Hazy said:
Solid game, but really repetitive level design. Toward the 3/4th mark, I could hardly stand the sight of corridor after corridor.
I should also note that the customization/additions of the PC version made the overall experience with Halo: CE much more enjoyable my second time through. And, yeah, the online is still really fun.
To be fair, this description could be applied to
any first person shooter of the same era save Battlefield 1943. And, even then, Halo featured more than its share of open design and set piece battles that did
not include a corridor in the most literal sense.
To be honest, having played everything except Halo Wars (and that was mostly because I have never played an RTS on a console that I enjoyed), I'd have to say that Reach is probably the best of the lot. Of course, it is
still just a Halo game, with all that entails but I'd agree with a statement made in (I believe) the Escapist's Review: that Reach is really a "Best of Halo Moments" montage. Only time will tell if I find its various offerings as entertaining as ODST.
I still could not care less for the adversarial multiplayer component, but I suppose I'll give it a try since I've already finished the single player campaign and a multiplayer legendary run, just to wring a few more hours out of the package, but like each Halo game that came before the affair is likely to be brief.
And, to put it in better context:
Halo CE - The first console FPS that convinced me the genre could be done properly on a console. Sure, I
still favor the PC if I have a choice in the matter, but often these days if I want to play with friends, I have to play on a console. The story was engaging, the action suitably frantic and better still I could play the game though with friends. I still miss the indestructible warthog from CE and to this day endeavor to maneuver warthogs through places no vehicle was ever meant to go. The highlight of this quest occurred in CE and has never been bested, when a friend and I managed to get a warthog onto the
map in the very bowels of the Silent Cartographer level
Halo 2 - My least favorite entry in the series. The action seemed more or less identical to that from CE, yet the minor tweaks along the way seemed to sap much of the joy from the game. The game's legendary difficulty was no longer an entertaining challenge but a frustrating exercise that I never bothered to complete. After a brief attempt at a co-op campaign, the game gathered dust for months until I finally found the will to slog though to the end only to find the whole thing ends on a cliffhanger ending.
Halo 3 - Most of my complaints with Halo 2 were resolved. The game one again seemed well tuned, but again it was just more of the same. The story was resolved in a satisfactory fashion, even if somewhere along the way it seemed to jump the shark. Still, I played little more than the campaign and a few co-op sessions before I called it quits. The only notable thing about this game was it was the first time I tried playing a Halo game online. It did not hold my attention.
Halo 3 ODST - Probably the strongest narrative effort from the franchise, and the campaign actually felt notably different thanks to the alternating perspectives. The complaint I would lodge against the campaign is simply that many of the challenges seemed utterly imbalanced for the slower, less lethal and significantly more fragile ODST troops. While I liked the cooperative campaign (though, I enjoyed the single player campaign more), the real value for me was in the firefight element which I enjoyed more than similar offerings in other games (Nazi Zombies, Hoard Mode, etc). After playing off and on, I managed to get par on most of the maps save the most annoying (crater for example).