I liked how in ME 1 there was no consequence for being Paragon and bit of an asshole but I hated ME 2 where you had to be all the way Paragon or Renegade in order to save all the crew members. When you do that the purpose is not what the player would do but actually "Well I need Paragon points so I'll go with the option that makes me a saint."
KOTOR had a decent thing where you could be neutral and likewise have the benefits of no negative Force drain when using opposite Force powers but no discounts of the same powers. That made sense and at the end of the game you had the choice of killing half your crew to take your place as Sith Lord or be goody two shoes all the way to the end.
KOTOR 2 also had Kreia who in order to get maximum influence one must make the most logical choices. Not moral choices but logical choices. Like not giving money to beggars on Nar Shadda but not berating them either. Some of her insights really encouraged players to not be good or evil like she is. Which is what I'm going for next time I play that game.
KOTOR had a decent thing where you could be neutral and likewise have the benefits of no negative Force drain when using opposite Force powers but no discounts of the same powers. That made sense and at the end of the game you had the choice of killing half your crew to take your place as Sith Lord or be goody two shoes all the way to the end.
KOTOR 2 also had Kreia who in order to get maximum influence one must make the most logical choices. Not moral choices but logical choices. Like not giving money to beggars on Nar Shadda but not berating them either. Some of her insights really encouraged players to not be good or evil like she is. Which is what I'm going for next time I play that game.