Poll: God I miss Isometric

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Yopaz

Sarcastic overlord
Jun 3, 2009
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Well, I miss isometric for RTS games since there was never really a need to turn the camera. Things just feel a bit off in modern games.
 

Skoldpadda

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Jan 13, 2010
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boag said:
Fallout 2 and Baldurs Gate pretty much fucked themselves over with their endings, how would you go go about making decent sequels to clusterfucks like those, if you arent satisfied with what came from one of them?
Jesus Christ. I want to decapitate you.

How is having the balls to actually end your story instead of leaving the door open to tiresome cash-ins the same as clusterfucked?

The OP didn't even ask for literal sequels to specific games, just more games in the spirit of isometric games like those (and I agree with him).

You may have been having some obscure little joke, of course. Being ironic or something like that. In which case I still want to decapitate you. I just feel like decapitating. In an isometric perspective.
 

Eric the Orange

Gone Gonzo
Apr 29, 2008
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I prefer Isometric because (if the game is made well) you don't have to fight the camera. And you don't have to spend alot of time searching around new rooms with the camera to find things.
 

Sandytimeman

Brain Freeze...yay!
Jan 14, 2011
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Doitpow said:
By all that is holy I miss isometric perspective.

Baldur's Gate, Red Alert 2, Age of Empires 2, Diablo 1 and 2, Fallout 1 and 2. Pretty much 90% of all decent PC gaming experiences used it back in the day. Man isometric perspective rocked.

Why does no one make isometric RPGs anymore? Even on handheld's they're super rare. The iPhone should have at least one decent one.
Why does every RTS need to be able to swing cameras around like crazy? They don't. It's stupid.

So yeah...Anyone with me?
miss isometric?
Want it back?
what were your favorite isometric games?
To get your modern Isometric fix please give Bastion a play through. Its short but worth every penny of your 14 bucks.
 

Netrigan

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Sep 29, 2010
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I never cared for isometric games, as I always seemed to get caught behind some piece of scenery where I had no clue what was happening. Might be kind of cool for RTS or turn-based-combat RPGs, but pretty horrible for any kind of action game, and since I prefer action games...

It's like those side-scrollers where they kept putting objects (like pillars) between you and your character. No, just NO!!!
 

Doitpow

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Mar 18, 2009
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Sandytimeman said:
To get your modern Isometric fix please give Bastion a play through. Its short but worth every penny of your 14 bucks.
You know what, that recommendation is the straw that broke my stubbornness. Everyone has been recommending it, I'm going to get it...now.
 

veloper

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Jan 20, 2009
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Isometic view is surveyable and fast, but a similar camera angle but with a real perspective draw is also good to me.
 

NathLines

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May 23, 2010
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If someone asked me, I'd probably say that I hate isometric games. I've played way too many flash games. But I know that if I get my hands on a game, I'll probably like it even if it's isometric. Basically, I would like it if games weren't isometric if they can avoid it, but I won't say that a game is bad just because of the perspective being isometric.
 

Zantos

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Jan 5, 2011
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There are some games that used it well and some that it annoyed the hell out of me, but on the whole I don't miss it. Not having some camera control is one of my pet hates though, so I may be a little biased.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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I love isometric, and am sad that it's mostly gone. Any strategy game or RPG that goes isometric gets instant points from me.

It's not just nostalgia, either. I grew up with bird's eye and third person games, and I only recently started playing X-COM, which I can agree is amazing.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Skoldpadda said:
You may have been having some obscure little joke, of course. Being ironic or something like that. In which case I still want to decapitate you. I just feel like decapitating. In an isometric perspective.
May I recommend Fallout 2, then?

:p
 

AdmiralCheez

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Nov 9, 2009
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I think one of the big points here is that the isometric view helped a lot of the old RPG's because it was cheaper. The environment was essentially a painting, there were no faces that had to be animated to match speech, and lack of camera control meant that objects didn't need a backside to be drawn.

So, you can add more dialogue options just by typing them. And level design could take a mere few hours instead of months. All of these mean more creative things could be added without the worry of adding to the animation team's workload.

Yes, the isometric view severely limits your camera control and fancy graphics. But one thing it doesn't limit is your imagination!

...That may just be the cheesiest thing I've ever typed.
 

Bostur

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Mar 14, 2011
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I never liked isometric. Turning the map 45 degrees to make it look prettier and harder to use seemed like a step backwards. I prefer either straight top down like in Civilization 1 or Wasteland, or third person 3D with good camera controls like Total War series or Jagged Alliance BIA.

Isometric view was an aesthetic hack to make 2D graphics look 3D'ish, and there was a time when it made sense.
 

boag

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Sep 13, 2010
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Skoldpadda said:
boag said:
Fallout 2 and Baldurs Gate pretty much fucked themselves over with their endings, how would you go go about making decent sequels to clusterfucks like those, if you arent satisfied with what came from one of them?
Jesus Christ. I want to decapitate you.

How is having the balls to actually end your story instead of leaving the door open to tiresome cash-ins the same as clusterfucked?

The OP didn't even ask for literal sequels to specific games, just more games in the spirit of isometric games like those (and I agree with him).

You may have been having some obscure little joke, of course. Being ironic or something like that. In which case I still want to decapitate you. I just feel like decapitating. In an isometric perspective.
In Baldurs Gate you rampage across Dimensions fighting Demons and Demigods and at the end ascend to god hoood while your friends fuck off to nowheresville.

I consider that a clusterfuck ending, an Awesome Clusterfuck ending, but a clusterfuck ending nonetheless, I dont see why you would want to cause physical harm to someone, for having a different opinion than yours. Its a very irrational reaction.
 

Wolfram23

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Mar 23, 2004
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Anyone else really like Nox? Or even play it? Or ever even heard of it?

That was one hilarious and awesome iso RPG.
 

Tayh

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Apr 6, 2009
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endtherapture said:
Have you played Baldur's Gate 2?

It was set a few months after Baldur's Gate 1, in the neighbouring land, with the same player character. It also had appearances by loads of the NPCs in BG1, and continued the story of the Bhaalspawn.

I dont think you have a clue what you're on about if you think BG2 had nothing to do with BG1.
Heh.
I meant Baldur's Gate as in the *actual* Baldur's Gate. You know, the city.
In retrospect, I probably should have specified that...
 

Littaly

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Jun 26, 2008
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I hope this outcry for isometric perspective games doesn't get too loud. Sure it was kind of neat in it's own way, but the reason those games were good had little to nothing to do with the isometric perspective. We don't need developers starting to cash in on our nostalgia by making lackluster lookalikes, if they're gonna cash in on our nostalgia they'd better do it properly! Not just by applying an old graphical style and calling it a day.
 

GlenTheFox

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Feb 2, 2010
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Final Fantasy Tactics was a great one. Tactical games like that just seem to fit better with an isometric view. You could still rotate the camera around too, but it kept that viewpoint.