And was about to reply when I saw this:edinflames said:Imo if the Fallout MMO goes down the traditional MMO route then it is going to totally ruin the franchise.
Exactly. The point of Fallout was it was a desolate, barren, barely-lived in wasteland where you struggle to survive. Making it an MMO will totally ruin that feel. You'll have big 'hubs' of people where everyone is running around having stupid dance parties yelling "LFG? NEED ONE MORE GHOUL SPEC'D TO HEAL FOR RAID ON THE GLOW!".edinflames said:Having thought this through for a moment, the Fallout MMO is probably going to butcher the wonderful setting regardless of how they choose to do it.
Makes me sad.
They wouldnt put it in F1 becuase F3 Fanboys would whine, And even if this game is a disappointment (which most hyped up games are) Its still going to reduce nerds to even more nerdier nerds Made of flab.edinflames said:But still, who is going to choose to be a 'prospector', or a 'claim jumper' when they can choose to be 'super mutant', 'enclave' or 'brotherhood of steel'.Johnn Johnston said:I feel that in this case, he means not so much Class as he does Faction. That way, people would level up the same and not start out with imbalances, but would still be in their groups with others who chose the same, and would achieve bonuses and hinderances as a result of which they picked.edinflames said:None.
I hope to god that the Fallout RPG does not use such a simple class system.
The whole point of Fallout lvl system is that you don't choose a 'class' you choose 'skills'. These skills are then gradually improved over time. Decent equipment should be extremely rare and tbh you should not be able to join either the Brotherhood or the Enclave or else *every* player is going to do so for the obvious tech benefits.
If Fallout mmo ends up with a WoW style class system then nearly everyone will choose 'Brotherhood of Steel Paladin' or 'Enclave Soldier'. This will create a world of people running around in power armour, aka EPIC SETTING FAIL.
Sure everyone wants to be Mr. Badass but in the Fallout world power armour doesn't grow on trees, hell it is *supposed* to be rare even for Brotherhood members (until Fallout3 came along and b0rked the setting...).
Imo if the Fallout MMO goes down the traditional MMO route then it is going to totally ruin the franchise.
If you could choose to be anything other than 'lone wanderer' from the start its going to result in a gross oversimplification of the Fallout setting.
The only way factions like the Enclave or Brotherhood could be included properly is if they were GM controlled with an extremely limited membership and some very strict rules that members will have to follow. Otherwise the PvP/economy/everything will be dominated by hordes of power-armoured chumps ganking new players and anyone dumb enough not to have joined brotherhood or enclave.
Best thing they could do is set the game approx Fallout 1 time around the West Coast. That way everyone starts as a lone human, there is no enclave, the Brotherhood are secretive, suspicious of everyone and hide their technology and with The Master and his FEV Vats still kicking around it would be possible to become a Ghoul or Supermutant. Also at this time energy weapons are bloody hard to come by (instead of common as muck like in Fallout3) and the Raiders/Slavers factions would be worth playing. Equally it would be difficult yet very rewarding to be a heroic character, since the innocents you protect can provide you with ammo/equipment etc which evil characters would have to steal/make/acquire for themselves.
But they won't do that. Trust me. The Fallout MMO will probably be Fallout3 with piss poor PvP and an abundance of ridiculous equipment. It will be full of annoying meta-gamers that care nothing for the setting. There will probably be a psychic mage class just to retard the setting even further.
I agree with you there - I picked up my first suit of Fallout 3 power armor only about two and a half hours into the game. And you get good weapons quite early on.edinflames said:None.
I hope to god that the Fallout RPG does not use such a simple class system.
The whole point of Fallout lvl system is that you don't choose a 'class' you choose 'skills'. These skills are then gradually improved over time. Decent equipment should be extremely rare and tbh you should not be able to join either the Brotherhood or the Enclave or else *every* player is going to do so for the obvious tech benefits.
If Fallout mmo ends up with a WoW style class system then nearly everyone will choose 'Brotherhood of Steel Paladin' or 'Enclave Soldier'. This will create a world of people running around in power armour, aka EPIC SETTING FAIL.
Sure everyone wants to be Mr. Badass but in the Fallout world power armour doesn't grow on trees, hell it is *supposed* to be rare even for Brotherhood members (until Fallout3 came along and b0rked the setting...) .
Imo if the Fallout MMO goes down the traditional MMO route then it is going to totally ruin the franchise.
Server cap of one thousand? More or less depending on size of realm (just Atlanta or all of Georgia or the original Lousiana Purchase) and number of NPCs. Less NPCs gives more room for players also.Baby Tea said:I saw this:
And was about to reply when I saw this:edinflames said:Imo if the Fallout MMO goes down the traditional MMO route then it is going to totally ruin the franchise.
Exactly. The point of Fallout was it was a desolate, barren, barely-lived in wasteland where you struggle to survive. Making it an MMO will totally ruin that feel. You'll have big 'hubs' of people where everyone is running around having stupid dance parties yelling "LFG? NEED ONE MORE GHOUL SPEC'D TO HEAL FOR RAID ON THE GLOW!".edinflames said:Having thought this through for a moment, the Fallout MMO is probably going to butcher the wonderful setting regardless of how they choose to do it.
Makes me sad.
What a waste and total ruining of a fantastic setting. You were meant to feel alone in the Fallout games. Now you'll be running around in a big group doing farming quests that take no thought to create on the part of developers?
Yeah no thanks, I'll stick to the real Fallout games.
My roomate beat the game wearing Ranger armor due to it being repairable with Talon armor, and there being an overabundance of that everywhere you go. He also used the hunting rifle.zauxz said:Talon company FTW!
PS: whats this all about power armor? Am i the only one who finished the game with a regulator duster and a hunting rifle? ( Lincolns repeater in special cases)
Right on. Keep the faith true believerBaby Tea said:I saw this:
And was about to reply when I saw this:edinflames said:Imo if the Fallout MMO goes down the traditional MMO route then it is going to totally ruin the franchise.
Exactly. The point of Fallout was it was a desolate, barren, barely-lived in wasteland where you struggle to survive. Making it an MMO will totally ruin that feel. You'll have big 'hubs' of people where everyone is running around having stupid dance parties yelling "LFG? NEED ONE MORE GHOUL SPEC'D TO HEAL FOR RAID ON THE GLOW!".edinflames said:Having thought this through for a moment, the Fallout MMO is probably going to butcher the wonderful setting regardless of how they choose to do it.
Makes me sad.
What a waste and total ruining of a fantastic setting. You were meant to feel alone in the Fallout games. Now you'll be running around in a big group doing farming quests that take no thought to create on the part of developers?
Yeah no thanks, I'll stick to the real Fallout games.