Yeah, that was the conclusion I was assuming was going to have to take place here as well.xXxJessicaxXx said:Perhaps we can agree to disagree.
Yeah, that was the conclusion I was assuming was going to have to take place here as well.xXxJessicaxXx said:Perhaps we can agree to disagree.
While I believe that men and women have their distinct differences and that if more experiences acknowledged this properly the world would be better tailored for the needs of each individual gaming is not such a genre.PhiMed said:So, there's a new game on the horizon from Russian developer Nival, known in the West primarily for Heroes of Might and Magic V. It's called Prime World
One section of the preview article in this month's Game Informer struck me as a bit odd...
Nival is taking a huge gamble on the idea of tying players? real-life gender into their game experience. On the social side, your sex determines which activities are available during a visit. For instance, where a guy visiting a guy may launch a hunting activity, a couple of girls visiting might go shopping together. In the multiplayer sessions, male and female players have different heroes available to them at the beginning of the game, with female heroes skewing more toward support roles and male heroes tending to be front-line fighters. Nival has yet to determine exactly which heroes and roles will be available to each gender at the beginning of the game. Hopefully women will have at least some options to be big tanking ass-kickers, since telling female gamers that they are only allowed to be support for the men doing the real fighting would be a huge mistake
The complete article can be found <link=http://www.gameinformer.com/games/prime_world/b/pc/archive/2011/05/11/rethinking-the-boundary-between-social-and-hardcore-gaming.aspx>here
On the one hand, I don't think how you're allowed to interact with the game should be limited by gender. On the other hand, we constantly discuss how developers don't make an effort to reach out to women, and that's precisely what they're trying to do here.
So what does the escapist think? Is this a good idea? Do you want to see more implementation like this?
Edit: Sorry, poll didn't work. Anyone know how to add them after the fact?
Yes, but Echo Bazaar pretty much has one central "game". This has several different contributing games. I never said I thought these guys were on the right track. Mostly what I was saying was that they heard critics saying that developers don't address female concerns, and this is what they came up with. They might be on the wrong track, but at least they're listening.lokiduck said:Then how is it innovative if I can't actually choose to be the other gender? Echo Bazaar is linked with my Facebook and even though I am a girl It LET me choose which gender I wanted to be and I ended up choosing a genderless character. Forcing any girl who wants to play in support and shopping is absurd.PhiMed said:That's part of the actually innovative part of it (it's in the article). This game will have multiple levels of interaction, including a hard-core strategy multiplayer, a minigame buff for teammates, and a social gaming aspect that is linked to social networking accounts. Thus, signing up for the game and linking it to your facebook (or whatever) account will register you as the gender listed there.Bon_Clay said:Meh, if you want to play a certain way couldn't you always just choose the other gender?
It doesn't help anything though, if women mostly wanted to play support roles then they would just choose that themselves. I don't really like tank roles myself, but shopping is a boring terrible experience.
And I actually like shopping in games,
True, but developers are constantly being told they don't address female concerns. This carries the implication that female concerns are different than male concerns. At least they're trying something. And it's certainly different.Cheesus333 said:That's very true. But they couldn't have missed the point more.PhiMed said:On the other hand, we constantly discuss how developers don't make an effort to reach out to women, and that's precisely what they're trying to do here.
Telling a whole gender what they want to do and then making them do it is not the best way to sell your game. Especially when you discover that a lot of these people will, in fact, not want to do these things.
That's a nice sentiment, but statistics don't really hold up. Males and females tend to play different games. Within those games they behave in a similar fashion, but saying that men and women tend to play the same games just isn't true.xXGeckoXx said:While I believe that men and women have their distinct differences and that if more experiences acknowledged this properly the world would be better tailored for the needs of each individual gaming is not such a genre.PhiMed said:So, there's a new game on the horizon from Russian developer Nival, known in the West primarily for Heroes of Might and Magic V. It's called Prime World
One section of the preview article in this month's Game Informer struck me as a bit odd...
Nival is taking a huge gamble on the idea of tying players? real-life gender into their game experience. On the social side, your sex determines which activities are available during a visit. For instance, where a guy visiting a guy may launch a hunting activity, a couple of girls visiting might go shopping together. In the multiplayer sessions, male and female players have different heroes available to them at the beginning of the game, with female heroes skewing more toward support roles and male heroes tending to be front-line fighters. Nival has yet to determine exactly which heroes and roles will be available to each gender at the beginning of the game. Hopefully women will have at least some options to be big tanking ass-kickers, since telling female gamers that they are only allowed to be support for the men doing the real fighting would be a huge mistake
The complete article can be found <link=http://www.gameinformer.com/games/prime_world/b/pc/archive/2011/05/11/rethinking-the-boundary-between-social-and-hardcore-gaming.aspx>here
On the one hand, I don't think how you're allowed to interact with the game should be limited by gender. On the other hand, we constantly discuss how developers don't make an effort to reach out to women, and that's precisely what they're trying to do here.
So what does the escapist think? Is this a good idea? Do you want to see more implementation like this?
Edit: Sorry, poll didn't work. Anyone know how to add them after the fact?
Gamin specifically revels in equality giving balance and opportunity to all, the female gaming community game in almost EXACTLY the same way us men do which is a rarity amongst communities.
Please read the original post before commenting. You don't even have to go to the article. The original post explicitly states that there is an attempt by the developer to tie the player's real life gender to game play options.Imperator_DK said:Guess that just mean you'll have pick the gender of your avatar based in how you want to play the game.
Nothing new really, Diablo II had its classes locked to particular genders as well, and nobody raised an eyebrow. I for one preferred to play as a mage, and thus had to go with a female avatar; didn't bother me in the least.
I agree that what he said was sexist, and I appreciate that you're arguing against that, but you just "picked up" how to change break fluid?xXxJessicaxXx said:Demographics are one thing offensive stereotypical generalizations are another. It's not the 1960's we don't like being portrayed as only liking shopping ang washing up and dresses. It's the restriction that really bothers me, why the hell should we be told what we like? On either side in fact.Savagezion said:You are not THE female gamer is my point. Generalizations is exactly what one should do when trying to make a design for a game as you are aiming at an entire demographic.
And yes I know how to change the oil and break fluid in a car (if that's what you are referring to of course out of the many improtant things) and I don't even drive. I am nearly thirty though so I have had time to pick that up. You talk about women like you have been living in a bunker since the end of the war. As for picking out paint samples I know at least 10 guys who are very into building on the sims 3 and are actually better at interior design than alot of the women who go on the same site.
As for wanting to be offended and being oversensitive I actually defended Brink's descision in a recent thread not to have female avatars, Why? Because it's an fps and I don't particularly care.
My dad was a driving instructor. Cars were highly featured in our family. Was the meme really necessary? :SPhiMed said:I agree that what he said was sexist, and I appreciate that you're arguing against that, but you just "picked up" how to change break fluid?
*snip*
I live in America, where car enthusiasm borders on the fetishistic, and only hard care gear heads change their own break fluid. That's not something you just "pick up".
I specifically stated I didn't doubt that you knew how. You just said, that you were almost thirty, and you picked up how to do that. How many British women (or men, for that matter) do you think "picked up" how to change their brake fluid? I'd say not many.xXxJessicaxXx said:My dad was a driving instructor. Cars were highly featured in our family. Was the meme really necessary? :SPhiMed said:I agree that what he said was sexist, and I appreciate that you're arguing against that, but you just "picked up" how to change break fluid?
*snip*
I live in America, where car enthusiasm borders on the fetishistic, and only hard care gear heads change their own break fluid. That's not something you just "pick up".
Is is that hard for you to imagine a woman can change break fluid that you have to call her out on it. Guess we still are in the 60's. I have to admit I didn't think it was that much of a rare skill.
Yeah I changed my post after a second thought as you can see.PhiMed said:I specifically stated I didn't doubt that you knew how. You just said, that you were almost thirty, and you picked up how to do that. How many British women (or men, for that matter) do you think "picked up" how to change their brake fluid? I'd say not many.xXxJessicaxXx said:My dad was a driving instructor. Cars were highly featured in our family. Was the meme really necessary? :SPhiMed said:I agree that what he said was sexist, and I appreciate that you're arguing against that, but you just "picked up" how to change break fluid?
*snip*
I live in America, where car enthusiasm borders on the fetishistic, and only hard care gear heads change their own break fluid. That's not something you just "pick up".
Is is that hard for you to imagine a woman can change break fluid that you have to call her out on it. Guess we still are in the 60's. I have to admit I didn't think it was that much of a rare skill.
It is a relatively rare skill. Poll your friends.
It is an attempt to link it to their Facebook gender - every bit as customizable as any game - to the options of the game. Now unless you are assuming that female players do not possess the technical aptitude to change a setting on a their facebook profile (or create another one), then it de facto offers as little limitation as Diablo II did.PhiMed said:...
Please read the original post before commenting. You don't even have to go to the article. The original post explicitly states that there is an attempt by the developer to tie the player's real life gender to game play options.
Yes TRYING to get into girl interests is innovative and new, but should they even be trying if they are going to do it wrong like this?PhiMed said:Yes, but Echo Bazaar pretty much has one central "game". This has several different contributing games. I never said I thought these guys were on the right track. Mostly what I was saying was that they heard critics saying that developers don't address female concerns, and this is what they came up with. They might be on the wrong track, but at least they're listening.lokiduck said:Then how is it innovative if I can't actually choose to be the other gender? Echo Bazaar is linked with my Facebook and even though I am a girl It LET me choose which gender I wanted to be and I ended up choosing a genderless character. Forcing any girl who wants to play in support and shopping is absurd.PhiMed said:That's part of the actually innovative part of it (it's in the article). This game will have multiple levels of interaction, including a hard-core strategy multiplayer, a minigame buff for teammates, and a social gaming aspect that is linked to social networking accounts. Thus, signing up for the game and linking it to your facebook (or whatever) account will register you as the gender listed there.Bon_Clay said:Meh, if you want to play a certain way couldn't you always just choose the other gender?
It doesn't help anything though, if women mostly wanted to play support roles then they would just choose that themselves. I don't really like tank roles myself, but shopping is a boring terrible experience.
And I actually like shopping in games,
Saying developers "don't address female concerns" carries an implication that females are fundamentally different than men. If you follow that implication through, I can see how you could take a wrong turn and end up where they did.
Plus, he said female characters lean towards support. He didn't say there wouldn't be any variety in there. And the shopping aspect was just an example he threw out there on the fly.
Well to me virtual shopping can be fun in that I can spend my hard earn fake money on new weapons, armour, healing and I enjoy getting to buy a new weapon and testing it out on some monsters who annoyed me a couple of hours ago. In real life however, I hate shopping for the most part. I like shopping when I'm buying books, or DVDs, but clothes shopping, especially with other girls is tedious and boring to me.daftalchemist said:I'm a little confused as to why virtual shopping is supposed to sound fun to me? I'm not a fan of generalizing, but the developer is alreayd doing that, so why not? What makes anyone think that girls who play videogames (a pasttime traditionally associated with guys) would also enjoy going shopping (a pasttime traditionally associated with girls)? It seems to me that if the developer would generalize properly, they would come to the conclusion that girls who prefer one "guy" pasttime, would prefer other "guy" pasttimes.
For the record, shopping bores me. I go out of necessity, and I hate shopping with other girls. They force me to show them what clothes I'm trying on, and to tell them what I think of theirs. Then, when I tell them it doesn't look good (and it doesn't!), they think I'm mean.
As far as the support roles aspect, I play support roles just as often as I play front-line roles in games.
Finally, how is it that people still haven't figured out how to appeal to female gamers? I would like to think it's not actually as hard as everyone makes it seem. Perhaps they could even hire on a few of the elusive "X chromosome types" to educate them on the workings of a woman's mind so they can stop pumping out Cooking Mama games and delegating us to shopping for gear for the menfolk.