Poll: GW2 vs WoW, who will win?

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t00bz

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For the record, I hate WoW with all of my being, but I still think that it has become such a powerhouse that it will be very difficult, if not impossible to beat it.
 

Zarmi

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Haha, of course GW2 won't be a WoW killer. WoW is a glorfied chatroom that manages to do the few things it tries, right. Meaning that it will never be killed.
 

Bad Cluster

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Simple, GW2 will loose, because its made by NCsoft. Look at all their games, they all failed to last, all for the same reason, lack of endgame content and support. They even managed to butcher Tabula Rasa with it.
 

IronCladNinja

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I don't see why people keep bringing this "wow-killer" idea up, Guild Wars 2 will not "kill" WoW. I think it's gonna be a fantastic game, but its not gonna be "stealing" many of WoW's subscribers, they're way too different and all these people who have spent all this money and spent all this time playing WoW aren't suddenly gonna drop it and buy a new MMO. Some of the more casual may go for GW2 and switch, or they may play both.

I don't see WHY people would want to kill off WoW, if GW2 did, then it would be the new MMO "to kill", and they're would be a bit of a stigma associated with it as well. I'd like to see GW2 more popular then then GW1, but maintain its sort of underdog-WoW-alternative appeal.
 

EmperorSubcutaneous

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Bad Cluster said:
Simple, GW2 will loose, because its made by NCsoft. Look at all their games, they all failed to last, all for the same reason, lack of endgame content and support. They even managed to butcher Tabula Rasa with it.
It's not made by NCsoft, it's made by ArenaNet. Like the original GW, which has had quite a respectable level of both success and acclaim. NCsoft is only publishing it, and they're giving ANet pretty much complete freedom over development. They aren't even giving them a deadline.

Also, ANet has repeatedly said that the game will come out "when it's ready." They're going to polish the thing with a toothbrush before they let it out the doors. They've definitely been keeping an eye on the failures of previous MMOs, as evidenced by the fact that they canceled public beta tests planned for 2008 because they realized that most people view betas as demos now.
 

Yoh3333

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I wish for it, but it is not happening. The game as lovely as i think it is, will not be enough... Nothing will! World of Warcraft has the lore to fill the world. The lore is ultimately what drives every action. WoW Have 3 RTS games reaching far back with an amazing backdrop for every action being taken in the game. Not to mention all the years it have exsisted and therefore expanded!

Guildwars is still not lore-based. I didn't like the first ones story at all but i still think the game is a step forward. The MMO genre is not 100% lore driven so if a game can bring enough fun and exciteing innovation then it MIGHT stand a chance. I hope it does.

Fact is that WoWs players won't just convert over to GW2 and therefore it has to live along eachother and if GW2 fails to live up to that task, it will fade away like any other MMO flop....
 

Nova Helix

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They arn't really competition. They are both MMORPG's sure, but one is PPM why the other is free online and the play styles are very different.

WOW will continue to have it's fan base and be a giant, GW2 will keep it's fan base and still be free to play.
 

Wicky_42

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If by 'win' you're talking about which one's player base will increase the most following GW2's release, I'm thinking it's gonna be GW2. If you mean in terms of money made, well, GW2 doesn't even have subscriptions whilst 12million people are pouring cash into WoW every month. You can't really compete with that in a straight-forward fashion, you'd be stupid to try. Just set up shop next to them, offering good, free gameplay and slowly whittle away at their player base.
 

DaJoW

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WoW. The fanbase, the huge amounts of content, the Horde - Alliance conflict, the familiarity of the questing system and the larger number of classes all speak for it. GW2 looks better and the event system could be good - though I think it'll also scare a lot of people away - but I don't think it'll be able to compete. And for people who say it isn't trying to compete with WoW: It doesn't matter what it's trying to do, it will have to anyway. I might play a trial if they have them later but I doubt I'll buy it personally.

Also, the combat sounds a lot like WoW PvP, making me even less interested.
 

EmperorSubcutaneous

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Yoh3333 said:
I wish for it, but it is not happening. The game as lovely as i think it is, will not be enough... Nothing will! World of Warcraft has the lore to fill the world. The lore is ultimately what drives every action. WoW Have 3 RTS games reaching far back with an amazing backdrop for every action being taken in the game. Not to mention all the years it have exsisted and therefore expanded!

Guildwars is still not lore-based. I didn't like the first ones story at all but i still think the game is a step forward. The MMO genre is not 100% lore driven so if a game can bring enough fun and exciteing innovation then it MIGHT stand a chance. I hope it does.

Fact is that WoWs players won't just convert over to GW2 and therefore it has to live along eachother and if GW2 fails to live up to that task, it will fade away like any other MMO flop....
There is a trilogy of Guild Wars novels that have been coming out over the past couple years. They cover the lore of the 250 years between the original GW and GW2.

The game does have some pretty heavy lore, but just like with WoW, you can jump right into GW2 without needing to worry about the first game or the books.

(Incidentally, much of the lore is being developed by Jeff Grubb, one of the creators of AD&D.)
 

EmperorSubcutaneous

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DaJoW said:
And for people who say it isn't trying to compete with WoW: It doesn't matter what it's trying to do, it will have to anyway.
Not any more than an offline game will.

I can see a lot of people buying the game and playing it in their spare time, like they would with an offline game. The lack of subscription fees and grind will remove most of the feeling of obligation that comes with other MMOs.
 

MellowFellow

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Feb 14, 2010
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Why can't WOW, GW2, and TOR all live in harmony? Why must GW2 or TOR dethrone WOW? There's no need to, I can't wait to play TOR, and all I hope for is for TOR to be a good game.

I'm playing WOW right now and am having a good time, because I have a bunch of friends to play it with. WOW won't die so easily.
 

Vhite

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As a WoW player I really wish GW2 would win because it would have to be better than WoW. Sadly, on 99% it wont.
 

Keltrick

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RT-shotgun-support said:
Why don't you go to hell for pitting two different styles of MMO against each other. Both have things to make them great. WoW is always going to be on top of the standard hotkey MMO until its plug is pulled, GW2 is not made to go against WoW it is meant to go along side it. Since it has no subscription people can play both and your foolish need to validate the choice you made in gaming by proving GW to be better.
I have nothing against Guildwars and have an account of the original, though I rarely log on anylonger. I have a WoW account as well, but havent logged on it either in the past month or so. I favor WoW of course, but Im going to point out arguments that a lot of people will shout at you.

Going along WoW is I suppose a valid strategy for a Developer but probably not going to be a sucessful one. Whatever innovations it makes are not going to be radical enough to break it from being classified as a "Fantasy MMORPG" Thats three levels of genre it has to break through, regardless of what it offers. As long as you make a Fantasy MMORPG, it will be compared to the biggest Fantasy MMORPG ever, especially while it is still gaining momentum.

You're very right about the subscription and that may win a lot of people over, and get a few stradling both sides, but lets face it, MMOs don't like to share. They are built around giving a player a continuous stream of content they can be drowning in. Its why they all have grind. Their job as developers is to keep you playing as long as possible, giving you more and more you want to see, experience, and generally have fun messing with. While the price may affect a lot, the investment of TIME will stay the same, and many people will feel more obligated to spend their time in the game they ARE paying for. That may be because they think its a better game they have more fun in, or it may be because they feel they have to legitimize paying that 15 a month to themselves, or they aren't getting their money's worth. Over all, its hard to split your free time between two MMOs and feel you are getting the most out of both. It is DOable I suppose, but not for most people.
 

Yoh3333

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EmperorSubcutaneous said:
Yoh3333 said:
I wish for it, but it is not happening. The game as lovely as i think it is, will not be enough... Nothing will! World of Warcraft has the lore to fill the world. The lore is ultimately what drives every action. WoW Have 3 RTS games reaching far back with an amazing backdrop for every action being taken in the game. Not to mention all the years it have exsisted and therefore expanded!

Guildwars is still not lore-based. I didn't like the first ones story at all but i still think the game is a step forward. The MMO genre is not 100% lore driven so if a game can bring enough fun and exciteing innovation then it MIGHT stand a chance. I hope it does.

Fact is that WoWs players won't just convert over to GW2 and therefore it has to live along eachother and if GW2 fails to live up to that task, it will fade away like any other MMO flop....
There is a trilogy of Guild Wars novels that have been coming out over the past couple years. They cover the lore of the 250 years between the original GW and GW2.

The game does have some pretty heavy lore, but just like with WoW, you can jump right into GW2 without needing to worry about the first game or the books.
i never ever heard of the book in my country :eek: (Denmark)
There is a difference between games and books as a media.
Books are great for lore. It's easy, litterary and people love them
Games on the other hand is more personal. I loved the campaign about Arthas going insane and ultimately take the frostmourne along with the death of his friend.

I would prefer the game over the book imo. WoW also have a heck load of books...
(That is all my opinion, and im not an avid reader by any means...)
 

MetallicaRulez0

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MMO players are social creatures. They go where their friends go. Right now, everyone plays WoW. That means that for the time-being, any game that wants a crack at WoW's players has to be INCREDIBLE to pull enough of the playerbase away that the remaining WoW players go "Hey, all my friends are playing 'X MMO', maybe I should go play that too.". That won't happen with Guild Wars 2, I can guarantee that.
 

Ladette

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Feb 4, 2011
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Why must it always be WoW vs. MMO of the Week? WoW isn't going to just up and die.
 

EmperorSubcutaneous

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Dec 22, 2010
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Keltrick said:
RT-shotgun-support said:
Why don't you go to hell for pitting two different styles of MMO against each other. Both have things to make them great. WoW is always going to be on top of the standard hotkey MMO until its plug is pulled, GW2 is not made to go against WoW it is meant to go along side it. Since it has no subscription people can play both and your foolish need to validate the choice you made in gaming by proving GW to be better.
I have nothing against Guildwars and have an account of the original, though I rarely log on anylonger. I have a WoW account as well, but havent logged on it either in the past month or so. I favor WoW of course, but Im going to point out arguments that a lot of people will shout at you.

Going along WoW is I suppose a valid strategy for a Developer but probably not going to be a sucessful one. Whatever innovations it makes are not going to be radical enough to break it from being classified as a "Fantasy MMORPG" Thats three levels of genre it has to break through, regardless of what it offers. As long as you make a Fantasy MMORPG, it will be compared to the biggest Fantasy MMORPG ever, especially while it is still gaining momentum.

You're very right about the subscription and that may win a lot of people over, and get a few stradling both sides, but lets face it, MMOs don't like to share. They are built around giving a player a continuous stream of content they can be drowning in. Its why they all have grind. Their job as developers is to keep you playing as long as possible, giving you more and more you want to see, experience, and generally have fun messing with. While the price may affect a lot, the investment of TIME will stay the same, and many people will feel more obligated to spend their time in the game they ARE paying for. That may be because they think its a better game they have more fun in, or it may be because they feel they have to legitimize paying that 15 a month to themselves, or they aren't getting their money's worth. Over all, its hard to split your free time between two MMOs and feel you are getting the most out of both. It is DOable I suppose, but not for most people.
Except much of the reason for the grind in MMOs is the subscription fee. They want to keep people playing as long as possible so that they can get as much money out of them as they can. This is why most of them are skinner boxes at the core.

GW2 is not being driven by the same desire. This is why they're doing their best to remove the idea of grind from the game, as they've said repeatedly in interviews. You don't need to spend all your time grinding because the amount of time it takes to level doesn't increase the higher you get like it does in other MMOs, it plateaus. You don't even need to level up, you can have a higher level friend sidekick you to their level for some events.

All in all they want it to be a game you play for fun, when you feel like it, not out of obligation and a desire to get your money's worth.
 

Mikazuki

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If there will ever be a Mass Effect MMO, I will personally buy 12.000.001 accounts for it so it can be bigger then WoW.