Poll: Fallout 3 or New Vegas

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Mar 9, 2012
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Chimpzy said:
GECK stuff
The whole GECK thing is a result of a retcon. The GECK as described by Fallout 2 was just some farming and building supplies and some regramming codes for the Vault computer. The magical, terraforming GECK was merely the superstitions of the Chosen One's tribe based on holotape advertisements. Then Bethesda decided that was how the GECK worked for some reason.

But then you'd be left without purified water. Water itself can't become radioactive, but can become contaminated with fallout. It is relatively easy to get those particles out with distillation and filtration. Time-consuming, yes, but way WAY simpler than cleaning irradiated soil. And like I said, there are already robots floating around that have working purifiers inside. Open one up, see what makes it tick and reproduce it in as large a quantity and size as you can. Except that is only a problem because the plot says so.
The irradiated water the result of the Fallout universe running on SCIENCE!? and not real-world science. There was a situation in Fallout 2 where well-water was irradiated and poisoned a town, though I'm not entirely sure if that is comparable to the situation in 3.

Stupid plot and worldbuilding stuff
I wholeheartedly concur. And lets not forget that:

In the original version of the ending, all your radiation-resistant companions refuses to enter the rad-filled chamber with no other excuse than "IT'S YOUR DESTINY!", even though their intervention will mean that no one will have to die, and one of them even possibly helped you completely a similar task about 2-3 hours earlier.
 

Giralin

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Fallout 3 has a much better main plot, and Three Dog, but New Vegas has better everything else, and the "you can't play after the game is over" thing isn't really a good argument. You are told when you get to the point of no return, and are asked if you really want to continue, so if you want to do more side stuff after beating the game save on a different slot after that point.

side note if you are buying for PC (which you should for Bethesda's games because mods) here are some mods you should look into
for Fallout 3
Fallout Wanderer's Edition: http://www.nexusmods.com/fallout3/mods/2761/?
the unofficial patch: http://www.nexusmods.com/fallout3/mods/3808/?
for New Vegas
Project Nevada: http://www.nexusmods.com/newvegas/mods/40040/?
Mission Mojave (an unofficial patch): http://www.nexusmods.com/newvegas/mods/45104/?

these are basically the bare minimum you should play with, and the big overhaul ones (Wanderer's Edition and Project Nevada) allow alot of customization on how much the effect the game balancing.
 

Raikas

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I voted New Vegas because I think it's the better game overall (more sensible story, better characters, more sensible world-building), but honestly I enjoyed both of them.

But if you've ever spent any time in the DC metro area in real life, then I'd change my vote to Fallout 3 - there are bits of it that really mirror the real-life areas well enough to be a little eerie, and that's well worth it, I thought.
 

SajuukKhar

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carnex said:
-And, in Fallout tradition, game lets you choose your own moral view of the world.
-There is no explanation for food in big settlements in F3. You can't live forever from old irradiated food scattered across wasteland. Even if those few traders could supply major settlements there is no explanation where they get food from.
-It was obviously a long time since I played F3 since I don't remember this.
-Actually no, there is very strict power output of every battery in Fallout universe.
-Fallout central stories were always kind of iffy (with exception of first one perhaps). Fallout was, for fans, about world and people in it. Storyline was something like astarter motor to get you going and then move out of the way.
-Legion is HUGE in number of men but territorially sound and relatively small
-Mr, House is a suicide bomber with itchy trigger finger that sits among others but also maintains law and order.
-Primm is temporary holdout. [novac] know that towns days are numbered as they traded scraps for food.
-Except for Fallout 1, 2, 3, and Tactics, which forced you to destroy the "evil" actions.
-Except for, you know, the very things I posted and you quoted. what do you think hunters and scavengers do with all the food they get? just horde it? they obviously trade it with, you know, the caravans and cities for supplies, and a safe place to stay for some amount of days.
-Obviously.
-That is entirely false, its been outright confirmed that power armor runs on its own unique version of fission batteries, and that they can last for HUNDREDS of years...... how else do you think POWER armor works so long after the war?
-That is also entirely false, Fallout 1, 2, and tactics were HEAVILY MQ based.
-Also false, the Legion is actually larger then the NCR in terms of territory, and is said to control all of Arizona, new Mexico, and most of Colorado and Utah. Which is mentioned NUMEROUS times throughout the game.
-Except he has no ace in the hole, everyone knows he loves Vegas to much to destroy it again.
-All of this is literally things you just made up, and no, nelson does not have farms
http://img2.wikia.nocookie.net/__cb20131125213618/fallout/images/b/b1/NelsonFNV.jpg

Rastrelly said:
-while actual Romans, for some reason, doing the same thing Caesar's Legion does, had lots of recruits from outside the Empire.
-You must be joking... These sources wolud be far from enough to feed any reasonable population. If such popuklation is NOT reasonable, all those jumping around purifier become absolutely pointless.
-OMG, are you even aware it's more then 200 years since the war? What food scavenging are you talking about?
-... which is the only shining point of adequateness in the kingdom of darkness. Still, hydroponics bay in Rivet City, IIRC, was too small to be of any actual use.
-Compare them to caravans from Fallout 2 please.
-200. Years. Even special military conservation is trash at that point.
-Are fission batteries used to power the houses? I thought in Fallout universe nuclear plants were used for that purpose.
-First one. Enclave has all the resources to commit local genocide in billion other ways,
-Whose survival is more plausible?
-ust try to accept that large state with bigger military has to protect more objects
-he has access to Lucky 38, and nobody was able to get inside.
-Primm and Nipton - from Goodsprings (which has good soil), Novac - from New Vegas. Nelson is a military base
Actually, the roman empire didn't do what CL did, you should brush up on your history.
-Almost every city in the wasteland also has brahmin on top of all those things for meat, and its outright stated they arent a super large population to begin with. Nor does that make the purifier meaningless, as it allows for expansion and growth regardless.
-You are aware that, in a city as large as D.C., it would takes ages to successfully scavenge everything in it.
-If you actually look at the hydroponics bay in rivet city, there is a giant aircraft door i nthe back, which all the pipes feed into to, and a giant "WARNING THIS DOOR OPENS" yellow/black striped tape all around it, its made abundantly clear what we see is the only the public space of a much larger facility.
-You mean the ones that almost never actually appeared in-game and where just one or two brahmin sprites with a trader when they did? exactly like Fallout 3s?
-You are aware we are talking about a GAME universe where they successfully made nuclear batteries that fit in your hand? Bullshit science is a KEY defining strait of the series.
-You do know what FISSION is right?
https://en.wikipedia.org/wiki/Nuclear_fission
Those batteries ARE nuclear reactors. Thats why they still have power 200 years after the war.
-None of which are as effective in hunting down every single last mutant human or creature, and would cost the enclave more men and resources.
-Neither really, but Fo3 doesn't make you go against unrealistic odds until much later in the game, nor does it act like you character expects to.
-they dont though, its stated numerious times that the NCr's home area is safe as hell. Also, the LEGION is LARGER then the NCR, they have more to protect by your logic.
-Which is entierly pointless as the NCR could easily just drop a bomb on the tower and be done with House, whereas the Legion could destroy it any number of ways, and House, being immobile as he is, would be unable to do anything about it. so neither side has a reason to need your help.
-goodsprings would only be able to logically gfrow enough food to support itself, not enough to feed two other towns. New vegas doesn't grow food itself, the NCR does at its sharecropper farms... all of which it sends back to the NCR areas back in Cali.

And no, Nelson is not a military base, its a place recently taken over by the legion.

Chimpzy said:
-Geck Stuff
-Water stuff
-LL stuff
-Vault 87 stuff
-FEV stuff
-Enclave stuff
-That still doesn't the solve the problem of, you know, it not having any known fixed stopping point and that it would just continue on transforming everything in its path forever, which would, you know, kill everything.
-You are aware that Fallout radiation doesn't work the same as real world radiation?
-Its point blank shown that they take in orphaned kids from the wasteland during the THOSE! quest, along with the fact everyone knows where LL is, its entirely possible parents unable to feed their kids just leave them there since its safer then the wasteland, and as you mentioned, kids can have kids as young as like 14.
-The front entrance isn't actually blocked, if you go back to vault 87 after Autumn kidnaps you, you will find that the door he enters from is literally the front door, there's even a vault door with the number 87 marked on it like every other vault in the wasteland. The main entrance tunnel is blocked from the outside because you arent supposed to, nor can you, with massive exploiting, reach it, thus its a door that leads nowhere.
-Given that the player not only
A. doesn't have to become mutated in any way
B. spent pretty much his entire life in the vault
him believing that he isn't mutant enough to be affected is entirely plausible. Not to mention the massive propaganda filled Vault 101 education he got likely didn't help his idea of how radiation and mutation works.
-And the computer that literally runs the entire base being able to lock a door until you take the FEv, no matter if you agree to his plan or not since he desperately wants to believe his plan has even the slimmest chance of happen, isn't bad writing, its actually very logical writing.
-Because, if you actually pay attention to the broken steel computer, you will see its propulsion systems are offline, and its stuck in a fixed orbit, they COULDN'T use it until it got within the correct orbit, which it only did during broken steel. Same reason why it cant fire on megaton, rivet city, or any of the other possible locations marked on the computer, the propulsion system is offline and thus cant be adjusted.

I really seems like you didn't actually play the game, and are just mimicking what you heard on places like NMA or RPG codex.

Blachman201 said:
The whole GECK thing is a result of a retcon. The GECK as described by Fallout 2 was just some farming and building supplies and some regramming codes for the Vault computer. The magical, terraforming GECK was merely the superstitions of the Chosen One's tribe based on holotape advertisements. Then Bethesda decided that was how the GECK worked for some reason.
Its actually the result of Fallout 2 retconing the Fallout 1 manual description of the GECK which WAS a super magical matter terraforming device, and Bethesda actually making it like it was described in Fallout 1.
 
Mar 9, 2012
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SajuukKhar said:
Its actually the result of Fallout 2 retconing the Fallout 1 manual description of the GECK which WAS a super magical matter terraforming device, and Bethesda actually making it like it was described in Fallout 1.
I'm going to have to request a source on that. The GECK as described in the Fallout 1 manual contains a basic replicator powered by a cold fusion power generator, which capable of making food and basic items and materials for construction work if you feed it water. That doesn't imply terraforming.

And the Fallout bible meanwhile states:

Fallout Bible 6 said:
The GECK isn't really a replicator. It contains a fertilizer system, with a variety of food seeds, soil supplements, and chemicals that could fertilize arid wasteland (and possibly selected sections of the moon's surface pre-conditioned to accept the GECK) into supporting farming. The GECK is intended to be "disassembled" over the course of its use to help build communities (for example, the cold fusion power source is intended to be used for main city power production), and so on. Anything else people needed, they could simply consult the How To Books/Library of Congress/Encyclopedias in the GECK holodisk library for more knowledge. The pen flashlight was just a bonus.
 

SajuukKhar

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Blachman201 said:
You are aware Avellone himself outright stated the bible IS NOT CANON, and shouldn't be treated as canon so that Bethesda isn't limited by its contents?

And anyways, Chris Taylor said this in the Fallout Bible if you REALLY want to bring it up
I'll start by saying that the GECK is a plot device. A McGuffin. It had the ability to save Arroyo when in the hands of the Chosen One or a learned member of the wastes.

As a crude plot device, it may also be used as seen fit to create plots and plant new and exciting adventure seeds as needed. As a result, all of the material in this section is subject to change based on the whims of whoever wants to play with the GECK. If you want it to be a magic box of 1950s science, that's cool - we might do it, too. However, my current take on it is, it's not some miracle device, it's a little more down to earth - more like a deconstruction kit, if you will."
 

Vrach

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ShadowRatchet92 said:
I've been thinking, after all these years, of giving Fallout 3 or New Vegas a try. Problem, I only have enough for one of the them, right now. Which is the better game?
Fallout 3 for the story, Fallout: NV for... pretty much everything else. Honestly, if I'd have to choose to play just one of them, it'd mostly be a coin toss. If you want an actual shooter though, go the New Vegas route as F3 relies mostly on the VATS targeting system for combat. But Fallout 3 really has a lot to offer, so I'd suggest starting there and giving New Vegas a go if you like it later.
 
Mar 9, 2012
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SajuukKhar said:
Can't help but notice that you skipped my first point there.

Also; both Taylor and Avellone's statements on the matter supports (for the most part) the account from the Fallout 1 manual, which, I repeat, doesn't imply at any point that the GECK is a terraforming device.

But I digress. For the most part, I tend to roll with the bit of fanwank that theorizes that the Vault 87 GECK is unique for some reason, even though it does raise some further questions... :shrug:
 

SajuukKhar

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Blachman201 said:
Can't help but notice that you skipped my first point there.
I actually dint, since you yourself provided a source. The very first sentence of your quote is
"The GECK isn't really a replicator."
Which is referencing the fact that the GECK was described as a replicator in Fallout 1's manual.

As for Vault 87, it wasn't unique, it just was another test site for stuff like every other vault. that its GECK worked differently then Fallout 2's is the same reason why Fallout 2's worked different that what was described in Fallout 1, its literally a plot device that can be ANYTHING the devs want it for in that game.

Hell, there were two other cancelled Fallout games, Fallout Tactics 2, and Fallout Brotherhood of steel 2, that BOTH dealt with a Fallout 3, before Beth's Fallout 3 was even a thing, type matter replicator GECK going out of control and creating a "mutant" paradise environment.

The GECK simply is just bullshit.
 
Mar 9, 2012
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SajuukKhar said:
I actually dint, since you yourself provided a source. The very first sentence of your quote is
"The GECK isn't really a replicator."
Which is referencing the fact that the GECK was described as a replicator in Fallout 1's manual.
I think we are talking past each other. My point was that Fallout 1's manual, contrary to your claim, doesn't state or even imply that the GECK is a terraforming device, and that Bethesda did indeed retcon that idea in.

I asked if you had a source that could support your claim.
 

Souplex

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Search bar sir. We have it for a reason.
3 is a better game, New Vegas is a better RPG.
 

SajuukKhar

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Blachman201 said:
I think we are talking past each other. My point was that Fallout 1's manual, contrary to your claim, doesn't state or even imply that the GECK is a terraforming device, and that Bethesda did indeed retcon that idea in.

I asked if you had a source that could support your claim.
the source is the devs backpedaling about it in the bible by sayings "its really not a matter replicator device" which would make no sense to say unless it was said that it was before, which it was, in the fallout manual.
 

Dalisclock

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NV feels more like the original Fallout games, which isn't suprisingly because numerous people from the original team worked on NV and not 3.

NV was also more interesting in general.

Don't get me wrong, I liked 3. I just like NV better.
 

JamesStone

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If money comes your way soon...

Get Fallout 3 first, the mods are better and it is the pillars in which FNV was built. I recommend Mothership Zeta Crew, Powered Power Armors, Enhanced Camera, Fellout, Crimson Caravan, and some High Textures thingies and Unlimited Companions. The atmosphere is simply amazing.

Then get New Vegas, and you'll appreciate it much, much more. Everything is improved from Fallout 3, it is simply jaw-dropping the first time you play NV after finishing Fallout 3. The mods aren't as epic as Mothership Zeta Crew, but if you know how to pick, the experience can be one of the best you've ever had (Tip: get everything EVERYTHING from Someguy2000).


IF your money will be short for a while, get FNV. It is simply the superior game.
 

Callate

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It's kind of a question of "Do you want a more limited game that mostly accomplishes what it set out to do, or do you want a more ambitious game that stumbles?"

Fallout 3 has a great beginning, a decent middle, a controversial ending (one that annoyed a lot of people, including me), and then "fixed" that ending (with equally questionable success) in the DLC. Some of the DLC is pretty good, some of it is crap (@#$% you, Pitt.)

New Vegas is more open-ended, there's more variety, and it tells an over-arcing story of significant ambition (versus 3's which is perfectly serviceable but kind of a throwback to earlier Fallouts.) It's also chock-full o' bugs, even after several patches. And the ending is pure Obsidian: "Crap, we're out of time- let's throw Xeroxed bad guys at the player en masse and then wrap things up with narration." I can't really speak as far as the DLC goes, though; I haven't played it.

...Oh, and someone thought it was a good idea to give FNV a persistent flying enemy that poisons you every time it hits you. Someone was wrong. The first option that comes up when you Google "fallout new vegas cazadores" is "fallout new vegas cazadores are annoying", followed by "fallout new vegas cazadores best way to kill".

I give the edge to Fallout 3, but if you have the patience to run some console commands when (almost certainly when, not if) something goes wrong, FNV does have a lot to offer.
 

SajuukKhar

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JamesStone said:
Everything is improved from Fallout 3,
Ehh... debatable.

Fallout 3: kill some guy in the middle of the wasteland, no one around to see you do it, no one will know you did it.
New Vegas: kill some guy in the middle of the wasteland, no one around to see you do it, LOL AUTOMATIC VILIFIED STATUS WITH A FACTION! BECAUSE THEY KNOW EVERYTHING YOU DO SOMEHOW! due to a broken faction system.

Fallout 3: Wear non-face covering armor, even if its armor of an opposing faction, in front of people you know/like you, they wont attack you, and everyone who hates you will still try to kill you.
New Vegas: Wear non-face covering armor of an opposing faction, even if you are idolized by the faction who is opposed to the armor you are wearing, everyone magically forgets who you are and tries to kill you, even if you put it on directly in front of them, whereas everyone on the other faction magically forgets you are their sworn enemies greatest ally, and will suddenly like you, due to a broken disguise system.

Fallout 3: small crafting list of unique weapons, with unique gameplay mechanics, that require searching the wasteland to find schematics to build.
New Vegas: bloated crafting list of redundant food items and chems in a game where food and chems are so commonplace you never even have to pick them up from loot, 99.99% of it is just stuff you unlock by gaining x skill level.

Fallout 3: shoot from the hip aiming style that doesn't block half the screen while aiming, thus making aiming easier, like every decent FPS from DOOM to Half-Life 2 has used.
New Vegas: CoD/New age MODERN WARFARE FPS style iron sights that take up half the screen, thus making aiming harder despite "zooming in" suppose to be making it easier.

Fallout 3: Many dungeons have notes/computer journals explaining the history of the people who lived there bringing live to the world.
New Vegas: most caves and old pre-war buildings have little to no notes explaining their purpose or what happened to the people who lived/worked there, though a few do.

Fallout 3: small list of more balanced weapon/armor selection.
New Vegas: massive list of guns and armors, almost all of which are as useless as most of the guns in borderlands, leaving an effective weapon/armor list about the same size as Fallout 3's.

Fallout 3: DR armor system offer consistent curved progression in armor/damage negation, makes the highest tier armor offer the best damage negation.
New Vegas: DT armor system which mathematically makes every armor above light armor worthless and offer no logical curve to armor DT and damage negation. so bad that J Sawyer added DR to all the armor in his personal mod in order to fix it because DR works better.

Fallout 3: No alternate ammo types, dev time spent on other aspects of the game.
New Vegas: Alternate ammo types that are effectively worthless since no one wears enough armor to make AP rounds actually needed, and you do so much damage anyways, even without perks, that hollow point rounds are pointless. Ultimately wasted dev time on a useless feature.

Fallout 3: Tons of superfluous places like schools and baseball parks that serve no real purpose beyond being places that would have logically existed and make the pre-war world believable.
NEw Vegas: Token efforts for entertainment venues, places like school almost entirely forgotten(did everyone in the city of Vegas drive all the way to Goodsprings and Searchlight to get an education or something?)
 

Imperioratorex Caprae

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I liked 3 better overall but that was because NV seemed to lead you by the nose too much. Yes I'm aware you *could* skip to Vegas however you wanted, but it wasn't easy or fun to do so IMO. I still enjoy NV's story and all but felt it was lacking the open feel that Fallout 3 gave you once you left the Vault.
Also NV was plagued with Obsidian's penchant for game stopping bugs. I swear Obsidian should write the stories for games but let someone else do the coding. Again I'm aware they were using Bethesda's code but Fallout 3 didn't mangle my saves or crash like NV did. In fact I can't remember a time where Fallout 3 ever stopped working for me, but NV pissed me off so many times I had to quit playing for over 2 years.
 

forgo911

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I loved fallout 3...that being said, the game is insanely easy. I went through the entire campaign with only the power gloves and a few stimpex, and didn't die once. Also, there is no ADS (aim down sights) in fallout 3, so yea...using guns can be hard. Now New vegas is the best fallout game I've played, with creatures you must run away from or they will wreck your shit (First time Deathclaw encounter anyone?). If it wasn't for the invisible walls in NV, it would be in my top 5 RPGs of all time. That being said...WHY PUT THEM IN?
 

SajuukKhar

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forgo911 said:
That being said...WHY PUT THEM IN?
According to J Sawyer on his forumsrping they put them in because they didn't want players to see bad landscaping from high places, which would let you notice it.

He also admitted they probably just should have let the players see it anyways and not have put in the invisible walls.