The KOTOR and Jedi Knight series would be on the same kind of pedestal for me. Both of those games just give you them feels, albeit in a different way.
In Kotor 1/2 when you get to some big reveals or character establishment and the OST hits the right notes, that just sends shivers down your spine. Similarly, when you obtain your lightsaber again in the Jedi Knight series and then find out that you can do all sorts of awesome tricks with it, that was like the most awesome thing ever.
BloatedGuppy said:
If you find leveling speed TOO SLOW, you are fundamentally allergic to the game play. It's the fastest MMO I ever leveled in. Faster than WoW with a full XP boosted heirloom character. Fast to the point where it's absurd, and actively damages one's ability to enjoy the journey.
You're pretty much right. However, given that I'm not an "altaholic" in almost any game, SW:TOR did something right as I ended up making like 5-6 characters and leveling them up in the game.
I played the game at launch and stuck with it in the way I usually play an MMO: level one character and complete everything there is to complete on that character, then do endgame. I did level a secondary character just because the story interested me (smuggler), but that was an exception.
The XP boost however, made me level many more characters and enjoy my time with them, even though I wouldn't have done so otherwise. So ultimately I think it's a positive thing.
The absurdities in the payment model come from the community imo. They actually listen more to the community than one might think, except it's filled with elitist assholes (which is funny, as TOR is like the least elitist game ever) who feel like it's necessary to throw obstacles in the way of F2P players.