So far, New Vegas has been better for me. I haven't played that much, but the voice acting, faction system, and level in choice in general is
far superior to 3.
Exploration seems a bit limiting, right now, so I haven't seen that much, but the fact that I'm not hearing the same 4 voice actors everywhere is aiding the immersion immensely. (as is the fact that I started playing after the recent big patch, so I've yet to see any bug, aside from occasional frame skipping.)
Also improved: Speech checks, giving more options for more situations, and having your speciality actually carry some weight in more conversations. Giving a non violent approach more often was much needed as well.
MiracleOfSound said:
There are no huge, detailed interiors like Nuka Cola Plant, Capital Building, Red Racer Factory, Springvale Elementary, Roosevelt Academy, The museums of History and Tech, National Archives, LOB Industries, Hubris comics... this was my favorite part of fallout 3 and all we have in New Vegas are a few vaults, 4 Casinos, Repcomm and an empty sewer
And then there's the atmosphere... Fallout 3 was haunting, beautiful and soulful. Standing on a ruined flyover watching the sun set over the burnt out forests and ruined Washington monument was just sublime. Nothing in Vegas gave me that same feeling or immersed me in its atmosphere like f3 did at any given moment. Just sand, sand, red rocks and more sand.
I think it depends on your preference. From what I've seen, FO:3 does seem to have the edge in terms of exploration, or even atmosphere (though I think they're about even on that one), but to me, New vegas improved on so many other areas that it more than makes up for that.
I've seen so many more unique and memorable characters already, whereas in FO:3 they all seem to start bleeding into each other after a while. Not just because it's
the same bloody actor, just many have nothing really interesting going on with them.
squid5580 said:
It doesn't. With Fallout 3 I was attatched to my character. It gave me the feeling I was with them throughout their lives. I was invested in them. They were mine. This one I feel like I am playing some yutz who has been shot in the face. Made worse by the whole initial character set up. I am not looking for realism or anything but that was insulting and created a big disconnect between me and my character. And there is nothing that can repair that. It destroyed any chance of roleplaying I would have had. So now I am just going through the motions. The only thing that is keeping me going is curiosity.
This cuts both ways though. Fallout 3 was more driven by the main quest, which to me didn't sit well with the idea of arsing around, a major factor in these games. Here I am trying to save the world, when really, the local flavour is ten times more interesting. With New vegas I'm taking the main quest a lot more slowly, more sauntering from town to town, with it just being in the background. And honestly, I prefer that approach, as it seems more in line with how I'm actually playing the game. FO:3 seemed to be trying to force this connection with you and the character, but honestly I didn't really care all that much about them, or finding my dad to be that imperative (aside from hearing more liam neeson of course)
I prefer the more blank slate approach in Fallout. Not to say that a predefined character isn't fun to play as, but honestly, Bethesda kinda suck at it. Bioware are
way better at that sort of thing, and it doesn't mesh well with the extreme open endedness of Fallout.