Poll: Favorite Team Fortress 2 Class?

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Cowabungaa

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Feb 10, 2008
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Lets see what my stats say:

- Sniper: 109 hours
- Engineer: 12 hours
- Soldier: 10 hours
- Scout: 8 hours
etc etc.

Soooo take a guess. But honestly though, I've been playing Scout more and more. Sure in total Sniper might reign supreme but the past few weeks I think I more than doubled my Scout hours, and only added a couple more on the Sniper. I'm loving the Soldier as well.

But still, getting a clean, high-speed headshot kill is so satisfying.
Flying-Emu said:
Demo is the second hardest class to play, next to Scout.
Waitwhat? Is the Scout harder to play than the Spy?! I could get the hang of the Scout rather quickly, the whole harassing and flanking business, hit-and-run, but the Spy requires a really dastardly mind to play.

I mean sure I can get a backstab off, or even a proper sapper, but to really reign havoc on the right moment...can't for the life of me do it. The Scout is rather straight-forward, the Spy has so much variables to take into account. When, where and what to disguise as, how to act, the precise moment to strike.

From what I've seen it's not nearly as simple as waiting > stabbing/sapping. At least to do it properly.
The Youth Counselor said:
Previously I would've said that the Spy was the hardest class, to play. In the original form the cloak lasted barely enough to make it half past 2fort, and could only be filled with time and not pickups. (I would kill myself or exploit, rejoining as a spy once again in the Spawn room) To get to the enemy you had to get behind enemy lines, with mostly just the disguise and not the cloak and close enough to an an enemy who was slow enough for that backstab animation to finish playing. However ever since the Cloak and Dagger and Dead Ringer were introduced with the Spy Update, it's a breeze. I have the longest lifespans as them now.
Problem is with the Dead Ringer is that it's so overused that no-one assumes a Spy is actually dead (unless a server has body-removing animations). At least where I play it makes Dead Ringer Spies very ineffective.

The true masters of destruction are the ones who can master the other watches. And I just can't for the life of me get the proper hang of it. I keep getting discovered!
 

Lacsapix

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Apr 16, 2010
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these poll results show us why tf2 is so well balanced, there is nu absolute winner.

unlike mw2 where every one uses the overpowerd (yes overpowerd) ump45 silencer...
 
Feb 13, 2008
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Flying-Emu said:
@OP

The Scout is the best class. There is no argument here.
"May I borrow your earpiece? 'This is Scout! Rainbows make me cry! Over!'" [http://tf2wiki.net/w/images/c/c7/Spy_DominationScout06.wav]
 

Count Igor

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May 5, 2010
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Sniper/Spy/Scout.

I rock as all.

Best's are:
72 kills 4 deaths as a sniper
31 kills 0 deaths as a spy (Very lucky)
21 kills 1 death as a scout.
 

Flapjack Ninja

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Sep 18, 2010
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I'm pretty sweet as the engineer. I used to play the older version years ago as the same class. Hard class to be if you don't have a good team, though. One sentry can only defend so much.
 

Flying-Emu

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Cowabungaa said:
I could get the hang of the Scout rather quickly, the whole harassing and flanking business, hit-and-run, but the Spy requires a really dastardly mind to play.
[snip]
From what I've seen it's not nearly as simple as waiting > stabbing/sapping. At least to do it properly.
And Scout is much more than harassing, flanking, and hit-and-run. It is target priority and zoning, more than anything else. The Scout and Spy are actually very comparable classes, the only differences being that the Spy is more adept at getting behind enemy lines and causing havoc, but is incapable of doing much beyond that. The Scout has a harder time getting behind enemy lines, but when he does, he excels at high-priority target elimination, especially since most people view a Scout as far less dangerous than a revealed spy, or really anything.

In terms of difficulty, I would say that Scout>Demo>Spy.
 

Nyan Cat

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Jun 7, 2009
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Medic or Scout.

Medic, because the satisfaction of a Medic/Heavy combo getting an upwards of 20 kills a life, and Scout because harassing people is fun. :D
 

Z of the Na'vi

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Apr 27, 2009
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"Spah sappin' mah Sentry!"

I freaking love the Engineer. Especially with that fancy Gunslinger I have.
 

HotPocket

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Jan 5, 2010
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Spy is my favorite but I often will play soldier / scout because I don't like having more than one spy per team and everyone thinks they can play spy these days.
 

Outright Villainy

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Flying-Emu said:
There is next to no room for failure.
Except with the shortstop. It's a lot more forgiving on positioning, as long as you make up for it with aim and consistent tracking. The new gun is a soldier's worst nightmare, you can keep to mid, dodge all his rockets, and pelt him with a couple of clips until he goes down. Also, medics who backpedal with the blutsauger are no longer a threat. Sure, your killing power overall is reduced, but I love how the new gun increases my survival rate near three-fold.

I'm so in love with that gun right now. For a group of distracted enemies, scatter is king, but in general combat I find the shortstop really aids a harrassment style I haven't given much thought to before. I used play the scout like a killing machine, hoping I'd have the twitch to survive the encounter. With the shortstop, I can't get the good streaks of 4-5 kills in a short space of time, but I like the new tactical approach. It's very classy.
 

Flying-Emu

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Outright Villainy said:
Flying-Emu said:
There is next to no room for failure.
Except with the shortstop. It's a lot more forgiving on positioning, as long as you make up for it with aim and consistent tracking. The new gun is a soldier's worst nightmare, you can keep to mid, dodge all his rockets, and pelt him with a couple of clips until he goes down. Also, medics who backpedal with the blutsauger are no longer a threat. Sure, your killing power overall is reduced, but I love how the new gun increases my survival rate near three-fold.

I'm so in love with that gun right now. For a group of distracted enemies, scatter is king, but in general combat I find the shortstop really aids a harrassment style I haven't given much thought to before. I used play the scout like a killing machine, hoping I'd have the twitch to survive the encounter. With the shortstop, I can't get the good streaks of 4-5 kills in a short space of time, but I like the new tactical approach. It's very classy.
The Shortstop really isn't my bag, baby. I dislike how it's essentially a powered-down Scatter/powered-up pistol. It's nice having the option of fighting from midrange with your primary, but all that really does is make you less effective at short range and make your pistol all but worthless. I would only use the Shortstop if I was 100% set on using one of the Scoot's secondary unlockables, like Mad Milk, Bonk, or Crit-a-Cola. Otherwise, the pistol is nearly as deadly at mid range while still giving you the maximum close-range killing power of the Scatter.

Nothing against the Shortstop; it's a great weapon, but I kind of view it the way I view the Force-A-Nature; it's primarily a weapon that should be used to let Scouts who haven't gotten the twitch down get a few kills and enjoy the game.
 

Outright Villainy

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Flying-Emu said:
Nothing against the Shortstop; it's a great weapon, but I kind of view it the way I view the Force-A-Nature; it's primarily a weapon that should be used to let Scouts who haven't gotten the twitch down get a few kills and enjoy the game.
I don't think it's a case of not getting the twitch, though it does help for that; it's biggest use is keeping the scout at a safer distance, and its super fast reload means it's essentially sustained fire. Get an advantageous position on your enemy and you'll win, because your damage output is consistent without having to worry about reload. It's a great weapon in levels with relatively few flanking oppurtunities or more open areas: Payloads, or even several of the vanilla maps like the first/second point of granary, or second to mid point on well for example. The scatter dominates when you can close the distance, and can have reasonable escape plan, the short stop better as an all rounder. It's funny, because I think the scatter/short stop relationship works in the opposite way to most unlocks, which make a weapon more useful in ceratin situations, but less so overall. It's the reverse here, to an extent. I'm not saying either one is better, but that the short stop shouldn't be sniffed at: In many situations (and not just larger games) it's outright superior.

The way i see it, scatter is awesome for flanking, or taking on multiple enemies quickly and decisively. (useful for a kamikaze medic pick)

Shortstop excels in open areas, and particularly against soldiers. At mid range you can effectively dodge his rockets, yet easily outdamage his shotgun. Its biggest weakness is indoors, or against other scouts and pyros.

And I think it's a little silly to say the regular pistol is nearly as deadly at mid range. That's just lies sir. Lies!
 

Flying-Emu

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Outright Villainy said:
Flying-Emu said:
Nothing against the Shortstop; it's a great weapon, but I kind of view it the way I view the Force-A-Nature; it's primarily a weapon that should be used to let Scouts who haven't gotten the twitch down get a few kills and enjoy the game.
I don't think it's a case of not getting the twitch, though it does help for that; it's biggest use is keeping the scout at a safer distance, and its super fast reload means it's essentially sustained fire. Get an advantageous position on your enemy and you'll win, because your damage output is consistent without having to worry about reload. It's a great weapon in levels with relatively few flanking oppurtunities or more open areas: Payloads, or even several of the vanilla maps like the first/second point of granary, or second to mid point on well for example. The scatter dominates when you can close the distance, and can have reasonable escape plan, the short stop better as an all rounder. It's funny, because I think the scatter/short stop relationship works in the opposite way to most unlocks, which make a weapon more useful in ceratin situations, but less so overall. It's the reverse here, to an extent. I'm not saying either one is better, but that the short stop shouldn't be sniffed at: In many situations (and not just larger games) it's outright superior.

The way i see it, scatter is awesome for flanking, or taking on multiple enemies quickly and decisively. (useful for a kamikaze medic pick)

Shortstop excels in open areas, and particularly against soldiers. At mid range you can effectively dodge his rockets, yet easily outdamage his shotgun. Its biggest weakness is indoors, or against other scouts and pyros.

And I think it's a little silly to say the regular pistol is nearly as deadly at mid range. That's just lies sir. Lies!
I only do 12/12 (24 pop cap) payload games and 5/5 scrims, and I still think that the Shortstop is inferior. That's an opinion, however, and people are entitled to whatever they like. Like I said, I have nothing against the shortstop; lots of people find it useful, but I've been playing since before the Scout update, and I still think that the Scattergun is superior.

Now, about the Shortstop vs. Pistol

The pistol fires 12 shots at a rate of six shots per second, meaning that it takes roughly 2 seconds of uninterrupted firing to unload a clip. Reload time is 1.25 seconds. Each bullet deals at LEAST 8 damage (from max range fall-off) and at most 22 damage (from max ramp-up before critical hits). At medium range, the bullets do 10-15 damage each. This means that, if you define medium range as the main resupply door to the opposite wall on the upper level of 2fort, and every bullet hits (admittedly difficult), one clip (two seconds) will kill any 125 HP class. Source [http://tf2wiki.net/wiki/Pistol].

I don't have solid numbers on the Shortstop, but the pistol is not a weapon to be sneezed at, by any judgement.
 

Summerstorm

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Sep 19, 2008
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Sir John the Net Knight said:
Demoman is not listed, your poll is invalid.

I play Medic best, but Demo is my favorite by far.
He is listed... just grouped with the soldier... unfairly. Soldier is like a sniper with aoe-damage and bad lag, Demoman is an artist.
 

CleverNickname

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Sep 19, 2010
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Engineer to play, so I voted for him.

But Heavy if you have a lucky day and Medic because I'm German.


I hate the Demoman with a passion and think TF2 would be a better game if he was removed entirely from the game :)