Marxie said:
Zhukov said:
Not quite. I am pointing out out that they are both equally subject to ownership.
Ownership is a thing that exists by being acknowledged. Me and millions of people around the world have the means of denying Bethesda that acknowledgement without hurting anyone. Yo ho ho, and a list of seeds.
You know, ignoring all of the other bloody nutso statements you've been throwing out like a No Mutants Allowed machine gun of quotes, this is one that I can not even begin to wrap my head around. You think that by saying to someone "Nah Uh! You don't own that!" means they don't own that?
I mean, I guess in your head that's true, but then what you have literally just said is that "I like to pretend and lie to myself that the people who own something, don't actually own it! Nope! I do!" You are pulling the equivalent of the placebo effect. That water memory really sure is doing you good, eh?
OT:
Really, the modding issue is going to be a non-issue. There will be subtitles unless everyone's brains fell out, so modders will just use those as they have always done. If it is really as awful and completely incompatible for modders as people may want think, I'll give it a week, and that's generous, before a brand new alternative chat menu is published by modders.
Meanwhile, it'll hopefully help out with bringing some actual life and interest to conversations. I like the stories of fallout and new vegas, and I like their worlds, but it has always been the characters that just sort of kill it for me. Even in Skyrim with their new system, no character ever really stands out as memorable and most of your interaction with characters involve you sprinting at them, stabling on their table squishing their cheese while going down their dialogue menu and then never speaking to them again.
I think the Witcher 3 really showed how good writing, the world and the people in it can be. Even though some of the people you talk to are just random peasant version 341, CDPR do a great job of making memorable characters and the dialogue in that game is great. I know Fallout and the Elder Scrolls will probably never reach that level of awesome for many, many games, but any step closer to having actual involved conversations with people that result in developed, interesting characters is a plus.