I normaly use Turrets to build a massive shield. I build up a massive force behind my lines and then steam roll over the map, destroying everything in my way, while laughing Insane Villian style
I do that on DOW with space MarinesDelicious said:I like playing "Drop Ship Commandos" with marines in Starcraft and dropping them on poorly defending auxiliary bases.
Violent settler ftw.
5 words...Ultrajoe said:Control.
Superior field command. Spread out fast and control the map, capture all resources and apply constant minimal pressure on the enemy. They fall into a turtle and are already dead by that point, as I have the position, the resources, and the numbers. No 'turtle-rush' has a chance in any decently designed RTS, as it comes out of the gates to meet a bigger force waiting with the high ground.
As well as that, I try to be the best for individual battles. Flanking enemy units, having flying companies (not literally flying, but if I can get those I will) ready to swing any skirmish in my favour and just all round making sure I have control. Hence, in DoW I play eldar for the utterly unstoppable warp spiders and in AoE/EE I play cavalry armies who can pick their battles.
Surrender control, and you have surrendered. Lose the initiative and you have already lost.
vxicepickxv said:Engineer here.
Thanks for the base.
Ah, I loved the Engineers in Dune 2000. Especially when fighting against everyone else.Grayjack72 said:What do you mean "Your base?"
You just reminded me of my favorite strategy for playing Supreme Commander. It doesn't work on online games because they never last long enough for this to work, but in Supreme Commander: Forged Alliance, this works really well against the AI since the artillary can actually shoot all the way across most maps (at tech level 3). It's aslo easy to churn out vast numbers (400 to 500+) of air units and rain fire from the sky.TheSapphireKnight said:I favor what I call the "American" strategy. I build up a large air force as well as artillery units and make sure I have every available off screen weapon. I then procede to pummel enemy bases into oblivion with airstrikes and artillery barrages until I believe it is safe enough to send a few ground units to clear out any last pockets of resistance.
Depends on the game. In some maps in Total Annihilation, turtle was the ONLY way to win. And because of how that game is set up, resources are unlimited; it just takes time. Those maps are always on Core Prime, so there's no need to explore for resources, just build. It usually ends up whoever gets a nuke silo built first wins, though air attacks can do the trick too if they don't build enough defenses.Zeeky_Santos said:Turtles are destined to lose every game they play, you can't keep up your defenses forever, your gonna run out of resources.Chapper said:I build up my defences. Turrets, bunkers, everything, you name it.
I always lose, though. Seriously, I'm really crap at RTS games.