Poll: Favourite Star Wars game series | Movie Franchise Licensed Gaming

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BloatedGuppy

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BaronVH said:
Well, yes, it does cheat a bit. I never could get into the highest difficulties, since you would fart, and the alien would smell it from the other end of the level and come and instantly kill you.
From like, 10 feet away.

On higher difficulties the Alien will never be more than X feet away from the player at all times. It's basically attached to the player by an invisible tether, and will constantly snap back to them regardless of what the player is doing. You basically wear the Alien like a sweater for the entire running length of the game.

It's inexpressibly tedious.
 

SlumlordThanatos

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BloatedGuppy said:
SWTOR was never a successor to WoW (which still doesn't have a functional successor, and at this point I really wish people would stop trying and start innovating). It seemed to grow more comfortable with its niche as a story-heavy solo-friendly MMO after its FTP transition, a role it shares with The Secret World. GW2 has also nudged in this direction with their Living Story. Makes them far more accessible as casual MMOs, but relatively non-functional as "lifestyle MMOs" that you sink thousands of hours into and play for years, unless you're completely bonkers for the IP and/or the social aspects.
The Old Republic still has a crippling weakness: cutting experience gains for level 30 characters and overall making leveling a fairly slow process.

I would like to just pick up a character and roll through the character's story in fairly short order. It shouldn't take me weeks of constant playing in order to experience one small part of the game's overall story, especially since it is padded out by a ridiculous amount of grinding.

It's vexing, because I bought the game at launch, and since it didn't run on my computer as well as I wanted it to (combined with then-shitty internet), I lost interest. When I returned after the game went F2P, everything had restrictions. Items, quest rewards, leveling...even the ability to hide your helmet is gated behind a paywall. I couldn't keep playing it while being unwilling to spend more money on it than I already had (Like I said, I paid for the game at launch).

TOR's F2P model is easily the worst thing about the game, and the amount of different things that the model restricts really cuts down on the game's enjoyment. But restricting experience gains is, by far, the most frustrating thing about the restrictions.
 

happyninja42

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iseko said:
Happyninja42 said:
jamail77 said:
snipperoony
Can confirm. It is possible to one hit him. If he is not able to guard (lightsaber is back for an attack) and you do a broad slice accros his stomach. But that is really hard to pull off. Dumb luck really.
Yep, that's where I cut him, across the midsection. I was never able to replicate it, thankfully, as I was really disappointed by the anti-climactic nature of it. xD
 

BloatedGuppy

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SlumlordThanatos said:
The Old Republic still has a crippling weakness: cutting experience gains for level 30 characters and overall making leveling a fairly slow process.

I would like to just pick up a character and roll through the character's story in fairly short order. It shouldn't take me weeks of constant playing in order to experience one small part of the game's overall story, especially since it is padded out by a ridiculous amount of grinding.

It's vexing, because I bought the game at launch, and since it didn't run on my computer as well as I wanted it to (combined with then-shitty internet), I lost interest. When I returned after the game went F2P, everything had restrictions. Items, quest rewards, leveling...even the ability to hide your helmet is gated behind a paywall. I couldn't keep playing it while being unwilling to spend more money on it than I already had (Like I said, I paid for the game at launch).

TOR's F2P model is easily the worst thing about the game, and the amount of different things that the model restricts really cuts down on the game's enjoyment. But restricting experience gains is, by far, the most frustrating thing about the restrictions.
Hmm. You and I have found a point of disagreement.

The FTP model is...odd. It's both incredibly generous and incredibly chintzy at the same time. Stuff you'd expect to be behind a paywall isn't, and stupid/basic cosmetic and quality of life stuff is. It was a strange compromise they struck. I don't berate developers for not giving players EVERYTHING for free, but I feel like they picked a formula that would evoke maximum outrage for absolutely no reason.

That's not the disagreement though. Disagreement is on leveling speed. It is STUPIDLY fast. The game has fed me a couple of XP boosters and I've actually laughed at the screen. I need an XP parachute. I'm level 24 and racing rapidly upwards on a planet that level capped at 20. I've done maybe a fraction of the content on it. Haven't touched PvP. Haven't touched space missions. Haven't touched dungeons or group content. Don't do heroic missions any more. Don't grind mobs...avoid them whenever possible. Can't stop leveling like a maniac.

SWTOR was always like this, it's just gotten worse. I played at launch and had the same complaint. I felt obligated to skip stuff I wanted to do just to slow down, and even then things were still greying out before I ever had a chance to do them.

If you find leveling speed TOO SLOW, you are fundamentally allergic to the game play. It's the fastest MMO I ever leveled in. Faster than WoW with a full XP boosted heirloom character. Fast to the point where it's absurd, and actively damages one's ability to enjoy the journey.
 

G00N3R7883

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KOTOR 1 is not just my favourite Star Wars game, its my favourite Star Wars anything. Great story, excellent writing, fun combat (at the time, may not hold up so well when compared to modern games) and that twist.
 

SlumlordThanatos

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BloatedGuppy said:
That's not the disagreement though. Disagreement is on leveling speed. It is STUPIDLY fast. The game has fed me a couple of XP boosters and I've actually laughed at the screen. I need an XP parachute. I'm level 24 and racing rapidly upwards on a planet that level capped at 20. I've done maybe a fraction of the content on it. Haven't touched PvP. Haven't touched space missions. Haven't touched dungeons or group content. Don't do heroic missions any more. Don't grind mobs...avoid them whenever possible. Can't stop leveling like a maniac.

SWTOR was always like this, it's just gotten worse. I played at launch and had the same complaint. I felt obligated to skip stuff I wanted to do just to slow down, and even then things were still greying out before I ever had a chance to do them.

If you find leveling speed TOO SLOW, you are fundamentally allergic to the game play. It's the fastest MMO I ever leveled in. Faster than WoW with a full XP boosted heirloom character. Fast to the point where it's absurd, and actively damages one's ability to enjoy the journey.
Hmm. Maybe you're right.

It might be my choice of character; my fairly low-level Shadow takes forever to kill things (since I don't really use ranged attacks and don't have a charge like the Guardian), and the completionist in me demands that I do all the bonus objectives for my quests. I've also not really been using my XP boosts, either.

Maybe an MMO isn't that great a format for good storytelling. You can easily build a huge, compelling world (just look at the amount of useless WoW lore I could rattle off) in an MMO, but it's harder to tell a player character's story...which was my whole reason for playing TOR.
 

Fdzzaigl

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The KOTOR and Jedi Knight series would be on the same kind of pedestal for me. Both of those games just give you them feels, albeit in a different way.

In Kotor 1/2 when you get to some big reveals or character establishment and the OST hits the right notes, that just sends shivers down your spine. Similarly, when you obtain your lightsaber again in the Jedi Knight series and then find out that you can do all sorts of awesome tricks with it, that was like the most awesome thing ever.

BloatedGuppy said:
If you find leveling speed TOO SLOW, you are fundamentally allergic to the game play. It's the fastest MMO I ever leveled in. Faster than WoW with a full XP boosted heirloom character. Fast to the point where it's absurd, and actively damages one's ability to enjoy the journey.
You're pretty much right. However, given that I'm not an "altaholic" in almost any game, SW:TOR did something right as I ended up making like 5-6 characters and leveling them up in the game.

I played the game at launch and stuck with it in the way I usually play an MMO: level one character and complete everything there is to complete on that character, then do endgame. I did level a secondary character just because the story interested me (smuggler), but that was an exception.

The XP boost however, made me level many more characters and enjoy my time with them, even though I wouldn't have done so otherwise. So ultimately I think it's a positive thing.

The absurdities in the payment model come from the community imo. They actually listen more to the community than one might think, except it's filled with elitist assholes (which is funny, as TOR is like the least elitist game ever) who feel like it's necessary to throw obstacles in the way of F2P players.
 

BloatedGuppy

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SlumlordThanatos said:
Hmm. Maybe you're right.

It might be my choice of character; my fairly low-level Shadow takes forever to kill things (since I don't really use ranged attacks and don't have a charge like the Guardian), and the completionist in me demands that I do all the bonus objectives for my quests. I've also not really been using my XP boosts, either.

Maybe an MMO isn't that great a format for good storytelling. You can easily build a huge, compelling world (just look at the amount of useless WoW lore I could rattle off) in an MMO, but it's harder to tell a player character's story...which was my whole reason for playing TOR.
Have you played since the most recent expansion/patch? They gave the companions a (frankly ludicrous) buff, and allowed them to fill all the different specializations. You can tear through content like a hot knife through butter now. Pretty easy to prioritize just the story-rich missions and leave the guff on the sidelines.
 

Fdzzaigl

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BloatedGuppy said:
Fdzzaigl said:
Hmm. Maybe you're right.

It might be my choice of character; my fairly low-level Shadow takes forever to kill things (since I don't really use ranged attacks and don't have a charge like the Guardian), and the completionist in me demands that I do all the bonus objectives for my quests. I've also not really been using my XP boosts, either.

Maybe an MMO isn't that great a format for good storytelling. You can easily build a huge, compelling world (just look at the amount of useless WoW lore I could rattle off) in an MMO, but it's harder to tell a player character's story...which was my whole reason for playing TOR.
Have you played since the most recent expansion/patch? They gave the companions a (frankly ludicrous) buff, and allowed them to fill all the different specializations. You can tear through content like a hot knife through butter now. Pretty easy to prioritize just the story-rich missions and leave the guff on the sidelines.
Wow, how did this happen? You quoted me but I wasn't the one posting that. :p

However, no, I didn't play the most recent expansion. Although I plan to.
 

BloatedGuppy

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Fdzzaigl said:
Wow, how did this happen? You quoted me but I wasn't the one posting that. :p

However, no, I didn't play the most recent expansion. Although I plan to.
I can only assume through shocking ineptitude on my part!

SlumlordThanatos said:
See above Thanatos, I accidentally buggered my reply to you.
 

necromanzer52

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I played the shit out of the phantom menace on ps1. I thought that game was amazing when I was 10. Haven't played it since though...
It was the first game I ever played that gave you multiple solutions to a lot of the problems. For instance, sometimes you can talk people into helping you or you can bribe them or you can do a jedi mind trick etc. Blew my mind and had me replaying levels over and over to be able to see the small variations depending on your actions.

Other than that, I adored lego star wars.
 

Vigormortis

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Something Amyss said:
I don't have much in the way of love for the game, but it's so beloved I'm always surprised to see someone else not sing its endless praises.
You'll never find me singing its praises. I'm probably slightly biased, being a mild Star Wars fan at best, but SWTOR did absolutely nothing for me, and the story telling was really weak.[footnote]Though, I often feel Bioware's story telling usually is, but SWTOR was particularly weak.[/footnote]

Rogue Squadron. This is more or less what I want from Star Wars space combat.
QFT. There is no other answer. None. All others are invalid.




Well....except for maybe....


FPLOON said:
Other than that, anything LEGO Star Wars-related...
Damn it, FPLOON. I came into the poll confident that the obvious choice would be Rogue Squadron, but then YOU had to come along and throw a wrench into the works....
 

FPLOON

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Vigormortis said:
FPLOON said:
Other than that, anything LEGO Star Wars-related...
Damn it, FPLOON. I came into the poll confident that the obvious choice would be Rogue Squadron, but then YOU had to come along and throw a wrench into the works....
Was it a LEGO wrench?
http://vignette4.wikia.nocookie.net/lego/images/7/7c/LindoCalrissian.jpg/revision/latest?cb=20140911153158
Because if so, then just like LEGO Star Wars, it's the unexpected answer because it's made of LEGO... :p
 

jamail77

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Happyninja42 said:
Thank you for assuming that I must've been cheating or playing on a low difficulty. Appreciate that. I was never able to replicate it again, as I instantly reloaded it, thinking something had to be wrong, that they wouldn't let the final boss go down like that. But it did happen. Once. I chalk it up to incredibly rare convergence of a lot of mechanic factors to allow it, but yeah, he went down in one hit.
Hey, I didn't mean that in a dismissive/discrediting/offensive way. I meant that more in a maybe you forgot you had those things still turned on sort of way. Sorry about that. I didn't think about how that might sound when I first posted that.

I personally don't see anything wrong with playing on a lower difficulty or using cheat codes if that's what the individual wants to do at that moment or even all the time. I love a challenge, I always start my games on the hardest difficulty offered at the get-go, but I still fall into the former in that there are moments I just want a breeze or to fool around, which both lower difficulties and cheat codes encourage. But, to be fair I did say
jamail77 said:
You must have attacked in a very specific way or played on a low difficulty or accidentally had a cheat code on or something. It takes quite a few hits, even in strong style, to take him down.
I wasn't trying to say you MUST have cheated or played on a lower difficulty. I gave other alternatives, not that it excuses my phrasing and lack of emphasis and clarification because it doesn't so again still sorry. I was just so shocked to hear that was possible that I was trying to explain it, not make you sound bad.

Happyninja42 said:
iseko said:
Can confirm. It is possible to one hit him. If he is not able to guard (lightsaber is back for an attack) and you do a broad slice accros his stomach. But that is really hard to pull off. Dumb luck really.
Yep, that's where I cut him, across the midsection. I was never able to replicate it, thankfully, as I was really disappointed by the anti-climactic nature of it. xD
I'm very tempted to go back to the game and try to replicate this, but both of you make it sound like the combination of effort and dumb luck just isn't worth it.
 

The Madman

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BloatedGuppy said:
Have you played since the most recent expansion/patch? They gave the companions a (frankly ludicrous) buff, and allowed them to fill all the different specializations. You can tear through content like a hot knife through butter now. Pretty easy to prioritize just the story-rich missions and leave the guff on the sidelines.
That sounds intriguing. Last time I played SWTOR was just when it had gone free to play, and that only lasted about a day or two before I yet again threw the game away in frustration. Making it a more story-driven soloable experience seems like a smart move given the nature of the series it's meant to continue.

Still, better solo experience or not wont solve the simple fast the story itself in the game is shit. I've tried 3 different classes and they all either started promisingly and fell apart story-wise (Trooper), or were lame from the beginning and never picked up within a reasonable timeframe I was willing to spend with them (Jedi, Consular).

What a disappointing game.
 

iseko

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jamail77 said:
I'm very tempted to go back to the game and try to replicate this, but both of you make it sound like the combination of effort and dumb luck just isn't worth it.
Well if you know HOW to do it the factor dumb luck gets reduced. Problem with trying to replicate it is that he is only open for this kind of attack when he himself is going in for a broad slash. Meaning you have to beat him to the punch (no pun intended). Which is almost impossible unless you start the attack before he does... I managed to pull it off couple of times by just broad slashing him all the time. Got me killed 9/10 times though so as far as brilliant strategies go... Not the best one.

I tried using cheat codes to become "immortal" thinking that would make it easier to replicate it. However even when immortal the boss can still kill you with this very same attack. It really is a "one hit kill everything and anything" attack if not properly guarded against. And it works both ways.

Ive never been able to kill him without using this. Or you know by knocking over the pillars offcourse. But I think he himself is "invincible". Cant wither him down like regular enemies. Or at least I never could.

Ps: typing on phone. Srr for language/typos
 

iseko

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I just realized I have not explained my vote yet. I voted KOTOR. I always loved rpg's. Started playing baldurs gate when I was six. Im also a huge fan of star wars and its lore. Kotor just feels like a good combination of the two. Ok the big twist was pretty obvious but still well executed for me. The game made me feel like I was in the universe and that I could choose to play through as I wanted. The choices dont matter much in the story except for a few different cut scenes or what not but still.

Problem is that comparing jedi knight series with kotor is unfair imho. Jedi outcast was brilliant. I prefer it over the force unleashed. In the force unleashed you are an over the top unstoppable killing machine. Star destroyers are a minor inconvenience on your killing spree. In jedi outcast a bunch of stormtroopers could kill you when not being a least a bit careful. Another force user was something to be wary off. Automated turrets could be a real *****. You are a jedi but even jedi can die. It is why I like jedi outcast better.

Jedi knight tells one story and tells it well and you just go along with it without influencing the story at all. Kotor: the beginning and endpoint are fixed but how you get there is something you can influence. Leave a wake of destruction or a wave of healing. Helping people or abusing them.

Republic commando is also friggin awesome. Nuff said.

Star wars empire at war. Commanding a fleet of star destroyers and using the death stars to blow up planets. Yea... Good times. Brilliant game as well.

These are all different types of games. You cannot compare them. Whichever type of game gets your preference (for me rpgs) wins probably. But they are all great in their own way. (Not to say there arnt some SHIT star wars games out there).

My two cents