That was kind of my point. GW and GW2's success is determined by units sold, not by subscribers. Because there are no subscribers. Their model revolves around people enjoying the game for as long as they want to, then buying expansions and playing them for as long as they want. People are actually expected to leave the game when they get bored of it, because ArenaNet isn't earning most of their money through subscription fees. Their goal is to make the game enjoyable enough that people will buy the expansions. It's like an offline game in that way.DracoSuave said:And yet Guild Wars didn't -dent- WoW. A lot of people who bought it, never played it again. Current players are considerably less, less than a million.
Consider that that's 6 million total paid accounts made vs over 12 million current subscribers which doesn't account for total paid accounts.
That number is meaningless in a discussion of whether GW2 will be a 'wow-killer'. Nor is that even an appropriate term? GW1 wasn't even a WoW-tickler.
By the way, where did you get your numbers that considerably less than a million people play GW1?
Anyway, this is what I and others have been trying to say. WoW and GW2 aren't even in competition, because people can easily play both games. That was how GW1 and 2 were designed.