Poll: fallout 4's analysis/ problem with a voiced protagonist

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Zhukov

The Laughing Arsehole
Dec 29, 2009
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Marxie said:
Zhukov said:
It belongs to them just as much as your toothbrush belongs to you.
You're putting a "=" sign between a digital work of art and an expendable physical commodity. That's just sad.
Not quite. I am pointing out out that they are both equally subject to ownership.

No amount of fervent denial or vague "art transcends money" preaching will change that.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Marxie said:
Zhukov said:
Not quite. I am pointing out out that they are both equally subject to ownership.
Ownership is a thing that exists by being acknowledged. Me and millions of people around the world have the means of denying Bethesda that acknowledgement without hurting anyone. Yo ho ho, and a list of seeds.
If you're implying what I think you are then that's some pretty severe hypocrisy you got going on there.

"I'm a True Fan! I own this series as much as the people who actually own it! Even though I just leech off the people who make it and the people who pay for it."
 

Mik Sunrider

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Dec 21, 2013
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Every time I see 'fully voice', I can't help wondering if the time and money spent on getting my toon a voice couldn't be spent doing something more, oh I don't know, slightly more productive. Such as spending more money in Quality Assurance to make sure the game works before release. But hey, that is just me.
 

Lightknight

Mugwamp Supreme
Nov 26, 2008
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I'll have to see what Bethesda's result is. Skyrim was done wonderfully so I don't expect them to take any steps backwards with Fallout 4. They usually combine both text and voice (the person talking with the script of what they're saying in a dialogue box like old times) so I don't know what the problem is.
 

PainInTheAssInternet

The Ship Magnificent
Dec 30, 2011
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I don't like being the naysayer anymore, so I'll say that I'm curious how it would turn out. Mass Effect did an okay job of handling it. Bethesda had every dialogue option laid out in script with one side of the conversation spoken anyways, so the next logical step is to speak the other side of the conversation.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Marxie said:
Zhukov said:
"I'm a True Fan! I own this series as much as the people who actually own it! Even though I just leech off the people who make it and the people who pay for it.
I paid for my copies of Fallout and Fallout 2 back in the day to give my support to people who actually give a crap about their creation.
Justify harder.

And now - I do wonder what is it that one leeches off the poor ZeniMax. As in - what are they losing in the process, except one's acknowledgement of their ownership?
The only reason there is anything for you to pirate is because other people pay for it.

Although if you're that disdainful of their products I don't see why you would bother at all. It makes no difference to them. A non-purchase and a pirated copy come to the same thing on a ZeniMax balance sheet.
 

kazann

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Jan 18, 2013
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EVERY rpg should just do what deux ex HR did, WHY is that not the industry norm? it solves BOTH issues, those who like to read can do so, and those who would rather not read then hear the text can do so.
 

Lil_Rimmy

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Mar 19, 2011
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Marxie said:
Zhukov said:
Not quite. I am pointing out out that they are both equally subject to ownership.
Ownership is a thing that exists by being acknowledged. Me and millions of people around the world have the means of denying Bethesda that acknowledgement without hurting anyone. Yo ho ho, and a list of seeds.
You know, ignoring all of the other bloody nutso statements you've been throwing out like a No Mutants Allowed machine gun of quotes, this is one that I can not even begin to wrap my head around. You think that by saying to someone "Nah Uh! You don't own that!" means they don't own that?

I mean, I guess in your head that's true, but then what you have literally just said is that "I like to pretend and lie to myself that the people who own something, don't actually own it! Nope! I do!" You are pulling the equivalent of the placebo effect. That water memory really sure is doing you good, eh?

OT:
Really, the modding issue is going to be a non-issue. There will be subtitles unless everyone's brains fell out, so modders will just use those as they have always done. If it is really as awful and completely incompatible for modders as people may want think, I'll give it a week, and that's generous, before a brand new alternative chat menu is published by modders.

Meanwhile, it'll hopefully help out with bringing some actual life and interest to conversations. I like the stories of fallout and new vegas, and I like their worlds, but it has always been the characters that just sort of kill it for me. Even in Skyrim with their new system, no character ever really stands out as memorable and most of your interaction with characters involve you sprinting at them, stabling on their table squishing their cheese while going down their dialogue menu and then never speaking to them again.

I think the Witcher 3 really showed how good writing, the world and the people in it can be. Even though some of the people you talk to are just random peasant version 341, CDPR do a great job of making memorable characters and the dialogue in that game is great. I know Fallout and the Elder Scrolls will probably never reach that level of awesome for many, many games, but any step closer to having actual involved conversations with people that result in developed, interesting characters is a plus.
 

Denamic

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Aug 19, 2009
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Marxie said:
Denamic said:
If you say so.
There are only two ways of denying the obvious - not having played Fallout 3 and not having played Oblivion. Which one would you be?
One who disagree with you on multiple counts.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Lil_Rimmy said:
Marxie said:
Zhukov said:
Not quite. I am pointing out out that they are both equally subject to ownership.
Ownership is a thing that exists by being acknowledged. Me and millions of people around the world have the means of denying Bethesda that acknowledgement without hurting anyone. Yo ho ho, and a list of seeds.
You know, ignoring all of the other bloody nutso statements you've been throwing out like a No Mutants Allowed machine gun of quotes, this is one that I can not even begin to wrap my head around. You think that by saying to someone "Nah Uh! You don't own that!" means they don't own that?

I mean, I guess in your head that's true, but then what you have literally just said is that "I like to pretend and lie to myself that the people who own something, don't actually own it! Nope! I do!" You are pulling the equivalent of the placebo effect. That water memory really sure is doing you good, eh?
While I obviously don't agree with the rest of what Marxie is saying, he is correct on the that first point. I think you are missing his point.

The notion of ownership is a social institution. It only functions because everyone agrees to abide by it, and to sanction those who do not.
 

Lil_Rimmy

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Mar 19, 2011
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Zhukov said:
While I obviously don't agree with the rest of what Marxie is saying, he is correct on the that first point. I think you are missing his point.

The notion of ownership is a social institution. It only functions because everyone agrees to abide by it, and to sanction those who do not.
Is that not then a completely moot point, as the majority believe in said ownership and the way it is enforced? Hell, even if we didn't, do we not have laws specifically to specify ownership? I guess they wouldn't could if everyone disagreed with the laws, but at that point you are talking about either a changing of laws and the way we view things or a breakdown of society with the refusal of old laws, either way a gaming IP is people's least concerns.

The thing that confused my was the idea of people trying to refuse the idea of someone owning something when both laws and the majority state they own it. It does seem like someone lying to themselves.
 

Denamic

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Aug 19, 2009
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Zhukov said:
Lil_Rimmy said:
Marxie said:
Zhukov said:
Not quite. I am pointing out out that they are both equally subject to ownership.
Ownership is a thing that exists by being acknowledged. Me and millions of people around the world have the means of denying Bethesda that acknowledgement without hurting anyone. Yo ho ho, and a list of seeds.
You know, ignoring all of the other bloody nutso statements you've been throwing out like a No Mutants Allowed machine gun of quotes, this is one that I can not even begin to wrap my head around. You think that by saying to someone "Nah Uh! You don't own that!" means they don't own that?

I mean, I guess in your head that's true, but then what you have literally just said is that "I like to pretend and lie to myself that the people who own something, don't actually own it! Nope! I do!" You are pulling the equivalent of the placebo effect. That water memory really sure is doing you good, eh?
While I obviously don't agree with the rest of what Marxie is saying, he is correct on the that first point. I think you are missing his point.

The notion of ownership is a social institution. It only functions because everyone agrees to abide by it, and to sanction those who do not.
True, but we've also constructed a system to facilitate that. Through this system, you can purchase things and rights to properties. Because we rely on this system for the economy and our society to function, we also need to adhere to it even when we don't like it. When someone purchases an IP, they own it regardless of how you feel about it. You can't just decide to deny someone's ownership of something because you chose to. Well, you can personally believe what you want, but the point is that it doesn't make you right.
 

Muddy

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Mar 5, 2014
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Voiced dialog works in RPGs with a specific protagonist like Adam Jensen in HR or Geralt of Rivia but when it comes to games like fallout and dragon age having a voiced character just brakes the immersion when your trying to play as yourself or another character you've created.

Oh and another drawback with voiced dialog choices is that they always seem to be limited to 4 choices most of which is just the character saying the same thing in 3 different ways.
 

Gorrath

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Feb 22, 2013
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I'm going with "let the people choose." Have options for both, it can be done. I don't care much for the idea of a voiced protagonist in Fallout 4, though I loved it in Mass Effect. I'd rather see the dialogue options in 3/NV used than a conversation wheel.