Two weapon limits suck about all of the time.
Why?
Because it kills the fun in having a variety of cool weapons to choose from.
In modern shooters I always find myself usually just sticking to whatever the game's Assault Rifle equivalent happens to be because it tends to be useful in all situations. There's no reason to carry a more situational weapon because unless you already know exactly whats coming its a lot smarter to take a weapon that will work well in most situations. At that point why bother having a bunch of cool weapons to choose from?
Yeah, there's the argument that it adds an element of choice, and makes you think about what you're doing, but its an empty choice. If you need a specific weapon for a specific situation chances are the game will give it to you when you need it, rather than screw you over because you haven't been lugging a useless rocket launcher around for two stages.
And I don't buy the "Its because tons of weapons doesnt work for consoles" - total BS. Why not take a look at the old Turok games on N64 - not only did you have a crap ton of completely badass weapons, but some even had multiple types of ammo you could use.
Honestly I've always thought having an arsenal of weapons to choose from added more depth, because you had to figure out which weapons worked best in which situations. In 'two-weapon' shooters, you just take whatever is the best all around weapon, or whatever the game gives you that happens to be tailored to the situation.
Why?
Because it kills the fun in having a variety of cool weapons to choose from.
In modern shooters I always find myself usually just sticking to whatever the game's Assault Rifle equivalent happens to be because it tends to be useful in all situations. There's no reason to carry a more situational weapon because unless you already know exactly whats coming its a lot smarter to take a weapon that will work well in most situations. At that point why bother having a bunch of cool weapons to choose from?
Yeah, there's the argument that it adds an element of choice, and makes you think about what you're doing, but its an empty choice. If you need a specific weapon for a specific situation chances are the game will give it to you when you need it, rather than screw you over because you haven't been lugging a useless rocket launcher around for two stages.
And I don't buy the "Its because tons of weapons doesnt work for consoles" - total BS. Why not take a look at the old Turok games on N64 - not only did you have a crap ton of completely badass weapons, but some even had multiple types of ammo you could use.
Honestly I've always thought having an arsenal of weapons to choose from added more depth, because you had to figure out which weapons worked best in which situations. In 'two-weapon' shooters, you just take whatever is the best all around weapon, or whatever the game gives you that happens to be tailored to the situation.