Poll: GW2 vs WoW, who will win?

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mireko

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Sep 23, 2010
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USmedik said:
Personally, I think the only game that would really "kill" World of Warcraft would be a Bioware MMO based off the Dragon Age universe. I'd give up a testicle to see that happen.
I would agree if you made that the Forgotten Realms (Baldur's Gate, etc) setting instead of the Dragon Age universe.

Dragon Age has too much Tolkien for me.
 

EmperorSubcutaneous

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SamuraiShinrai said:
As much as I think wow stagnates once you hit 85 and start doing heroics I dont think anything will ever "kill" it. Remember Warhammer? me either. Guild Wars and every MMO's problem is they are so deadset on killing wow and being a wow-type game only better that they ignore things like gameplay and story. So many games make that mistake that they dont try and do anything new and truly creative with their game, all they think about is "Herp Derp, we're not in Azeroth anymore!" I dont want a wow killer, I want something new that isnt wow 2.0.
In that case...Look into GW2. It's nothing like WoW. In fact, it's pretty much different in every way imaginable. Gameplay and story are the biggest focuses.
 
Jun 11, 2008
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SamuraiShinrai said:
As much as I think wow stagnates once you hit 85 and start doing heroics I dont think anything will ever "kill" it. Remember Warhammer? me either. Guild Wars and every MMO's problem is they are so deadset on killing wow and being a wow-type game only better that they ignore things like gameplay and story. So many games make that mistake that they dont try and do anything new and truly creative with their game, all they think about is "Herp Derp, we're not in Azeroth anymore!" I dont want a wow killer, I want something new that isnt wow 2.0.
But Guild Wars 2 isn't really claiming to be a WoW killer as far as I remember just other people say it is.
 

DanielBrown

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Dec 3, 2010
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EmperorSubcutaneous said:
DanielBrown said:
Bleh. Korean games!
No, I don't think GW2 has a chance against WoW. I myself got tired of WoW about a year after BC was released, but I still get lured back a few months at a time.
GW hardly kept me active for a month.
It's not a Korean game. It's being developed by ArenaNet, which is based in Seattle. NCsoft is just the publisher.

Also, GW2 will be extremely different from GW1. It will be set in a persistent world, and most of the content is centered around the dynamic event system, the ridiculously in-depth and creative combat system, and your personal story. You should look into it.
Checked some gameplay a long time ago, and from what I recall it still looks like a Korean game to me, but I might be wrong.
I'll probably look into it more when it's released, but if there's even a hint of wings; I'm outta there. ;P
 

EmperorSubcutaneous

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DanielBrown said:
EmperorSubcutaneous said:
DanielBrown said:
Bleh. Korean games!
No, I don't think GW2 has a chance against WoW. I myself got tired of WoW about a year after BC was released, but I still get lured back a few months at a time.
GW hardly kept me active for a month.
It's not a Korean game. It's being developed by ArenaNet, which is based in Seattle. NCsoft is just the publisher.

Also, GW2 will be extremely different from GW1. It will be set in a persistent world, and most of the content is centered around the dynamic event system, the ridiculously in-depth and creative combat system, and your personal story. You should look into it.
Checked some gameplay a long time ago, and from what I recall it still looks like a Korean game to me, but I might be wrong.
I might look into it more when it's released, but if there's even a hint of wings; I'm outta there. ;P
Definitely no wings, no need to worry about that.
 

Anti Nudist Cupcake

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Mar 23, 2010
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Gxas said:
Anti Nudist Cupcake said:
The grind in wow is only bad (to me) because they don't at least give the grind a significant point, like actual development in story or the environment around you
There wouldn't be any enemies left after the first ten players made their way through a zone if the environment changed. Though, they have added the phasing thing in which helps to see a change, it's still a bit noticeable, but it works.

Also, if you'd bother to read the quest text, you'd see that most of the "go here and kill these" aren't you slaughtering the entire pack of enemies. They NPC actually asks you to whittle their numbers down to keep the playing field even. So, you are impacting story, technically. Each player kills ten Kobolds to weaken their number and now look at Elwynn once Cata hit, there are no more Kobalds there because we eventually killed them all off, its just a fuckton of Orcs attacking.
The pointless grind was a pre-cataclysm problem, cataclysm fixed it with the phasing.
And "technically" impacting a story isn't a very interesting or fun way for a story to develop, players want to see obvious changes that are visually noticeable, not text on a piece of paper that vaguely implies that there is a technical purpose for the grind to make the gameplay work if there are millions of players (come on, THAT'S BORING AS HELL!). And having to wait for an expansion to see any change isn't going to cut it either.

But enough about the grind. Cataclysm fixed it with more varied quests, npc dialog and actions outside of the quest description, phasing, cutscenes, etc.
 

Shining_Pyrelight

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Oct 17, 2010
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The only thing that will beat WoW is Blizzard. Either they alienate their subscribers with too many bad decisions or make a new MMO.

Besides, you don't need a super computer to play it. Theres no way GW2, Rift, or TOR would run on my crappy PC.
 

USmedik

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Jul 8, 2010
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mireko said:
USmedik said:
Personally, I think the only game that would really "kill" World of Warcraft would be a Bioware MMO based off the Dragon Age universe. I'd give up a testicle to see that happen.
I would agree if you made that the Forgotten Realms (Baldur's Gate, etc) setting instead of the Dragon Age universe.

Dragon Age has too much Tolkien for me.
They tried something like that...what was it...Dungeons and Dragons online?

Flopped. Unless you like microtransactions.
 

Woodsey

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Aug 9, 2009
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For the love of my own sanity, do we need to keep explaining this?

WoW is far more likely to eventually kill itself, then have another game directly take it down. Its taken WoW years to get to the subscriptions it has now, and its competitors when it was released were nowhere near as big as it is.

The idea that it needs to kill WoW to be a success is also ludicrous - as someone else said, I assume all other FPS games are failures until they sell more than CoD.

USmedik said:
Personally, I think the only game that would really "kill" World of Warcraft would be a Bioware MMO based off the Dragon Age universe.
As opposed to a BioWare MMO using the far more popular Star Wars IP?
 

Gxas

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Anti Nudist Cupcake said:
players want to see obvious changes that are visually noticeable, not text on a piece of paper that vaguely implies that there is a technical purpose for the grind to make the gameplay work
I must be a small minority here then. Because I think that works just fine. Though, I don't mind reading, whereas most of the world nowadays dislikes it and would rather everything be told to them or shown to them.
 

Anti Nudist Cupcake

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Gxas said:
Anti Nudist Cupcake said:
players want to see obvious changes that are visually noticeable, not text on a piece of paper that vaguely implies that there is a technical purpose for the grind to make the gameplay work
I must be a small minority here then. Because I think that works just fine. Though, I don't mind reading, whereas most of the world nowadays dislikes it and would rather everything be told to them or shown to them.
I think it's great you don't need visuals to be entertained, and even I sometimes enjoy questing even with nothing but the words of the quest-giver put on a pamphlet but this may not appeal to the average teenager or 12-year old...

Live in peace.
 

mireko

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Sep 23, 2010
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USmedik said:
mireko said:
USmedik said:
Personally, I think the only game that would really "kill" World of Warcraft would be a Bioware MMO based off the Dragon Age universe. I'd give up a testicle to see that happen.
I would agree if you made that the Forgotten Realms (Baldur's Gate, etc) setting instead of the Dragon Age universe.

Dragon Age has too much Tolkien for me.
They tried something like that...what was it...Dungeons and Dragons online?

Flopped. Unless you like microtransactions.
Ah. But that was Turbine and a different setting.

BioWare could maybe pull it off, depending on how good they actually are at making MMOs.

[sub]I mean, they'll never do it since they already have something like $300m invested in TOR, but still.[/sub]
 

Otec

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Apr 2, 2010
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For all the people voting that admit they don't know anything about GW2, and are just assuming a ton of stuff, here are some links to some of the really cool innovations that I like about GW2. It is very different from GW1 in many ways.
http://www.guildwars2.com/en/the-game/dynamic-events/dynamic-events-overview/
http://www.guildwars2.com/en/the-game/personal-stories/personal-story-overview/
http://www.guildwars2.com/en/the-game/combat/healing-death/
http://www.arena.net/blog/jon-peters-talks-combat

Edit: Oh, and for those that don't like to read - video of the manifesto pretty much summarizes everything.
http://www.guildwars2.com/en/media/videos/
 

Deadman Walkin

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Jul 17, 2008
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Wow > GW2. Why do I say this? I don't know if the game itself is better, however I have watched at least 5-7 "WoW Killers!" fade off into nothing. I remember everyone declaring Warhammer online, EVE, LotRO, Champions Online, etc etc etc would be the end of WoW. World of Warcraft however has 11-12 million subscribers and a lot of hardcore fans. It will not die that easily.
 

USmedik

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Jul 8, 2010
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Woodsey said:
For the love of my own sanity, do we need to keep explaining this?

WoW is far more likely to eventually kill itself, then have another game directly take it down. Its taken WoW years to get to the subscriptions it has now, and its competitors when it was released were nowhere near as big as it is.

The idea that it needs to kill WoW to be a success is also ludicrous - as someone else said, I assume all other FPS games are failures until they sell more than CoD.

USmedik said:
Personally, I think the only game that would really "kill" World of Warcraft would be a Bioware MMO based off the Dragon Age universe.
As opposed to a BioWare MMO using the far more popular Star Wars IP?
Star Wars = old...stale...nothing new. Its done, over, everyone hated the prequels. There is nothing new in that IP to entice a new generation of gamers.

Dragon Age...new, stylish, and FUN. Star wars is not fun (IMHO). The fact that attempts at a star wars MMO have failed (badly, I might add) adds to that opinion.

DA > SW
 

Anaklusmos

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Jun 1, 2010
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I've been playing World of Warcraft since The Burning Crusade, been hooked on it ever since. I've tried multiple MMOs. Short answer: No. Long Answer: World of Warcraft has a strong and dedicated fan base, Cataclysm has reaffirmed most peoples faith in Blizzard and World of Warcraft, and many subscriptions have been renewed. World of Warcraft is now riding high, with revamped mechanics, revamped levelling, and revamped difficulty. Levelling is no longer a grind, although I guess everything you do in games can be considered a grind, but it doesn't actually feel like one.


I do not understand why people feel the need to hype up games in order to try and discredit World of Warcraft. In reality all you are doing is going to piss off a lot of people by saying a game will 'kill' World of Warcraft. World of Warcraft is going to be around as long as Blizzard want it to, and until Titan World of Warcraft will be the #1 MMO. Yes you may not like Activision, you may not like Blizzard, you may not like World of Warcraft, but if that is the case, please enjoy your World of Warcraft clone in peace, and stop annoying the rest of us who are perfectly happy with World of Warcraft.

This is a rant on people in general who hype up new MMOs, I recently just came from a Thread on another website where someone was talking about how Rift is going to kill World of Warcraft so I'm still kinda annoyed about that.

EDIT: Also, World of Warcraft is strong in storytelling and has a rich lore, both of these are used from the creation of your character. Take Undead for example, you are ressurected, you are told that due to the fact that the Forsaken cannot reproduce they are starting to ressurect their own undead. You are immediataly shown the plight of your race, and you immediately get to start working on helping them out, and through phasing you can actually see your handiwork. You can see how you impact your environment, like an ordinary game, so it's not like 'Oh I killed 100 undead and there is like 100 still over there' it's more like 'AWESOME I just got to jump in a cannon and slaughter 100 undead and now the earth is all covered in small craters and there are no more undead!'
 

Woodsey

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Aug 9, 2009
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USmedik said:
Woodsey said:
For the love of my own sanity, do we need to keep explaining this?

WoW is far more likely to eventually kill itself, then have another game directly take it down. Its taken WoW years to get to the subscriptions it has now, and its competitors when it was released were nowhere near as big as it is.

The idea that it needs to kill WoW to be a success is also ludicrous - as someone else said, I assume all other FPS games are failures until they sell more than CoD.

USmedik said:
Personally, I think the only game that would really "kill" World of Warcraft would be a Bioware MMO based off the Dragon Age universe.
As opposed to a BioWare MMO using the far more popular Star Wars IP?
Star Wars = old...stale...nothing new. Its done, over, everyone hated the prequels. There is nothing new in that IP to entice a new generation of gamers.

Dragon Age...new, stylish, and FUN. Star wars is not fun (IMHO). The fact that attempts at a star wars MMO have failed (badly, I might add) adds to that opinion.

DA > SW
You're letting your personal taste get in the way.

Star Wars is more popular, and this is evident by the sheer number of people who simply choose to ignore the prequels so that they may rave about the original trilogy.

Dragon Age on the other hand, is a riff on old-school RPGs. I'm not one to call it a generic fantasy, but trying to say its new is a tad silly, considering the obvious influences of the likes of Tolkien that have come to define the fantasy genre.

Consider the huge popularity of KotOR, the Jedi Knight and the Battlefield games. People didn't like the prequels for the most part, that doesn't mean shit. Star Wars is massive.

Star Wars Galaxies was even quite successful until a rather disastrous attempt at updating the game's core mechanics - it didn't die because it was Star Wars, it died because, as a game, it fucked up.