Poll: Fallout: New Vegas. What was your favorite DLC?

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Altorin

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May 16, 2008
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I haven't played Honest Hearts, but the best is definitely old world blues. You have the best comedy in the series that's known for its comedic elements, interesting new technologies, new traits for a revised character creation, not to mention eventually unlocking the abilities to turn garbage into treasure, and giving youa slew of new character options in later levels with some excellent perks and quest buffs, along with functionally awesome weaponry even in the end game.

There's not really much bad I could possibly say about Old World Blues. The inability to leave the Big MT suffers, but in the end, the Big MT can act as a GREAT house, the only draw back to using it is that it's awkward to handle your companions if you frequently use it. Some of the sound effects used in the DLC are irritating, but that's true of all of them.

Dead Money is horrible though. Everything about it is just custom designed to piss me off.
 

Greyhamster

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Nov 26, 2010
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Old World Blues. I liked the humor. The sink personalities (Especially Toaster and Muggy and the the Seed growing thingy) were awesome, as were the brains. The experiments and the history of the Big Empty really fit with the humor I associate with Fallout

I didn't like Dead money. Really hated it to be precise. I played it through once so far with an energy weapons character. Being armed with a holorifle which was almost broken (I couldn't repair it even though I had jury rigging because it was one-of-a-kind and I couldn't find replacements, I eventually found the parts to build a repair kit but couldn't because there was no workbench) while tripping over melee weapons, throwing weapons, explosives and guns really wasn't fun. Especially considering the fact I hated the holorifle by itself, it just wasn't a gun for me. Things got better when I found a laser pistol(I usually used laser pistol, rifle and RCW), but that was a lot later.
Not to mention I broke the casino and exchanged all those chips for old world money. I got a few tenthousand old world moneys. I still haven't been able to sell it all XD

The other two dlc were fun but not as much as Old World Blues
 
Sep 3, 2011
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while i like them all and enjoy lonesome roads endgame like feel, i could never really enjoy dead money and that was due to only one thing... that fucking beeping collar!

oh i think i'll go in here "BEEP BEEP BEEEP" shitshitshit ok back away

then look around for things to shoot at to make it stop

and then do it again, it just become a pain for me
 

Norrdicus

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Feb 27, 2012
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Dr. McD said:
Yeah, once you know what to do it's not that hard
I'd like to point out that same can be applied to Dead Money, and I personally do feel that about Dead Money. It's not hard, but actually pretty easy, when you play it the second time
 

Genocidicles

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Sep 13, 2012
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erttheking said:
Honest Hearts is kinda bland, but scores major points for introducing this badass.
http://static.fimfiction.net/images/avatars/20775_256.jpg
He was the reason I disliked Honest Hearts. I read about him in the Van Buren design documents years before he made it into a game, and I was expecting something similar to that.

In Van Buren he was supposed to a be one of the vilest criminals around. He was a possible party member, and he'd kill people who looked at him funny and would generally ruin any chances at diplomacy. Having him in your party would have similar effects to having the 'child killer' perk in the first two games (Most morally upright people wont even talk to you, let alone offer you quests).

I was expecting that in the DLC to be honest. Maybe as some villain so vile that any player character would have an excuse to take him down.

So after all that the cool old mormon in a cave kind of seemed disappointing.
 

Yabba

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Aug 19, 2012
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Saviordd1 said:
Dead Money, say what you will about its gameplay but its characters were the best out of all the DLC's, and that's whats important to me.
Plus, it was the only challenging dlc that made you scavenge for supplies, which none of the dlc have done even though they are in a post-apoctilytic wasteland
 
Mar 30, 2010
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Yabba said:
Saviordd1 said:
Dead Money, say what you will about its gameplay but its characters were the best out of all the DLC's, and that's whats important to me.
Plus, it was the only challenging dlc that made you scavenge for supplies, which none of the dlc have done even though they are in a post-apoctilytic wasteland
That's kinda what sets Fallout apart from other post-apocalyptic games though. The story of the Fallout series is how the world has rebuilt itself from a war that happened two hundred years ago. The focus of the games is meant to be rebirth, not desolation.
 

Skeleon

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Nov 2, 2007
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Dead Money I liked the most, but I have a bit of a soft spot for this kind of low resource, don't stay in one place too long (especially outside), spooky kind of gameplay. The hologram enemies as unkillable "ghosts" fit in well with the setting. Actually, Dead Money is what currently makes me think I should replay F:NV soon.

While I enjoyed Old World Blues, it was frankly a bit too silly for me, a bit like that alien-DLC for Fallout 3. But in terms of sheer size, new things to discover and open world exploration, it was probably the best of the bunch.

Lonesome road had a great feel to it with the abandoned army bases, city streets and so on, but the main antagonist was just annoying. I think they were going for "deep and interesting", but at least to me they failed in that regard. He ended up being pretentious and boring.

Honest Hearts was... well, as a DLC it was the weakest. It could just as easily have been part of the main game already. It didn't mix things up enough. In that sense, it was okay, but not really good. I consider it a slight extension to the main game, not its own DLC, really.
 

Rottweiler

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Jan 20, 2008
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I enjoyed Old World Blues because it brought the crazy morally-impaired Science (SCIENCE!!!) back. The entire Fallout series stands out in my opinion because they have a whole background of just crazy inventions, weapons, and science (SCIENCE!!!) that people in the 50's took for granted would be around in the next century.

Honest Hearts was short, and too preachy in my opinion. No one has ever really proven the 'violence begets violence' maxim to me, and the entire concept of 'oh, it's much better to run away, probably losing loved ones to the desert, disease, and whatever happens to be at our next destination than to actually raise a hand to defend ourselves!'. I disagree, sir. I disagree strongly.

Lonesome Road...I liked it, but. On the one hand, it had to be there to tie up all the loose 'and then there was this other Courier, but in the main game nothing happens with that' subplot. On the other hand, going somewhere and being harangued about things that A) happened before the player hit the start button, and has never been brought up before and B) wasn't even intentional on the Courier's part is a little silly. To me, it came off like a crazy hobo screaming at you about what you did in a past life when you were Ghengis Khan.

Ulysses: "And you brought...dramatic pause...an Old World Device...dramatic pause...and it woke up the slumbering nuclear giants..."

Courier: "First, I don't remember any of this happening, and if it did why don't I have any of the cool items that are lying around here? Think I'd have started with better armor if I'd been here before. Second, did the 'device' I brought here say 'Nuclear Missle Detonator' on it somewhere and I missed it? I'm fairly sure if I had the slightest idea a random package would set off underground nukes, I'd have left it at home."

Ulysees: "Maybe you didn't know...dramatic pause...but you're to blame."

Courier: "...that's like blaming someone for a lightning-strike causing a forest fire because they use electricity in their home. No, that's like blaming a heart surgeon who installed a pacemaker for the patient then going and killing someone. Seriously, how would anyone, ever, know that a random metal shoebox has magical powers to launch nuclear weapons from an underground facility nobody knew was here???"

Dead Money:

I liked the challenge to it, and it really did make you work for it. What I didn't like was that in trying to make it a challenge for 'all levels' they really made it a giant pain in the ass at lower levels, and still a moderate pain in the ass at high levels. It had some good ideas, and some neat items, but in the end the writers made a lot of assumptions about my character which constantly made my teeth grind.

I tend to play ranged characters, so when I got to Dead Money I was a stone killer with any form of firearm. I was weak in melee, but hey- I specialized in guns, why would I need to...oh, I see, I get one weak-ass weapon I can barely use...and next to no ammo. Ah.

Well, at least I'm good enough I can go for head-shots and conserve...oh, you made all the enemies immune to extra headshot damage?

It just seemed forced. Like they forced me to use a different playstyle and forced me to do things their way, no matter what I wanted to do. Heck on a different playthrough I pimped out my Melee abilities, and guess how well I did? Pretty darned well, as I mowed down Ghost Men like grass.
 

Creator002

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Aug 30, 2010
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I actually didn't like any of them. Old World Blues started off great, but then turned into a bunch of fetch quests and annoyed me to no end.
 

Vern

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Sep 19, 2008
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I'll have to go with Old World Blues, because it seemed to add the most in terms of new enemies, weapons, items, and the story was pretty enjoyable. I liked Dead Money, even if it was linear it gave the game a nice survival horror twist where you had to be a bit more careful. Honest Hearts, quite frankly I can't even really remember it. It was completely forgettable. My 360 RROD'd before I could get more than an hour into Lonesome Road, so I can't comment it. I bought New Vegas on Steam a few months ago with the DLC, but I'm having a hard time spending another 200 hours on the game to get back to where I was.