Half Life 2 was beloved because it was a forerunner of its kind, in both realistic in-game physics, and story telling through characters and setting. The Source Engine was (at least one of) the first games with realistic physics, which now-a-days are par for the course. It also had the best graphics of its time, and a person's computer could be given a rough scale by how well it ran. (Like Crysis on full settings is for modern computers) With this, and amazing voice acting, the cast of HL2 were the most realistic gamers had ever seen.
I personally loved HL2 for the haunting settings such as the enslaved City 17 with its Gestapo like police force of Civil Protection and Overwatch. Ravenholm, a former safe haven turned hell. And who could forget the infinitesimally tall Citadel filled with armies, prisoners, and secrets.
A lot of threads on this forum have compared Half Life 2 with Bioshock, and in this thread, I have seen Mass Effect. Honestly, I think its amazing that HL2 can even hold a candle to games like those, that was released years later with all the knowledge and technological capabilities gained.
What I think distinguished HL2 was that it got into my mind while I played it, and allowed me to really experience the game a bit more in-person rather than just be an observer.
I personally loved HL2 for the haunting settings such as the enslaved City 17 with its Gestapo like police force of Civil Protection and Overwatch. Ravenholm, a former safe haven turned hell. And who could forget the infinitesimally tall Citadel filled with armies, prisoners, and secrets.
A lot of threads on this forum have compared Half Life 2 with Bioshock, and in this thread, I have seen Mass Effect. Honestly, I think its amazing that HL2 can even hold a candle to games like those, that was released years later with all the knowledge and technological capabilities gained.
What I think distinguished HL2 was that it got into my mind while I played it, and allowed me to really experience the game a bit more in-person rather than just be an observer.