It's not made by NCsoft, it's made by ArenaNet. Like the original GW, which has had quite a respectable level of both success and acclaim. NCsoft is only publishing it, and they're giving ANet pretty much complete freedom over development. They aren't even giving them a deadline.Bad Cluster said:Simple, GW2 will loose, because its made by NCsoft. Look at all their games, they all failed to last, all for the same reason, lack of endgame content and support. They even managed to butcher Tabula Rasa with it.
There is a trilogy of Guild Wars novels that have been coming out over the past couple years. They cover the lore of the 250 years between the original GW and GW2.Yoh3333 said:I wish for it, but it is not happening. The game as lovely as i think it is, will not be enough... Nothing will! World of Warcraft has the lore to fill the world. The lore is ultimately what drives every action. WoW Have 3 RTS games reaching far back with an amazing backdrop for every action being taken in the game. Not to mention all the years it have exsisted and therefore expanded!
Guildwars is still not lore-based. I didn't like the first ones story at all but i still think the game is a step forward. The MMO genre is not 100% lore driven so if a game can bring enough fun and exciteing innovation then it MIGHT stand a chance. I hope it does.
Fact is that WoWs players won't just convert over to GW2 and therefore it has to live along eachother and if GW2 fails to live up to that task, it will fade away like any other MMO flop....
Not any more than an offline game will.DaJoW said:And for people who say it isn't trying to compete with WoW: It doesn't matter what it's trying to do, it will have to anyway.
I have nothing against Guildwars and have an account of the original, though I rarely log on anylonger. I have a WoW account as well, but havent logged on it either in the past month or so. I favor WoW of course, but Im going to point out arguments that a lot of people will shout at you.RT-shotgun-support said:Why don't you go to hell for pitting two different styles of MMO against each other. Both have things to make them great. WoW is always going to be on top of the standard hotkey MMO until its plug is pulled, GW2 is not made to go against WoW it is meant to go along side it. Since it has no subscription people can play both and your foolish need to validate the choice you made in gaming by proving GW to be better.
i never ever heard of the book in my countryEmperorSubcutaneous said:There is a trilogy of Guild Wars novels that have been coming out over the past couple years. They cover the lore of the 250 years between the original GW and GW2.Yoh3333 said:I wish for it, but it is not happening. The game as lovely as i think it is, will not be enough... Nothing will! World of Warcraft has the lore to fill the world. The lore is ultimately what drives every action. WoW Have 3 RTS games reaching far back with an amazing backdrop for every action being taken in the game. Not to mention all the years it have exsisted and therefore expanded!
Guildwars is still not lore-based. I didn't like the first ones story at all but i still think the game is a step forward. The MMO genre is not 100% lore driven so if a game can bring enough fun and exciteing innovation then it MIGHT stand a chance. I hope it does.
Fact is that WoWs players won't just convert over to GW2 and therefore it has to live along eachother and if GW2 fails to live up to that task, it will fade away like any other MMO flop....
The game does have some pretty heavy lore, but just like with WoW, you can jump right into GW2 without needing to worry about the first game or the books.
Except much of the reason for the grind in MMOs is the subscription fee. They want to keep people playing as long as possible so that they can get as much money out of them as they can. This is why most of them are skinner boxes at the core.Keltrick said:I have nothing against Guildwars and have an account of the original, though I rarely log on anylonger. I have a WoW account as well, but havent logged on it either in the past month or so. I favor WoW of course, but Im going to point out arguments that a lot of people will shout at you.RT-shotgun-support said:Why don't you go to hell for pitting two different styles of MMO against each other. Both have things to make them great. WoW is always going to be on top of the standard hotkey MMO until its plug is pulled, GW2 is not made to go against WoW it is meant to go along side it. Since it has no subscription people can play both and your foolish need to validate the choice you made in gaming by proving GW to be better.
Going along WoW is I suppose a valid strategy for a Developer but probably not going to be a sucessful one. Whatever innovations it makes are not going to be radical enough to break it from being classified as a "Fantasy MMORPG" Thats three levels of genre it has to break through, regardless of what it offers. As long as you make a Fantasy MMORPG, it will be compared to the biggest Fantasy MMORPG ever, especially while it is still gaining momentum.
You're very right about the subscription and that may win a lot of people over, and get a few stradling both sides, but lets face it, MMOs don't like to share. They are built around giving a player a continuous stream of content they can be drowning in. Its why they all have grind. Their job as developers is to keep you playing as long as possible, giving you more and more you want to see, experience, and generally have fun messing with. While the price may affect a lot, the investment of TIME will stay the same, and many people will feel more obligated to spend their time in the game they ARE paying for. That may be because they think its a better game they have more fun in, or it may be because they feel they have to legitimize paying that 15 a month to themselves, or they aren't getting their money's worth. Over all, its hard to split your free time between two MMOs and feel you are getting the most out of both. It is DOable I suppose, but not for most people.