Geo Da Sponge said:
To be honest, I didn't read your massive ramble about God Hand, because I could see that you had already missed the point when you first started talking. You can get through the story with a minimum of skill. You can even get three 'stars' on all of the combat challenges without anything too amazing. But when it comes to topping the leaderboards, that's where it get's really fun.
Arkham Asylum isn't about intricate, self constructed combos. It isn't about any of the traditional qualities of hand to hand fighting games. It's based on a very simple control scheme for a reason; topping the charts is all about spatial awareness, maneouvering yourself to be in the right place at the right time, always aware of that extra goon who's runoff to pickup a stun baton, getting the most out of every enemy in terms of points.
The very fact that you complain about Batman's 'choreography' shows this better than anything else. The very beauty of the always flowing combat is what makes the game so very rewarding; while 'God Hand' is rewarding due to being brutally difficult, Arkham Asylum achieves this without having to punish the player. This is not a sign of weakness, it is a sign of quality. Anyone can make a game rewarding by making it hard.
Overall, Arkham Asylum is not about singly controlling every jab, block or kick. It is about controlling the fight itself and using a combination of quick thinking, reflexes and experience to get the most out of every fight. It's not deep or complex, and is all the better for it. And if your view of what makes a good fighting game is so narrow that you can't see this, then I truly pity you.
To be honest, I didn't read any of your ramble about Batman, but you clearly seem to know nothing about combat in games, so I will regard everything you say on the subject as trash.
Batman is good because it makes you position yourself according to the goons? WOW dude, I thought I could just be anywhere at any time and it wouldn't matter. Note that Pacman already had this feature in 1982 and or whenever the fuck it came out and that every single video game that came out after it also had it, so your point here (like all others you make is really weak (just like Batman Arkham Asylum is really weak).
If you like the beauty of a constantly flowing combat, rent a martial arts movie.
Oh, and this: "Overall, Arkham Asylum is
not about singly controlling every jab, block or kick. It is about controlling the fight itself and using a combination of quick thinking, reflexes and experience to get the most out of every fight. It's not deep or complex, and is all the better for it. And if your view of what makes a good fighting game is so narrow that you can't see this, then I truly pity you.
What you wrote above is utter bullshit, and you know it. You could be using that sentence for Mario Bros NES and it would still work.
Combination of quick thinking and experience....Quit lying. All you need is a quick combination of mashing the controller mindlessely.
The very fact that you like this scrub Batman game angers me. You're just one of the gullible consumer that will buy and like whatever he's told to. You're always into the flavor of the month, and you probably listen to Lady Gaga as you read this.
You're the reason video game companies can afford to release shitty games and still sell them. They know an ignorant like you will just buy them without being able to figure what the deal is.
Seriously, you're here praising a mindless button masher in front of everyone. You are the one in need for pity.