carnex said:
-And, in Fallout tradition, game lets you choose your own moral view of the world.
-There is no explanation for food in big settlements in F3. You can't live forever from old irradiated food scattered across wasteland. Even if those few traders could supply major settlements there is no explanation where they get food from.
-It was obviously a long time since I played F3 since I don't remember this.
-Actually no, there is very strict power output of every battery in Fallout universe.
-Fallout central stories were always kind of iffy (with exception of first one perhaps). Fallout was, for fans, about world and people in it. Storyline was something like astarter motor to get you going and then move out of the way.
-Legion is HUGE in number of men but territorially sound and relatively small
-Mr, House is a suicide bomber with itchy trigger finger that sits among others but also maintains law and order.
-Primm is temporary holdout. [novac] know that towns days are numbered as they traded scraps for food.
-Except for Fallout 1, 2, 3, and Tactics, which forced you to destroy the "evil" actions.
-Except for, you know, the very things I posted and you quoted. what do you think hunters and scavengers do with all the food they get? just horde it? they obviously trade it with, you know, the caravans and cities for supplies, and a safe place to stay for some amount of days.
-Obviously.
-That is entirely false, its been outright confirmed that power armor runs on its own unique version of fission batteries, and that they can last for HUNDREDS of years...... how else do you think POWER armor works so long after the war?
-That is also entirely false, Fallout 1, 2, and tactics were HEAVILY MQ based.
-Also false, the Legion is actually larger then the NCR in terms of territory, and is said to control all of Arizona, new Mexico, and most of Colorado and Utah. Which is mentioned NUMEROUS times throughout the game.
-Except he has no ace in the hole, everyone knows he loves Vegas to much to destroy it again.
-All of this is literally things you just made up, and no, nelson does not have farms
http://img2.wikia.nocookie.net/__cb20131125213618/fallout/images/b/b1/NelsonFNV.jpg
Rastrelly said:
-while actual Romans, for some reason, doing the same thing Caesar's Legion does, had lots of recruits from outside the Empire.
-You must be joking... These sources wolud be far from enough to feed any reasonable population. If such popuklation is NOT reasonable, all those jumping around purifier become absolutely pointless.
-OMG, are you even aware it's more then 200 years since the war? What food scavenging are you talking about?
-... which is the only shining point of adequateness in the kingdom of darkness. Still, hydroponics bay in Rivet City, IIRC, was too small to be of any actual use.
-Compare them to caravans from Fallout 2 please.
-200. Years. Even special military conservation is trash at that point.
-Are fission batteries used to power the houses? I thought in Fallout universe nuclear plants were used for that purpose.
-First one. Enclave has all the resources to commit local genocide in billion other ways,
-Whose survival is more plausible?
-ust try to accept that large state with bigger military has to protect more objects
-he has access to Lucky 38, and nobody was able to get inside.
-Primm and Nipton - from Goodsprings (which has good soil), Novac - from New Vegas. Nelson is a military base
Actually, the roman empire didn't do what CL did, you should brush up on your history.
-Almost every city in the wasteland also has brahmin on top of all those things for meat, and its outright stated they arent a super large population to begin with. Nor does that make the purifier meaningless, as it allows for expansion and growth regardless.
-You are aware that, in a city as large as D.C., it would takes ages to successfully scavenge everything in it.
-If you actually look at the hydroponics bay in rivet city, there is a giant aircraft door i nthe back, which all the pipes feed into to, and a giant "WARNING THIS DOOR OPENS" yellow/black striped tape all around it, its made abundantly clear what we see is the only the public space of a much larger facility.
-You mean the ones that almost never actually appeared in-game and where just one or two brahmin sprites with a trader when they did? exactly like Fallout 3s?
-You are aware we are talking about a GAME universe where they successfully made nuclear batteries that fit in your hand? Bullshit science is a KEY defining strait of the series.
-You do know what FISSION is right?
https://en.wikipedia.org/wiki/Nuclear_fission
Those batteries ARE nuclear reactors. Thats why they still have power 200 years after the war.
-None of which are as effective in hunting down every single last mutant human or creature, and would cost the enclave more men and resources.
-Neither really, but Fo3 doesn't make you go against unrealistic odds until much later in the game, nor does it act like you character expects to.
-they dont though, its stated numerious times that the NCr's home area is safe as hell. Also, the LEGION is LARGER then the NCR, they have more to protect by your logic.
-Which is entierly pointless as the NCR could easily just drop a bomb on the tower and be done with House, whereas the Legion could destroy it any number of ways, and House, being immobile as he is, would be unable to do anything about it. so neither side has a reason to need your help.
-goodsprings would only be able to logically gfrow enough food to support itself, not enough to feed two other towns. New vegas doesn't grow food itself, the NCR does at its sharecropper farms... all of which it sends back to the NCR areas back in Cali.
And no, Nelson is not a military base, its a place recently taken over by the legion.
Chimpzy said:
-Geck Stuff
-Water stuff
-LL stuff
-Vault 87 stuff
-FEV stuff
-Enclave stuff
-That still doesn't the solve the problem of, you know, it not having any known fixed stopping point and that it would just continue on transforming everything in its path forever, which would, you know, kill everything.
-You are aware that Fallout radiation doesn't work the same as real world radiation?
-Its point blank shown that they take in orphaned kids from the wasteland during the THOSE! quest, along with the fact everyone knows where LL is, its entirely possible parents unable to feed their kids just leave them there since its safer then the wasteland, and as you mentioned, kids can have kids as young as like 14.
-The front entrance isn't actually blocked, if you go back to vault 87 after Autumn kidnaps you, you will find that the door he enters from is literally the front door, there's even a vault door with the number 87 marked on it like every other vault in the wasteland. The main entrance tunnel is blocked from the outside because you arent supposed to, nor can you, with massive exploiting, reach it, thus its a door that leads nowhere.
-Given that the player not only
A. doesn't have to become mutated in any way
B. spent pretty much his entire life in the vault
him believing that he isn't mutant enough to be affected is entirely plausible. Not to mention the massive propaganda filled Vault 101 education he got likely didn't help his idea of how radiation and mutation works.
-And the computer that literally runs the entire base being able to lock a door until you take the FEv, no matter if you agree to his plan or not since he desperately wants to believe his plan has even the slimmest chance of happen, isn't bad writing, its actually very logical writing.
-Because, if you actually pay attention to the broken steel computer, you will see its propulsion systems are offline, and its stuck in a fixed orbit, they COULDN'T use it until it got within the correct orbit, which it only did during broken steel. Same reason why it cant fire on megaton, rivet city, or any of the other possible locations marked on the computer, the propulsion system is offline and thus cant be adjusted.
I really seems like you didn't actually play the game, and are just mimicking what you heard on places like NMA or RPG codex.
Blachman201 said:
The whole GECK thing is a result of a retcon. The GECK as described by Fallout 2 was just some farming and building supplies and some regramming codes for the Vault computer. The magical, terraforming GECK was merely the superstitions of the Chosen One's tribe based on holotape advertisements. Then Bethesda decided that was how the GECK worked for some reason.
Its actually the result of Fallout 2 retconing the Fallout 1 manual description of the GECK which WAS a super magical matter terraforming device, and Bethesda actually making it like it was described in Fallout 1.