sneak_copter said:
So? Just because CoD: UO was on PC before CoD 4, it doesn't make it a superior game.
No, all the reasons I gave made it superior. Let me add to the list for the pre-COD4 CoDs:
No Perks (Tell me the game wouldn't be better without Juggernaut, Stopping Power, Martyrdom, and the bugged Last Stand...not to mention the magical ability to make your gun fire faster or be more accurate without aiming).
No hardpoints for kill streaks (satchels and artillery came after total kills). Also, no aimbot dogs and helis. You used to be required to see the place you were going to spawn rape at least.
No run and gun HMG, if you were going to fire something heavy like a mg42 you had to bipod it up. (I will allow this for COD4 lmgs because they are squad level automatic weapons).
Weapons specific to nationality and specific role kits (none of this m4 with reflex, overkill perk and and Barrett 50 cal crap).
Less grenade spam (goes to the no perk thing, specific kits, and more explosives with total kills).
Perhaps greatest of all, none of this exact placement of people on the map thing they did starting in COD2. Wallhacks built into games.....
Cod4 has a really good SP, but the MP completely destroyed what made COD:UO great (well what was left after COD2 started chewing away at it). When you look at COD: World at War you can see Treyarch trying to achieve it again with the ctf mode, tug of war mode, bipods, and tanks. But...look what they had to give up because of the standards of COD4.
Everyone throws the same grenades, no potato mashers.
Everyone uses a bazooka, no panzerfausts or panzerschreks.
Stupid historically fictional "aperture" sights for all weapons.
Also fictional suppressors and flash hiders for some weapons.
Everyone uses bouncing bettys.
And the whole perk structure...
So I am guessing the whole ranking thing and the nifty camos are what does it for everyone here? Because COD has always been about "pimp my gun"...or not.