game unbalanced. Nor does it negate the fact that there are a dozen assault rifle types that are good as well.
Juxtaposing an attack talent and a defense talent to compare them is weird. It would be like saying which is better this washer or this dryer. I dunno bro they are both useful?
Couldn't say. Never used an archer as they were the only actually bad class in DAO.
They are both useful but for different things. Crushing prison is more of a run of the mill fight so I guess you could call it more useful. Doesn't really make it unbalanced though. Plenty of spell points to go around.
I'm honestly not sure which you're asserting is better. Blood wound can be a lot of fun but I've gotten a lot of mileage out of flying swarm too.
evilthecat said:
But that's not balance. Balance implies that all these things are equally useful to the game, not just that you can find a use for them if you are in the right situation.
Balance doesn't automatically mean they have to be used everywhere. And it's not that I can just find a use in the right situation, it's that they are more useful than other spells if you find that situation. That's why you need them.
Every spell and ability being 100% just as successful in every single situation ever would be the most boring game imaginable. You could just close your eyes and press buttons. Spells are supposed to be useful in different ways precisely so that you have to think while you're playing.
evilthecat said:
However, it makes an absolute joke of many of the hardest encounters in the game. Encounters which you could not finish in 30 seconds if you just decided to "charge through and wreck everything".
What hard encounters? It's all pretty simple. I mean the worst of it is probably the high dragon and as I recall it can pull people to its feet from across the map with a beat of its wings, so summoning large field spells there seems like a great way to let it kill some of your party for free.
evilthecat said:
No. You paralyse your target. You step out of the room. You cast a field spell into the room. You paralyse your target until it is dead.
The door to the landsmeet gets locked during the duel. You can't step out of the room.
evilthecat said:
Mycroft Holmes said:
That's exactly what I did though. Assassin shadow archer drop decoy then repeatedly shoot enemies with 100% criticals that get ridiculous damage.
Congratulations. You noticed that Assassin/Bard/Shadow is the optimal rogue spec and that there's no point building a rogue any other way once you discover that one.
Bard isn't a subclass in DA2... and you're defeating yourself because you just argued that there is no optimal way to set up a class in DA2... which according to you there is and it's super easy to play as.
evilthecat said:
Two weapon fighting is better though. 3 criticals a second is better than 1.
Bows look cooler and the game's combat system is boring anyways so I might as well enjoy it visually. Also I had heard that bows did higher single target DPS because number of criticals isn't important if one critical does more damage than the other 3 combined.
evilthecat said:
You meant it's a game that requires the player to understand that AoE is shit because you never manged to use it.
Most spells I used in DA:O were AoE spells. Stop making things up. Do I really need to sit down and re-explain the meaning of the word large? Although to be fair I still used those on occasion, just not ever storm of the century really because the potential for friendly fire becomes too large.
evilthecat said:
I know I don't have your staggering, titanic cranial capacity, but surely this should actually prove your point. Even I, clearly a massive noob, could break the game using AoE. What more evidence do you want that it is incredibly imbalanced?
Well firstly it has nothing to do with my being smarter and more my willingness to actually think. Most of this stuff is just obvious, but people have been conditioned to never really try at video games. You don't have to worry about trapping yourself and having to restart the whole game because you didn't pay attention. You can never make a horrible enough decision that you can't win. In call of duty you don't even have to try to avoid the bullets these days, what with replenishing health.
Secondly for it to be imbalanced it would have to be 'better' not 'easier.' If we play a game against a computer where you can get 10 points for writing down your name and I get 11 points for whistling yankee-doodle-dandy backwards then my way is better. Maybe we need 5 points to win so we both won. But my way is better despite both of them being rather closely balanced.
evilthecat said:
You mean exactly like rogues in origins had the ability to physically overpower their enemies
And what ability would that be?
evilthecat said:
I think we need to focus on the important thing here though, which is that the fact that one particular rogue build is vastly, vastly superior to all the others is, like all the things we've been talking about, absolutely not a sign of poor balance.
So we agree that DA2 has worse balance?
evilthecat said:
all future Bioware games must be carbon copies.
Carbon copies? Nah they could do with more spells and some boob physics. At least DA2 has one of those.
evilthecat said:
I get the feeling you have something to prove here
Yes, and you have something to prove as well. That's what is called an argument/debate. We both make statements. Then we try to prove ours is the correct one... It's not an advanced concept.
evilthecat said:
I'm sure you're a better player, nay, an all round better person than I am and that all my objections and observations are simply my fault for just not understanding the game well enough to be able to comprehend its true brilliance in the way you do.
I don't understand why you're taking this so personal. It's like an Inferiority Complex cranked up to 11. Is this like literally the first time you have ever disagreed with anyone ever about anything?