Why is this even a debate? Since when has an RPG become a debate between what your character is able to do?
Hypothetical situation, an adventurer is sent to slay a dragon that is terrorizing a farm.
You go, gathering your strength, becoming experienced enough to eventually fight this evil dragon. Through your adventure, you may discover an alternative to slaying the dragon. You're now given a choice whether or not to spare the dragon, or proceed with slaying it. This seems like a pertinent choice in this hypothetical game.
Now how does my characters sexual orientation affect this game? I?d most likely believe that it really isn?t all that important to the game play, or my entire experience in the game. However, as we are now finding out RPG?s are about choices for your characters- to shape it into a character you have envisioned yourself as. Romance sub-plots, moral choices all get sucked into these RPG?s now and these debates begin forming because games are now dipping into moral subjects.
So I turn to your choices-
Yes - the goodness of the game is more important
Yeah, just not the one i'm playing as
Secondry characters would be fine
Secondry characters fine so long as they don't go over the top in public
Unimportant NPCs only
Just No - this would be off-putting
No
I could easily begin saying that only homophobes would be truly afraid of playing a homosexual character, be it a female or male protagonist- or that, maybe the truth is that not everyone is comfortable with their sexuality and they?d simply rather stay clear of differing views. Sure you can blame things on capitalism and say that they want to market it to a wider audience. Whatever the case, or combination may be I think that yes the ?goodness? of the game should determine the choice to buy it.
But- why does the game need to explicitly have to have the character be a homosexual- wouldn?t a sexually ambiguous protagonist then appeal to a wider market (one that gives no notion of sexual direction- hopefully I used ambiguous correctly)? Why does the main character?s preference, in this hypothetical game factor into the equation? Well, a game with a more developed character is better right? And as we discover more about a character, his or her actions can lead to a notion of their sexual orientation. I however tend to think that this fact of their life doesn?t need to be set in stone- in fact unless your dealing directly with a romantic sub-plot it doesn?t even need to be touched with a 20 foot pole. Players can easily assign their own gender orientation based on their actions (be it with the bias of our social interations in life).
I think that when you begin to expand the RPG's story based around a particular main quest, branching with differant side quests of morality, and include romantic sub-plots- if the game creators wish they can railroad you on a certain path, making your character heterosexual, and a genuinely good person. They could have the path branch through your choices (although most games offer a three directional path, good, neutral and evil, or homosexual, bisexual, or heterosexual). The only time a game would actually off-putting to myself, would be to railroad me through the game- and then suddenly bust out a party hat and reveal that my character is a homosexual. Just like in any romantic plot, you need to create certain elements that make the entirety of the story good. And as I said, people tend to shy away from sexual orientations that are not their own. Sure, I could enjoy playing a game where I depict a homosexual person. Would I entirely enjoy the experience- No. Would I despise it? Of course not.
When we played pac-man did it matter if it was a male-yellow dot, or female yellow dot- or have games simply become so ?complex? that issues like these automatically arise in the creation of an ?avatar? or ?protagonist? for the player to play? I guess it does, because we now have Ms(Mrs.?) Pac-man.
Ultimately this is why I enjoy pen and paper games. The players can choose to be whatever they want to be, in any kind of story they wish to be in. The only gaming taboo?s are those implied socially in our modern society on those they play with. Anyway before I detract further from the original argument, go watch the game over thinker- as he touches on a similar issue in his new episode.
http://gameoverthinker.blogspot.com/