Poll: Have the last 6-7 years really been that good for video games?

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Atmos Duality

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Vault101 said:
yeah I agree..I didnt mean to go on an anti-multiplayer rant, its just I was saying they have this stupid Idea that its better by virtue of the fact its multiplayer...well thats what they say but in realtiy you can seriosuly imagine somone at EA telling Bioware "we need multiplayer in this thing..ALL games have multiplayer, the kids love multiplayer..online is the future cuz you know ONLINE...hop to it!" you know it wasnt there because the game needed it
After watching my buddy play through ME3 back in May, that's what I've thought every time I look at ME3, or even see a topic about it.

That EA shoehorned multiplayer into the game, and didn't bother scheduling nearly as much time for ironing out the conclusion to their trilogy.

Just my personal interpretation of events.

which is BS...I thourly enjoyed Borderlands 2 on my won even though its designed to be played with others
Heh. I kept having my friends jump into my games at random. I literally didn't get to shoot even one target before my friend joined the first time (I didn't notice it created an online session by default).

Online integration ladies and gentlemen.
 

StupidNincompoop

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The Comfy Chair said:
Depends really. On PC it's improved dramatically. Games like Guild wars 2 and Witcher 2 are fantastic AAA games, the indie gaming scene is booming, and crowdfunding has really changed how we can get the games we want made created. It's a perfect time to be playing PC games and the future is so bright it's blinding. Hell, PC gaming may even be completely divorced from microsoft in the next few years depending on what happens with steam/linux, that's an exciting prospect having an operating system pushing PC gaming as opposed to sneakily pull it back whenever possible.

Console has nosedived horribly. Bloated marketing budgets, scared investors, low returns from retail, a horrible shift to 'dudebro shooter or nothing' in terms of sales and therefore investor confidence. All of that and more has crippled consoles, sending many talented developers into bankruptcy. It's in a bad way and i don't have the confidence console gaming can survive another generation like this. Put it this way, those AAA games on PC above did very well, made healthy profits and the staff are now working hard on new projects and/or expansions. On console, they'd have been fired if the game didn't sell 10m copies because the marketing team decided to spend far too much and the investors didn't see enough 0's on the profit sheet. It's not right that devs can expect to be made redundant post launch on a console game. It's not a 'sign of the times', it's a sign of the diseased console industry that is quickly becoming terminal.

Mobile is starting to find its feet and i think we'll see some real gems in the coming years. It's still in it's infancy though and at the moment it's still struggling to be more than a collection of quick 'casual' games and HD versions of PS2 games.

Overall, i think on average it's been about the same. Back in 2005 console games excited me. Current gen consoles started going down the crapper, then PC gaming started exciting me. So for me personally i just seeked the greener fields :)
I think you pretty much covered it with that post. Console gaming really has become almost pointless whereas PC gaming improved greatly and is now even a little better than gaming on the consoles a few years ago, at least from a development point of view.

Owyn_Merrilin said:
Wait wait wait... racing games don't model damage anymore? Talk about losing a feature, I remember that being a prominent part of Nascar '98 on the PS1. It did do the whole "press X to reset" thing, but only if you turned the damage modeling down. If you had it on full, your car could get really screwed up, maybe even screwed up enough to be unable to finish the race (can't remember for sure on that last part.) Whether it could be completely destroyed or not, though, the damage had effects on the handling of the car, doing things like slowing it down or making it list to one side. In 1998, on the PS1. For that matter, I remember this formula one racing game for the game.com[footnote]If you're too young to remember that, it was a handheld with a monochrome screen, basic PDA functions, and the gimmick of a built in text only dial up internet browser. You had to plug it into a wall to use it, but it worked. If you're too young to know what a PDA is, it's the little handheld devices business people used to keep track of contacts, their calendar, and later on, e-mail in the days before smartphones. In fact, Blackberry started out as a manufacturer of PDAs that could receive E-mail, with the whole phone thing being added on later, of all things, that had damage modeling. Obviously it wasn't as visually impressive as what the Nascar games had, but I remember if your car got damaged enough, the wheel popped off.
Pretty much. I've hardly seen any racing games using damage lately, and i know for a fact there were vehicles that could be damaged in gaming starting from at least the late 90's. I remember playing both destruction derby AND a formula one game, both of which had some excellent damage models for that era.

And what happened to need for speed? i might be confusing it with another racing series, but i think that one of the earlier games had some really good damage features, and a mode where you actually had to crash into as many things as possible in order to gain points.. now the latest game has barely any damage at all?

And the indie racing games don't seem to be doing any better, either. I've now been using steam greenlight and have been voting up some games. And out of about 450 games that i've voted on (out of like 800+, i'm still voting), i'd say that at least 50 of those were racing games, all of them featured very basic or no damageable vehicles whatsoever, without any other unique features that made them interesting.



...As for multiplayer becoming more common, i believe that's another reason that games appear to be going downhill, because the developers seem to just throw in a barely working multiplayer feature and expect the game to instantly become better, without any extra work. At least that's how it seems with some games today.





dessertmonkeyjk said:
I don't know about you but when I look at these, I scratch my head in confusion

[Videos and stuff and things]
I think i might not have explained my point too well in the OP.

Yes, technology has advanced and we now have much better graphics, sound and other features than we did a few years ago. But my point was that games just don't seem to be made as well as they were a few years ago, the new technology doesn't always seem to be used to its full potential.

As an example, the last video you posted, showing off vehicle damage.
It does look really good, and i'd actually like to see it being used in a game.

But we haven't. Or, it has been used, but not implemented well.

Simply, no games are using it. Dead island, your vehicle took a little bit of scripted damage, but it never went beyond just smashed windows or a smoking engine, and your vehicle never actually exploded. It felt unfinished.

In the latest need for speed game, the crashing seems to be very tempromental, and doesn't always seem to work. You can crash into another car at like 100+ MPH and sometimes it will only slightly dint your car. And when you do really crash, the game tries to use some special effects and slows down the game, trying to make it seem dramatic, but it also slows down the gameplay and just doesn't really look too good.

Another thing that i'd have really liked to have seen being used more often is the euphoria engine that was used in GTA IV. I remember seeing the euphoria engine in action and it looked really good, but some of the features were just never really used in GTA IV.

Furthermore, i'm also a little dissapointed that it seems as though some technology just hasn't been worked on enough yet. I remember seeing these two videos in 2007 and being amazed at how great they looked. But here we are 5-6 years later and we still barely see anything like it.
and

War Rock, which i mentioned in the first post, had some great ragdoll physics. This was a game made in 2004 in korea. The ragdolls occasionally got stuck in objects, but that happens even today. Sure, they might not have been too realistic, but the game still made it great to watch somebody (even yourself) get shot, then fall down a big flight of stairs, dropping blood everywhere as it went down.

Now, the CoD series is extremely popular, and yet it looks as though they hardly use ragdoll physics at all, and no blood either.

Speaking of blood, overgrowth, an indie game made by THREE PEOPLE has probably the best blood effects i've seen in a game, and yet there's other games that are still using very basic blood effects.

(They've been updated since then and are now even better, too)

So it's not just that i'm dissapointed with the way that games seem to be designed worse today, but also with the way that the newer technology (at least the things we know work in an actual game) doesn't seem to be taken advantage of either.
 

dessertmonkeyjk

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StupidNincompoop said:
dessertmonkeyjk said:
I don't know about you but when I look at these, I scratch my head in confusion

[Videos and stuff and things]
Yes, technology has advanced and we now have much better graphics, sound and other features than we did a few years ago. But my point was that games just don't seem to be made as well as they were a few years ago, the new technology doesn't always seem to be used to its full potential.
That was what I was actually pointing out here. You got all these technologies and yet hardly any of them are pushed further then what they are now. It could be just the demand of one thing draining the budget of everything else or the tools just aren't that convenient to use.

Both claims are silly though. If you were going to push the boundaries elsewhere then wouldn't you put more of your budget there? I understand getting the foundation laid out and all but working with the budget you have means you'd need to be ready to sacrifice some things beforehand. As for convenience, either the developer need to cope with that or there needs to be more people giving feedback on it. Or maybe just help them out if possible.
 

floppylobster

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The Comfy Chair said:
Console has nosedived horribly. Bloated marketing budgets, scared investors, low returns from retail, a horrible shift to 'dudebro shooter or nothing' in terms of sales and therefore investor confidence. All of that and more has crippled consoles, sending many talented developers into bankruptcy. It's in a bad way and i don't have the confidence console gaming can survive another generation like this.
This is exactly what happened with the arcades when Street Fighter 2 became hugely popular. Every company had to release a versus fighting clone or operators would not buy it because players were not playing it. Shittier and shittier fighters came out and players stopped playing, operators went out of business and the whole arcade industry eventually collapse. (After one last desperate throw of the dice with really high end games with dedicated cabinets).

And now the same thing is happening to consoles. Everyone is releasing shooters. The store I work at will pretty much only guarantee we'll buy shooters and it's all because the customers will only buy shooters. The quality of the shooters is going downhill, the genre is getting stale, but once that collapses the PS3 and more so the Xbox 360 are going to be in serious trouble. But who's to blame? Really it's the gamers. We're buying shooters, we're playing shooters, (not me and possibly not you, but on the whole), shooters are making money.

The same thing is happening on a micro scale with mobile gaming, everything is a clone of whatever is successful, until it exhausts its audience and sales stop.

PC gaming actually is the most exciting place for games these days. And why? I hate to say it, but I feel it's because there are intelligent consumers. Intelligent gamers who want to be challenged by more than just their reflexes and are looking for more than just time fillers while they're on the bus to work.
 

Signa

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Given that I've found little memories or joy coming from the releases in that given era, I agree. There are exceptions of course, but something does feel wrong.
 

Tuesday Night Fever

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I'm probably going to get crucified as a nostalgia gamer for saying this, but I feel like they've been steadily on the decline.

Oh, sure... they look great. Graphics have gotten a hell of a lot better over the time. But that's about the only category where I can say they've been completely getting better.

Gameplay is hit or miss. Some modern games have smooth, intuitive, and fun gameplay... just as some older games do. Some modern games have abysmal controls (lookin' at you, Alone in the Dark!) just as some older games have abysmal controls. I think both are on fairly equal footing here.

Story, I feel, has generally been on the decline. There are some true gems, don't get me wrong, but for the most part it seems like the story has become a bit of an afterthought. I feel like storytelling in gaming probably peaked sometime between 1997 and 2007.

Overall game length seems to be on the decline. Back-in-the-day it was unusual for me to buy a game and not get at least 20 hours out of the single player campaign. These days I tend to average about 5 to 10 hours, depending on the type of game. This is especially true in shooters where it seems like the campaign is just an excuse for the multiplayer to exist. There are still the occasional games like Fallout: New Vegas or Borderlands 2 where I can easily get hundreds of hours of gameplay out of them... but that seems like the exception now, rather than the rule back then. One could make the argument that games are getting shorter because I'm getting older and better at them... maybe there's some validity to that, but I don't really believe it, because I see people complaining about how short games are that are half my age, and frankly, more skilled than me. I think it's more likely that it's just too damn expensive to make games of that length these days.

DLC on the rise has brought about the death of old school expansion packs. I remember when picking up an expansion pack was almost like getting a full-length game. An expansion pack would add easily another 10 to 15 hours onto a game's playtime on the first playthrough alone. Now I'm paying $10 per DLC for games like Mass Effect and Borderlands that are only worth maybe 3 hours on the first playthrough. I feel like I'm paying more and getting a whole lot less for it than I used to.

Sequels. Good lord, sequels. Because of how expensive games are to develop and advertise now, it's rare to get new IPs since it's safer to make sequels (or remakes) within established series. I've got nothing particularly against sequels, but I miss the massive amount of variety that used to exist even within the AAA releases.

There's probably more stuff I take issue with... but yeah. I really think gaming actually peaked before 2005. "Core" gaming, anyway. Casual gaming has definitely been thriving. But as far as "core" gaming... I dunno. I feel like it needs some help getting back on track.
 

Doom972

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There has been some innovation, but mostly stagnation. I guess this is because of games being more expensive to create and are made to appeal to a larger audience to compensate.
 

RedDeadFred

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There are a few games from the past that I will always enjoy for nostalgic purposes but for the most part, games have greatly improved over the years.
 

Overusedname

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Well, I'm certainly not as excited about recent offerings as my peers, apparently.

I think we're in a steady decline in terms of variety, creativity, and deviation, with an obvious raise in production value and poly count. Which is nice when people have a good idea to make use of that value. For every Bioshock there are twenty Call of Duties.

I don't begrudge you all for having fun, keep having it! Have enough for me to, cause I think this was a pretty underwhelming generation of games with more of the same then ever. My eyes have been so saturated with 'realistic graphics' and the same 'war never changes' stories played out with open-ended characters with no real personality that the entire mainstream spectrum has completely melted together. I have simply not been impressed by most of these offerings.

I'm sure I'm just missing the fun, but I've tried most of the games people rave about nowadays. I don't get the appeal. I think we're experiencing our biggest growing pains yet, where budgets have gotten bloated and patience and creativity have succumbed to strict deadlines put in place by people who have no idea how long it takes to make a game. (and that's why I tolerate Valve Time).

And I fully acknowledge I'm in the minority with that opinion, so need to rub it in. :p
 

Lucky Godzilla

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Let's see, 6-7 years ago would be the start of this console generation.
Here's some of the games that have come out in that period
Mass effect trilogy
Uncharted trilogy
Gears of War trilogy
MGS 4/ peace walker
Deus ex HR
Skyrim
Fallout 3/new vegas
Mirror's edge
Bastion
Minecraft
CoD 4
Super mario galaxy 1-2
Half life 2
Portal
Left 4 dead
bad c0 2
BF 3
Spec ops the line
Borderlands 1-2
halo 3-4
Dead space
Assassins creed
I think we're not exactly lacking in terms of great games.
 

ElectroJosh

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I think its been steadily good. Having been a gamer since the early '80s I remember some years being particularly good (I won't list them here) and some bad - but they tend to even out. Most of my all-time favorite games are from the 90's but that is when my gaming world exploded in terms of accessibility to more games so most of introductions to various genres came during that period (more specifically, between 1993 and 1997).

That said; I would not be surprised if people who have been in their teens and getting into games over the six years will have a similar experience to me. Some great games have come out recently that, given enough time, will conjure up the same feelings of nostalgia in today's young gamers that I feel for my '90s games.
 

shrimpcel

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Lucky Godzilla said:
Let's see, 6-7 years ago would be the start of this console generation.
Here's some of the games that have come out in that period
Mass effect trilogy
Uncharted trilogy
Gears of War trilogy
MGS 4/ peace walker
Deus ex HR
Skyrim
Fallout 3/new vegas
Mirror's edge
Bastion
Minecraft
CoD 4
Super mario galaxy 1-2
Half life 2
Portal
Left 4 dead
bad c0 2
BF 3
Spec ops the line
Borderlands 1-2
halo 3-4
Dead space
Assassins creed
I think we're not exactly lacking in terms of great games.
My thoughts exactly. I think this whole pessimistic attitude stems from people that just don't know how to look for good games.
 

Nimzabaat

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Wow it's such a shame to hear that consoles are doing sooooo poorly. It's even funnier when this is next to the thread talking about Halo 4 making 220 million on its first day. Those AAA devs must be shaking in their boots as we speak. *sarcasm*

Lucky Godzilla put up an excellent list of games showing just how misguided this thread is.
 

Jaeke

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It's improved in relation to its former generations, but I don't think it's improved as much as it should have.

Still tons of excellent and/or damn-near-perfect titles this time around.