Poll: Far Cry 2... like it? hate it?

Recommended Videos

Tyrant55

New member
Sep 3, 2008
191
0
0
ElArabDeMagnifico said:
Tyrant55 said:
Malaria definitely needs to be on this poll. Seriously, you get Malaria at the absolute worst times in that game.
Just press "H", because in Far Cry 2, it takes NO time for medicine to take effect - though one time I went on with malaria without treating it for a long time, and nothing happened. Malaria is just for shits and giggles in that game.
Yeah, but it really messes up the action when you're rushing at an enemy to stab him in the back, but you have to stop for a few seconds to take pills so he turns around and shoots you in the face.
 

Angron

New member
Jul 15, 2008
386
0
0
great game, one of the best, very poor multiplay, def need to be fixed...coop mode would be awesome...erm...too many guards around...actually like the map, dont see the problem with it...done...
 

Fightbulb

New member
May 14, 2008
689
0
0
Khell_Sennet said:
When the fuck did Ubisoft pry this IP from EA's not-yet-cold-and-dead hands?

And being Ubi, is it SecuROM? Or am I safe to purchase it?
And being Ubi, is it any good? Or am I wasting my money purchasing it?
And being Ubi, is his tacky Hawaiian shirt even more "the gay"? Or am I safe from needing eye bleach?
Maybe you can read some reviews? Maybe check Wikipedia?
 

The Iron Ninja

New member
Aug 13, 2008
2,868
0
0
Khell_Sennet said:
When the fuck did Ubisoft pry this IP from EA's not-yet-cold-and-dead hands?

And being Ubi, is it SecuROM? Or am I safe to purchase it?
And being Ubi, is it any good? Or am I wasting my money purchasing it?
And being Ubi, is his tacky Hawaiian shirt even more "the gay"? Or am I safe from needing eye bleach?
Farcry has always been a Ubisoft game.

-Has secuROM, 5 installs, but each of the installs can be cancelled out by uninstalling again.
-Everyone I know who has played it says it pretty good.
-No hawaiian shirts in sight.
 

Hunde Des Krieg

New member
Sep 30, 2008
2,442
0
0
I hate, later on in the game, when you have a random encounter with a gun truck that is using a .50 cal, totally un-fucking-expected and randomly takes two fifths of my health, WTF?
 

The Iron Ninja

New member
Aug 13, 2008
2,868
0
0
Khell_Sennet said:
Always been Ubi? Where in the nine hells did I get the thought that it was an EA title from? And for that matter, if it's Ubi, not EA, then why in the 666 layers of the abyss does it have SecuROM? Which, by the way, means this new insight doesn't fix the original problem why I don't have a copy, that being I won't purchase software with SecuROM on it.
Well that's where consoles have the advantage over PC.
 

The Iron Ninja

New member
Aug 13, 2008
2,868
0
0
Khell_Sennet said:
The Iron Ninja said:
Khell_Sennet said:
Always been Ubi? Where in the nine hells did I get the thought that it was an EA title from? And for that matter, if it's Ubi, not EA, then why in the 666 layers of the abyss does it have SecuROM? Which, by the way, means this new insight doesn't fix the original problem why I don't have a copy, that being I won't purchase software with SecuROM on it.
Well that's where consoles have the advantage over PC.
True, but only until such time they DRM the console games. It's possible, it's probable, so I wouldn't be surprised if you see them fuck with the consoles when game sales plummet.
I can't see why they would need to, It's not like Console games have anything like the piracy problems PC games have.

But hell, it's Ubisoft and EA we're talking about here. I wouldn't be that suprised if they did it anyway.
 

ElArabDeMagnifico

New member
Dec 20, 2007
3,775
0
0
Yeah Khell, these Game developers use to have four bundles of money to juggle, but once ever since "renting" and "used games" and "multiple people playing with one copy" now they only have three bundles of money to juggle.

There are "piracy issues" on consoles, they just aren't considered criminal. As opposed to PC where you can call everyone a thief, whether they pirate or not. Actually I remember Sony making a proposition to patent some console DRM or something a while ago, and people absolutely went nuts to make sure it didn't happen. Thankfully, they listened.

Anyway, yeah, it's got secuROM so don't touch it, and if you want to play it, the console version is not a good substitute.

Also, the Far Cry name has been Ubi, but the original Far Cry was by crytek, and they now did Crysis, which is similar to Far Cry, and EA publishes that.

No hawaiian shirt, on anyone.

Also, Khell I just don't think you would like the game. I had to kind of force myself to like it (and I did, but it was a big dissapointment in a lot of aspects) - but the AI is bad, the mission structure is bad, and it's repetitive, and hell, this just wreaks of all the bad habits that Ubisoft Montreal tends to do. Big open worlds with nothing to do, repetitive missions, really good animations and not much else, awful AI, the illusion of freedom (though this only comes during a few story missions in Far Cry 2, it's not as bad as all their other games, which made this tolerable), etc.
 

Lakee

New member
Apr 23, 2008
2
0
0
The AI sorta killed the fun for me on several occasions. I don't know, maybe I expected them to map out the human brain to give realistic AI or maybe AI gets better near the end, but some instances had me smiling upside down.

Those mercs have serious, pathological risk-taking problems; I would be approaching a large checkpoint in my jeep with mounted machine gun. I'd switch to the turret and start ripping them apart, bottlenecking the entrance to the afterlife. A couple of waves would of mercs would come out of buildings, each wave doing almost the same thing they saw their predecessor do before dying of lead poisoning: stand and shoot or flank, stand and shoot. None of them lobbed cocktails or grenades my way, to blow up my car. None of them grabbed their stationary machine gun. Some of them would jump into a car and drive towards me where I could mow them down with self-interest.

Speaking of cars and machine guns, while on the road, with my machine gun on the roof, I would encounter small 1990s Civic-like cars driven by mercs who thought it would be a tactical brilliance if they drove up to my car and got out, to test out their pimped out AK47 against my mounted machine gun. They always also feel the need to make sure their car stops next to my car, to show me their leet parking skills. So I always have extra seconds to machine gun them while they are parallel parking next to me.

The most disappointing event is a mission in which I decided I would snipe them ugly dudes at a pretty large outpost, populated with plenty of hut-sized random metallic objects (buses and such) scattered about. So I take position on a little rocky hill and since the game taunted that it's awesome when you plan stuff, I did. I planned I would snipe some mercs. Then I planned I would have to carefully pick them out as they run from cover to cover, converging on my position. Then, when they got too close, I would use my uzi, I told myself and maybe lob some grenades and cocktails to see if I could create a barrier of fire and thus prevent them from getting within effective assault riffle range. Awesome plan, it seemed. What really happened is that once I started sniping, some took cover and then rarely moved. I tried to take them out through some material which server as cover as it seemed like thing metal or wood (I don't know, do some bullets traverse some materials). None of them tried to converge on my position (well one did, but not very well). None of them ran to a car with a mounted machine gun to look for me (which was available to them. They didn't contact their friends. And at some point, I even saw some dude coming out of a building, just walking around, not even getting to cover. He must have been a bastard who cheated them all at poker night, because no one told him to take some cover.

Except for that, fun game.
 

Bluntknife

New member
Sep 8, 2008
372
0
0
ok now that this thread has been revived, I have a question for you guys

there is a side mission where you're supposed to intemidate a brother into handing over some files.
I've killed all the badies to get the this guy and now I'm starting at him with a pistol to his head and this isn't enough to intmedate him?
Also I've burned down the entire place, that didn't work either.

So if anyone knows how to do this one, please help me!
 

Lakee

New member
Apr 23, 2008
2
0
0
Is that the cop mission, where you need some files to incriminate the chief police officer ?
If so, you're supposed to get a 'interact with'/'use' hand thingy (like when you open doors or get in cars) when you're next to him. So, the question can you use him or interact with him?
 

Mr_Czar

New member
Nov 19, 2008
65
0
0
I have to agree that this game can get boring. The large, LARGE amounts of travelling is a bit of a drag, but the worst part is the enemy AI which switches between two types of terrible:

1. Brilliant, can see you a mile away and hit with a SHOTGUN. You can never lose them. Even if you sneak up on a guy and stab him, they will be alerted. What the hell? Do they have a hive mind?

2. Terrible, can't see you if you even stand in front of them. The first time this happened to me was at night, which made me think that the game had some brilliant implementation of poorer vision at night. But no, this happens during the day too.

As for the case on top of the truck that the OP mentioned... if you mean the on in the far north of the 1st map, then you climb up the big round oil thing next to it, stand on the rails and then run and jump. Easy.
 

Uncompetative

New member
Jul 2, 2008
1,746
0
0
Maybe it has already been said, but surely the worst issue with this game is the immediately respawning enemies.

I'm not expecting a console game to keep track of every felled plant, tyre-track and muddy foot print, but it is damn annoying to approach an enemy stronghold from the river, scrape through, get down the hill to another guard post, look for a diamond in the now quiet surroundings and then head straight back to the boat only to discover that the 5 men you had killed are alive and kicking again.

It is possible to program this for a console without storing every difference you and your enemies have made to the map as loaded from the unavoidably read-only DVD. You need to store the differences for the current and last few dynamically loaded map areas you have visited, as you backtrack you will see the damage you wrought and those differences will again be linked to the head of the First In First Out queue even if you make no further changes yourself (so, no respawn after time-delay as everything would just reset in front of your eyes), yet if you drive off into the sunset, when you come back the next morning you will find that the queue was not long enough to hold an infinite number of changes (nor would you want it to as you could then boustrophedonically neutralize the map by attrition) as each new area you had visited had pushed the least recently visited area off the end (unless, it was the same geographical area, where it could keep it 'alive' indefinitely). Yes, the riverside enemies/map would eventually reset itself to the original data structures on the DVD, but only after you had been "off doing other things" for long enough for reinforcements and equipment to have reasonably come, unobserved, from the river - or, if you had headed upriver, they could have come up from the road.
 

dnv2

New member
Nov 12, 2007
81
0
0
A combination of the hills and death being around every corner, I know the place is supposed to be in complete turmoil but sheesh..

At the start of the game when you are being driven to the hotel, the guy stops at the checkpoint and pretty much talks his way through. I wished I could do this every time a random group plagued me with yet another attack.

The hills just really annoy me, especially bits you could clearly climb up that see you hitting yet another invisible boundary.

Personally I preferred FarCry 1, the gameplay was slightly more linear but you still had the choice of attacking or completing an objective in different ways.