Poll: Endings where the main character dies

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BreakfastMan

Scandinavian Jawbreaker
Jul 22, 2010
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It depends on how it is pulled off. If it is done well, I am fine with it. If it is done terribly, it is bad. There is nothing inherently bad about the concept. Like all story elements, it really depends on the execution. Not much more to say about that. :p
 

DementedSheep

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Jan 8, 2010
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Well the only times I?ve ever got pissed about and the main character dying at the end was fallout 3.
A) because it was stupid
b) because it?s a large open world and I hate having to ignore the main quest and leave it unfinished to continue playing.
Yes I am aware DLC fixed it later.

But otherwise I don?t mind. Whether its good or bad will depend on how well its done and set up.
 

Aeryn Seoung

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Aug 21, 2009
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I don't always agree with it, sometimes it does admittedly piss me off. However one game that didn't induce mind-numbing rage on the matter was Swords & Sworcery. It was just executed so well that even though I fell in love with the protagonist so much, I didn't mind how it ended at all.

I suppose though, such a game would not count, however. There is no leveling or equipment to manage.
 

CleverCover

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Nov 17, 2010
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Generally, I despise my protagonists dying. I like my endings where I can pretend the person went off and did lots of other cool shit. However, unless done super super well, and generally with a character I did not spend 30 minutes crafting, I can totally handle the person dying. Some games I played where it would have been better for me if the person did die or something. If it was a character I made, I had better have a bunch of other options for an ending or you'll have one unhappy puppy on your hands.

Sometimes though, it might actually be the better ending or the more romantic one...and romantic beats out happy in my book everytime. Like in DA:O
Having my female dwarf noble die in place of Alistair was the most romantic thing ever for that ending soo....I adored the shit out of it.


So Cute!
 

Easton Dark

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Jan 2, 2011
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The guys with spoilers in here make me chuckle. You put the game's title in the spoilers, so you've spoiled it already. Just type.

Anyway... I hate those endings. I spent the whole game making sure that ***** of a main character survived and did so in style. Don't take away my accomplishment.
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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Jason Rayes said:
Depends how its handled and the themes of the game. Red Dead Redemption comes to mind.

The whole game was themed around the death of the old west and the inexorable progress of the modern age. John Marsden was pretty much the last of his era and though he tried to run from his past he just couldn't. I thought his death scene kind of nicely capped the theme. Sure it was shocking but for me it wasn't entirely unexpected. I did enjoy getting to play as his son and get vengeance though, that was pretty cool.

Given that RDR was well received and its ending didn't get anywhere near the controversy ME3 got, I stand by my argument that how the developer handles that kind of thing makes a difference.
This, in its entirety.
RDR's ending is probably one of the best examples of this.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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Some stories NEED to end in a main character's death. This isn't a video game but I'll use it as an example none the less.

In Breaking Bad, the general plot seems to be around Walt's downward spiral as a human being and his upwards spiral as an evil drug lord. I have gone from routing for him to routing against him. Mad props to the creators for being bold enough to turn their main character into a real jack ass. I can't really see this story ending without Walt dying. Either from cancer or from being gunned down by the police (how epic would it be if Hank did it?!).
 

Shadu

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Nov 10, 2010
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If the story is done well, and it's a logical conclusion, then I love a good death. But if it's just a cop out, like they thought it'd be a cool way to finish things or something, then I hate it.

But really, if it's well-written and well supported by everything else, then I really don't mind (and even like) the main character ending.

Oh, and they can't bring the character back, because if they do, unless they have a REALLY good explaination for it, it's stupid and cheap. It cheapens the death and makes it pointless.
 

llubtoille

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Apr 12, 2010
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If the main character dies, then I get the feeling I (the character) should have just stayed in bed.
It doesn't matter if you've changed the world, if you're not around to see it.
 

lovest harding

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Dec 6, 2009
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SPOILERS FOR NIER

I thought Nier had a fantastic ending when it came to that. Ending D. I thought it was genius.
Not only did you get the option to sacrifice Nier, but when you did you sacrificed all of your save games (story wise him sacrificing himself erased his existence from the memories of every other character so tying the deletion of the save games to that was amazing). They ask to make sure you want to do it like 4 or 5 times, though. I get why they did that, but I would have rather been surprised, honestly.

END SPOILERS

Anyway I agree with the general sentiment. If it's well written and not pulled out the writer's ass, it can be fantastic.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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lovest harding said:
SPOILERS FOR NIER

I thought Nier had a fantastic ending when it came to that. Ending D. I thought it was genius.
Not only did you get the option to sacrifice Nier, but when you did you sacrificed all of your save games (story wise him sacrificing himself erased his existence from the memories of every other character so tying the deletion of the save games to that was amazing). They ask to make sure you want to do it like 4 or 5 times, though. I get why they did that, but I would have rather been surprised, honestly.

END SPOILERS

Anyway I agree with the general sentiment. If it's well written and not pulled out the writer's ass, it can be fantastic.
You should use spoiler tags the next time. Some will read anything that's not in a spoiler tag and some will complain even if you use one.

OT: It all depends on the game. How it builds up, how the ending is written, why they die, how they die and such things. If it's just a lazy sad ending then I am likely to hate it. If there is a reason for it and some actual emotion put into it then I love it. I thought Lufia 2 did a great job of it.
 

JagermanXcell

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Oct 1, 2012
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If its appropriate for the game then go for it.
It definitely worked for Persona 3, because you knew there would be tragedy, and it made up with the most epic final boss and most touching final monologue.
Infamous 2 did this well with the good ending, giving you not only a sense of satisfaction, but grief for the sacrifice you make.
And of course RDR... enough has already been said.
How not to do it:
Falllout 3 before Broken Steel. You gave hope to the whole world and stopped the Enclave. Have fun starting back at lvl 1 and getting to those missions you forgot to do, what you wanted to keep leveling up? Well you should have went the Evil route buddy... Just No...

Oh yeah and spoilers... then again who hasn't already played these games?!
 

triggrhappy94

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Apr 24, 2010
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I don't mind them. I don't mind games (or even movies) try to pull on my heart strings with tragedy and all that, but it has to work.

(I should say now, spoilers for Mass Effect 3 and Fallout 3)

In Fallout 3 (allbeit no the best example), self-sacrafice was a key part of not only the main story, but the entire game. There were many quests, unmarked quests, and even random encounters where the player character had the option to help someone at their personal expense (time, resources, safety, health, money, etc). So when the big climax came along, it was natural for the game to ramp up the stakes in such and ask use one more time if we were willing to sacrafice for others.
I think this fails in a two ways, however. First, much of the sacrafice also plays into the mural-choice system of the game. Second, that the final question is basically "Are you done playing this character?", because we don't give a shit what they do or could have done afterwards.

A game that made the aftermath matter really well, but fucked up the end was actually Mass Effect 3. The two main topics of Shepard's final dialog with the Catalyst were: the galaxy's and Shepard's fate was sealed since the beginning, and that Shepard had to sacrifice himself if we wanted everyone to live. This doesn't fit, because Shepard just spent the last three games prooving that there's always another way, no matter what the problem is or what the odds are. It should have been the same. Just like F3 the stakes were set at their highest, if Shepard does succeed all sentient life will be wiped out. Did Shepard take the long road to prepare for the battle, or is he going to try going right at it.
Like I said, though, ME3 did do a better job of making us care about what happens afterwards. I genuinely didn't want to wipe out the Geth. I honestly wanted to see Shepard enjoying a drink with Garrus at the end, and going back home to Liara. After spending three games, and countless hours with the characters I wanted to see their story get wrapped up.

If I had to itemize it.
1) Make us care about the characters and what happens to them, so it's tragic.
2) Make it a key part of the story/theme/message
3) Fucking closure! There should be little questions left--unless you're going ambiguous and I don't want to go there.
This, of course, only applies to main characters, but some of the points are universal.

Dying is the biggest thing many characters do, it show be done right.
 

Kopikatsu

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May 27, 2010
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Everyone dies eventually (Unless the character is explicitly immortal I guess). The fact that they die on-screen at the end of their journey doesn't really matter, provided it's at least somewhat heroic. 'cause the journey is more important than the destination. Usually. I'm sure there are exceptions where the protagonist will die meaninglessly in a puddle of his own blood and semen.
 

rob_simple

Elite Member
Aug 8, 2010
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I love stuff like that, when it's done well. Video games seem to have beaten it down to gimmick level though, the most recent example I can think of being Johnny Gat dying at the start of Saints Row 3 and it having absolutely no impact on the story whatsoever other than to create a tiny piece of drama that was instantly forgotten about.

It's also why I prefer Korean films and mangas and whatnot to most of the stuff over this side of the pond. In the West there seems to be a preoccupation with everything having a happy as fuck ending and the good guy can never die (See: I Am Legend's shitty ending that got thrown in after test audiences reacted poorly to Will Smith dying in the original.)

I think it's much more believable because in the real world the good guys don't always win and even when they do it's seldom without sacrifice. It's the same reason that I really had faith in Nolan killing off Bruce Wayne in TDKR, but I still loved the fuck out of that movie.
 

Mylinkay Asdara

Waiting watcher
Nov 28, 2010
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It really depends on how it's done for me (and the game and the protagonist). If I had to state I preference I'd say that I liked the way Dragon Age Origins handled the whole thing

If you choose not to make the deal with Mori and if you don't make Alistair love you or if you leave him behind in one of the many ways (same for his replacement) then you end up choosing to make the Ultimate Sacrifice of yourself - and I like that because it's a choice among many options of how the game will end

I really disliked the way
Fallout 3 sprung it on you without a real warning when it seemed all was going to go well - this is particularly annoying if you have a radiation proof mutant standing right next to you
certain games do it in ways that don't seem needful or to make any sense given alternatives actually present but not accessible. It feels pointless and contrived then.

In other games... it's justifiable, but not what I'd prefer

ME3 for instance. Sure - it was kinda obvious and we'd already been killed once, but at the same time there was a feeling that something might have given in some configuration of options in order to make it at least seem like more of a chosen path than just how it was going to be as it was written in the stars from the word go by the powers that be

If the game prepares you for it adequately and you're aware at least by the midpoint that is where you're probably heading I am more alright with it - especially when another route doesn't pop up to tantalize you into thinking otherwise in the 11th hour.

So it really depends on the full set up of game, protagonist, warning, optional status, and a number of other factors as to how much hate I'm going to have in me when my character ups and dies at the finale.
 

sammysoso

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Jul 6, 2012
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It really depends on the game, the themes explored during the story, who the character is, etc...

Generally I don't like them if the protagonist is a character of your making (Mass Effect, other RPGs), with one exception: If dying isn't the only option, then having an endgame scenario where you die is OK.

The best protagonist dying ending in recent memory for me was Halo: Reach.
 

SD-Fiend

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Nov 24, 2009
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It's lnly acceptable if there is a reason for it. Its jusy frusgrating to have your M.C die two months latef ala chrono triggers ds ending implyinh thqg they all died about 5 years later