majora13 said:
Oh my god, Jon Blow never said anything like that. He's been a huge supporter of indie games and has given a lot of praise to games that you probably wouldn't consider "artistic", such as Super Meat Boy.
What do you mean? I'm serious. Is this a jab at us "not being able to recognize art" or is this just saying that one indie platformer developer has supported another indie platformer?
He thinks modern, AAA games have become intellectually lazy, and can you really disagree? The writing, voice acting, and other production values keep increasing, but gameplay is in a pretty sad state. And even the writing is still pretty bad compared to film. There are exceptions obviously, lots of them. But come on. Have you played Call of Duty single player? Or Uncharted?
Thank you for asking as this was in fact going to be my point. All of the newer CoD games have moral and ethical questions that they force you to face. CoD4 had the nuke, WaW had the unarmed Nazis when you play as the Russians, MW2 had "No Russian" (the airport massacre), BO had the whole mind control/PTSD hallucination thing, and MW3 had an interesting take on revenge (RIP Cpt. Price). If you take a moment to think about these things you start to learn something about yourself, and that is the only definition I can think of for art. Something that forces introspection on the viewer after observing the piece. As a broader rebuttal I loved the hell out of the ME series up until the last 15 minutes of ME3, but look at what we are talking about in the next section...
Even supposedly nerdy, technical games like RPGs have been seriously dumbed down over the years. See Mass Effect.
Nerdy... Really? Why u ostracize people like that? However, I don't think RPG is the appropriate classification for ME. The best descriptor would actually be a space opera. You can change how things go down in an RPG. You could, for example, help the evil side dominate the story that the dungeon master had planned out. I assume that DnD is what we are talking about when we say RPG because there are no true RPG video games. They all have a set story that you have to follow and that, by definition, negates some people's role playing experience. I personally think that ME3 should be the new standard for friendly and romantic relationships in games. It felt real when Garrus and I were bro-ing each other through hard times and it felt real when my girl was supporting me. That in its own should qualify as art.
Strategy is probably the only genre left that regularly requires higher thought functions from the player.
I will rebuttal this in three sections.
Single player
> The story is hit or miss with RTS games, but they are always slow simply due to the delivery method. I agree that RTS games require a different type of higher thought process, but this is also the difference between chess and say... clue. Both require higher thought process but one is tactical while the other is inquisitive.
Multiplayer
>I agree that this takes the higher thought process described above, but when something becomes formulaic it is no longer art in my eyes. I know this sounds hypocritical with my supporting CoD single player but hear me out. CoD is a continuation of a story, while any RTS multiplayer match turns into who can "zerg rush" whom the fastest. It is no longer about the game of chess, it becomes a formulaic race to turn all of your pawns into queens and win. In my mind this actually makes RTS multiplayer require less higher thought processes.
Wut? lol...
>Technically any problem solving and/or pattern recognition qualifies as requiring higher thought functions so all genres qualify. Yes
all of them. Even Gears of War has problem solving and pattern recognition.