So I've noticed that this gen kind of brought video game RPGs closer to the traditional pen & paper RPGs. The choices I put down here stand out in my mind as doing things that pull those worlds together a bit more. I realize these games are also kind of shooters but I think that's just a testament to this generation's trends.
Fallout/Elder Scrolls games give you more of the sense that you're playing with a GM savant who will fill in the world in some interesting way no matter which way you turn.
Borderlands 1/2 has the endless types of weapons & equipment. RPGs usually had a relatively small array of equipment and very specific ways of obtaining them.
Mass Effect/Dragon Age reminds me of a very structured game of D&D with a very prepared DM who has the whole setup, knows the rules, and has plenty of adventure manuals.
These are just ones that I've played. I haven't played a new JRPG in ages but feel free to bring up any that you think brought more to the table so to speak. The closest thing to a JRPG I played this gen was Valkyria Chronicles but I thought that did more to revolutionize the strategy genre.
Fallout/Elder Scrolls games give you more of the sense that you're playing with a GM savant who will fill in the world in some interesting way no matter which way you turn.
Borderlands 1/2 has the endless types of weapons & equipment. RPGs usually had a relatively small array of equipment and very specific ways of obtaining them.
Mass Effect/Dragon Age reminds me of a very structured game of D&D with a very prepared DM who has the whole setup, knows the rules, and has plenty of adventure manuals.
These are just ones that I've played. I haven't played a new JRPG in ages but feel free to bring up any that you think brought more to the table so to speak. The closest thing to a JRPG I played this gen was Valkyria Chronicles but I thought that did more to revolutionize the strategy genre.