Poll: Halo Wars, and the Console RTS phenomenon

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Steel Ronin

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joystickjunki3 said:
Steel Ronin said:
It's impossible RTSes are made for PCs console RTSes suck ass.
You know what doesn't suck ass, though? Grammar and proper punctuation.

OT: Console RTSs can totally work. I thought that Halo Wars was a step in the right direction, and Endwar had some highlights. They're both much better than Starcraft 64.
Up yours ***** I for a matter of fact am Turkish and living in Bulgaria and I don't know your suck ass language that much OK.Also I've never heard of Starcraft 64.
 

joystickjunki3

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Steel Ronin said:
joystickjunki3 said:
Steel Ronin said:
It's impossible RTSes are made for PCs console RTSes suck ass.
You know what doesn't suck ass, though? Grammar and proper punctuation.

OT: Console RTSs can totally work. I thought that Halo Wars was a step in the right direction, and Endwar had some highlights. They're both much better than Starcraft 64.
Up yours ***** I for a matter of fact am Turkish and living in Bulgaria and I don't know your suck ass language that much OK.Also I've never heard of Starcraft 64.
Oh really? No shit? That's cool.

As this is an English-speaking forum it would only stand to reason that someone who chooses to post here would learn the basics of the language and then at least try to implement them. And then maybe not be all bitchy when someone calls them out on their ineptitude.

All I was asking for was maybe a couple periods or commas. If I went onto a Turkish/Bulgarian server or forum and posted in barely comprehendable "sentences," then I would fully expect someone to call me out.

Back to Starcraft 64, it was on the N64 and it was the console port of Starcraft. It sucked because of horrible controls and iffy multiplayer.
 

jamesworkshop

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I think for console RTS to work they need to redfine what RTS means, porting the same gameplay systems to the controller isn't going to work they need to make one from the ground up
 

L33tsauce_Marty

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Anton P. Nym said:
Proteus214 said:
The next console generation will have mouse/keyboard peripherals.

Problem solved.
Because it's so easy to use a mouse while sitting on a couch in front of your TV. Sheesh.

-- Steve
Get a wireless mouse & keyboard
 

TaborMallory

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May 4, 2008
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RTS? On the console? Done right?
You're shitting me.

Console RTS games are a disgrace; not (entirely) at the fault of the atrocious controls, but rather at the lack of skill and depth, with Halo Wars being the worst offender.
 

Anton P. Nym

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L33tsauce_Marty said:
Anton P. Nym said:
Proteus214 said:
The next console generation will have mouse/keyboard peripherals.

Problem solved.
Because it's so easy to use a mouse while sitting on a couch in front of your TV. Sheesh.

-- Steve
Get a wireless mouse & keyboard
...and where do you put the mouse? In your lap? On the floor and push it around with your foot? Sell a game-themed delux-o-tv-tray accessory for $49.99? Or maybe you put a trackpad on your wireless keyboard?... because those work so well in PC gaming.

Think it through, people. Console controllers are shaped as they are for a reason.

-- Steve
 

Snotnarok

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I used to play Command and Conquer 1 and Red Alert Retaliation for PSOne, I wouldn't any more because I'm more into mouse controls etc but you can't base your opinion on everyone else. But I can say I know what it's like to like a universally hated control scheme.

The thing that really confuses me is you CAN hook up a mouse and keyboard to your PS3, 360, PS2, heck Red Faction 2 even SUPPORTS Mouse and keyboard play, so why didn't they do that for the RTS games? I'm guessing it's so you pull out your wallet for other things. And yet "other things" isn't even a mouse and keyboard, the best they've put out is a ..keypad for PS3 and 360. Well whatever it's weird .
 

elitecrewer

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In the simplest terms, I find console RTS games to be an utter monstrosity, and it's something I feel passionately about. I would say more, but I'll end up posting a 10 page rant before I know it...
 

Icingdeath

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Aug 21, 2009
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I've never played a true RTS before now,(the closest I've gotten is the turn based Fire Emblem games) but I personally liked Halo Wars. The console controls work pretty well if what I'm told about PC controls is true. For example, clicking on a minimap sounds like a good idea but in Halo Wars you can scroll really fast over the map by holding down the right trigger so I think that compensates.
 

Inco

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Sep 12, 2008
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GamesB2 said:
Inconsistancies Arise said:
oliveira8 said:
It works for more simplistic games like the C&C games where you can win a map with only mass production of conscripts. Not saying C&C series is crap, but that was really it.
Or when you capture an enemies barracks inside their base and then start massing conscripts while your attack force distracts the defenses. Its a nice 'adding insult to injury' strategy. :D.

I dunno, it really is based on what the persons preference of RTS is to be honest.
As Halo Wars was good for what it did, but didn't have the staying power for me to likes of starcraft and Warcraft 3. The reasons why are because is missions were not challenging enough (even on the highest difficulty) and were infrequent. The online play got irritating as it was basically a gamble at how you started off. With many strategies that could wipe you out quickly with little resistance.
Halo wars not challenging? You must be alot better than me >.>
It is coming from someone who has beaten all the starcraft campaigns many times without the use of external aids (aka cheats) The game didn't have a difficulty modifier, so basically enough if you got to a level that you could not beat, you just had to get better, cause there was no way to make it easier. 'Eye of the storm' and 'Omega' chapters (last of the main game and expansion respectively) are levels that are brutally difficult that could put alot of players off the game themselves.

Halo Wars gameplay was made to be slower paced to compensate for using the controller, which then in all, killed the overall difficultly. As it was the fast pace of RTS's that made the game more difficult on higher levels (think C&C Generals, on the lowest level its easy and a snail like pace, but on the hardest one it is intense, fast paced and significantly harder.)

The additions of the skulls can make the game even more harder, but are not actually part of the main game and so don't really count in my eyes.
 

Amnestic

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Aug 22, 2008
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Anton P. Nym said:
L33tsauce_Marty said:
Anton P. Nym said:
Proteus214 said:
The next console generation will have mouse/keyboard peripherals.

Problem solved.
Because it's so easy to use a mouse while sitting on a couch in front of your TV. Sheesh.

-- Steve
Get a wireless mouse & keyboard
...and where do you put the mouse? In your lap? On the floor and push it around with your foot? Sell a game-themed delux-o-tv-tray accessory for $49.99? Or maybe you put a trackpad on your wireless keyboard?... because those work so well in PC gaming.

Think it through, people. Console controllers are shaped as they are for a reason.

-- Steve
On the arm of your sofa. That's where mine is right now. I've got a temporary setup with my computer desk plonked in front of the sofa and my mouse (Logitech MX518) works absolutely fine where it is. Quite comfy too. Drop the keyboard from my desk into my lap and jobs a good 'un.

To a more general point, EndWar sucked terribly for me and the voice recognition program was constantly mistaking my commands. Be it through a design fault or my own accent: If a game is based around something like that and it then doesn't work, it's not 'good design'.

As for Halo Wars, it played like Fisher Price's My First RTS. Even Dawn of War 2 campaign which had a grand total of four units maximum (barring one or two missions like the final storyline one where you got up to seven) felt more complex and fast paced than Halo Wars did. Honestly? It was a little bit patronising I thought.
 

Irishhoodlum

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Jun 21, 2009
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Endwar was about the best console RTS in my opinion, but really when you compare console RTS games like Halo Wars to PC ones like Company of Heroes and Age of Empires... You're gonna lose. Why? Because the Console controllers have maybe a dozen buttons, and joysticks that can be very hard to maneuver. And RTS games are all about being able to control many units at the same time. If it's difficult to do just that then you have some problems.

PCs are better because the mouse cursor will go almost exactly where you need it within a second, and you have so many hotkeys you can have simaltanious control over many units without spending too much time just switching between them. On consoles it's a pain just to move units, and when your mechanics are wrong your gameplay probably is too. Since Endwar had a different system for controlling units it was able to rise above other consoles RTS games.

To be honest I didn't even like Halo Wars all that much.
 

Zacharine

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Shadowfaze said:
my favourite rts on console is Dune for the ps1. i dont know why it works, but i find it more accesible than most pc rts games
I hate to break it to you, but Dune 1 (from 1992) was not an RTS, it was an adventure game. You are talking of some other Dune game.

EDIT: My guess is you are talking of Dune 2000 from 1998. An overall failed RTS game, as winning strategy always consisted of ramming as much troops of your single best type down you (extremely stupid) enemies throat as fast as possible, in repeating waves, until all their defenses and manufacturing plants were gone. The enemy, without fail, always attacked you in the straightest path (that the poor path-finding algorithms designated as straight without rhyme or reason) and if you main (and only) defenses were along that path, the enemy would continue throwing trickles of troops against your fortifications without a hope of victory.

On topic, I think RTS games can be made for the consoles in the future. But not yet, the controllers and control schemes are too restricted for the multiplicity that current(and older) generation RTSs require in order to be played efficiently or even well.

What current consoles lack is the ability to create control groups for troops, to have keybindings for unit special abilities and most tend to have problems with cursor accuracy as well. Oh, and no ability to use a mini-map to quickly zoom accross the map.

All of which are required to execute even a semi-complex tactic in an orderly but quick manner or to execute any tactics beyond 'move there, kill anything you meet' for large troop concentrations.

Someone needs to either redesign RTS-genre or the console controllers for this to happen. I'm not saying it's impossible, but we've yet to see it and little being done (at least, visibly to the general public) to correct these problems with console-RTS marriage.
 

bob-2000

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Jun 28, 2009
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I don't think that it's possible, in an RTS the ability to skim over parts of the screen quickly is extremely important.
 

Godavari

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Aug 6, 2009
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Halo Wars was a bad buy...
I got the collector's edition, and basically payed for new H3 maps and an over-hyped piece of crap swan song game. I never completed the campaign past the super scarab level, and didn't play online more than 3 times. Part of the reason I hated it was because I genuinely suck huge throbbing baboon cock at RTS's. But the storyline also sucked, the graphics were too cartoony, and I cou;d never get a feel for the controls. Frankly, Halo Wars did a horrible job at introducing me to the cenre and I think I'll stay away from RTS for some time.
 

MetallicaRulez0

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Aug 27, 2008
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I think it's possible to make a good console RTS, and Halo Wars came fairly close, but in the end failed in a way no one really expected. Because of how simplistic the controls have to be, Halo Wars as a whole is a VERY basic RTS. You could equate it to a giant game of Rock Paper Scissors, with flashy graphics to add entertainment value. Halo Wars was about as deep as a kiddie pool, compared to the Olympic swimming pool that most RTS games resemble (Warcraft, Starcraft etc.).