Shadowfaze said:
my favourite rts on console is Dune for the ps1. i dont know why it works, but i find it more accesible than most pc rts games
I hate to break it to you, but Dune 1 (from 1992) was not an RTS, it was an adventure game. You are talking of some other Dune game.
EDIT: My guess is you are talking of Dune 2000 from 1998. An overall failed RTS game, as winning strategy always consisted of ramming as much troops of your single best type down you (extremely stupid) enemies throat as fast as possible, in repeating waves, until all their defenses and manufacturing plants were gone. The enemy, without fail, always attacked you in the straightest path (that the poor path-finding algorithms designated as straight without rhyme or reason) and if you main (and only) defenses were along that path, the enemy would continue throwing trickles of troops against your fortifications without a hope of victory.
On topic, I think RTS games can be made for the consoles in the future. But not yet, the controllers and control schemes are too restricted for the multiplicity that current(and older) generation RTSs require in order to be played efficiently or even well.
What current consoles lack is the ability to create control groups for troops, to have keybindings for unit special abilities and most tend to have problems with cursor accuracy as well. Oh, and no ability to use a mini-map to quickly zoom accross the map.
All of which are required to execute even a semi-complex tactic in an orderly but quick manner or to execute any tactics beyond 'move there, kill anything you meet' for large troop concentrations.
Someone needs to either redesign RTS-genre or the console controllers for this to happen. I'm not saying it's impossible, but we've yet to see it and little being done (at least, visibly to the general public) to correct these problems with console-RTS marriage.