NB: Guild Wars "Hardcore" player - 50/50 HoM here. Needless to say, I was a fan of the original.
That said, the game was, while I could play it, disappointing. I'm not going to complain about lag, bugs, or lack of optimization, since I know what "beta" means.
That's not to say it's a BAD game by any stretch of the imagination. It just didn't live up to expectations. Other than the names of places, races, and skill callbacks, there's really nothing of Guild Wars in the game.
"But Targren," it's been said, "It's a completely different type of game! ANet is finally making the real MMO they've always wanted to make. How can you expect it to be like Guild Wars?"
"Because, grasshopper," I would reply with patient serenity, "It's Guild Wars 2. It takes place far enough in the future from the last game that the story isn't really tied to it, and if they weren't courting fans of the original, they could have named it anything else."
But, never let it be said that I'm not even handed. So I did put a lot of thought into judging it on its own merits.
As others have mentioned, the tutorial really needs to be buffed up. It takes too long to figure out what's going on, how public events work, etc. I put in 20 hours into the beta and I still am not quite sure how most of the events I played through 5-10 times (in Shaemoor) are actually TRIGGERED. I just sort of hung around in the area and hope'd they'd start. Hopefully, that's something addressed by release.
The vaunted combat system is a little too frantic. Between the fact that any event done right is basically a mass charlie-foxtrot, and the flooding particle effects making it barely possible to follow the action, the nuances like "dodging" don't really have as heavy an effect as they might have intended. Add in a crazy amount of PBAoE (point blank AoE, a.k.a. anti-melee AoE) and characters like the "glass cannon" thief run into a big problem in melee. They've done away with holy trinity roles like "Tanking" but kept the one-shot-kills toward squishies dumb enough to get too close (how do you retreat from combat if the first hit downs you?)
There are some balance issues that bother me. I can see the logic for making fast-travel a money sink, but I really think that having to pay money to rez at a waypoint is a little excessive, considering that you're already going to have to pay to repair your gear, plus you've more than likely got a good hike to get back to where you died. It's also unduly hard on low-level players. 15 copper on top of repair fees is a lot when you're derping around shaemoor fields, and by the time you get out of there, it's nothing at all. So there's really no point to having it there, IMO.
My last big worry is the cash shop. I said from the day that they started selling "Mercenary Heroes" that we'd have to worry about them selling power. I was, alas, not wrong. The standard power-boosting fare of XP buffs, item drop buffs, etc... are available on top of the normal, pointless-but-fun cosmetic stuff. Particularly insulting are the "mystic keys," lifted straight out of TF2, and the fact that you can trade "gems" (the cash shop "tokens") for gold, legitimizing gold-buying as a gameplay mechanic. How badly that works out, I suppose, is going to depend on how much gems cost, both in terms of real cash and in gold, but I don't foresee it ending well.
For a "social" game, the communication system is woefully inadequate. No Zone chat at all, just a "local" channel which seems to just cover some arbitrary radius.
Now, lest I give the impression that I only had complaints, some of the good things:
The game is gorgeous. Full stop. I have no complaints about the aesthetics, at all.
I was afraid I'd hate the new weapon-skill system, but I really enjoyed it. It takes about 50 kills to unlock all 5 weapons for a particular loadout, but I've always liked a little grind. Most of the achievements seem a little pointless, but they're basically just titles renamed. Giving points for them seems a bit too XBL-like and has no real purpose, though. It would be better if you could do something with them.
I like that I get a "completion" status on every load screen. Great for a completionist whore like me.
