veloper said:
Help me out here, what was so special about 2005/2006 for games?
It was pretty much the end of the life span for the PS2, and the beginning of the xbox 360 and ps3.
Back then, internet gaming was rare, pretty much the only well known games back then were runescape, WoW, club penguin, maplestory, adventurequest (kinda) habbo hotel and gunz (though not as much)
10 year olds with terrible mics didn't really exist.
People on online games were much friendlier towards each other compared to today.
There was more variety in games.
Games had more variety in that you had more than one way you could deal with a situation, such as you could go into a room, guns blazing or be stealthy. They also had different routes you could take sometimes, or hidden secrets (i.e dungeon keeper 2)
The games were generally more challenging as well, the game didn't hold your hand as much.
Games also didn't have so many special effects that they got in the way of enjoying the game, like they sometimes do today.
Oh, and the consoles were built like nokias- having one break on you was practically unheard of. Whereas today i've heard of people who have gone through like 4 xbox 360's.
Lucky Godzilla said:
Let's see, 6-7 years ago would be the start of this console generation.
Here's some of the games that have come out in that period
Mass effect trilogy
Uncharted trilogy
Gears of War trilogy
MGS 4/ peace walker
Deus ex HR
Skyrim
Fallout 3/new vegas
Mirror's edge
Bastion
Minecraft
CoD 4
Super mario galaxy 1-2
Half life 2
Portal
Left 4 dead
bad c0 2
BF 3
Spec ops the line
Borderlands 1-2
halo 3-4
Dead space
Assassins creed
I think we're not exactly lacking in terms of great games.
Right, so you listed 22 different series or games there.
Out of those, these ones don't really count, because they are part of a series that was started years ago, way before 2006 or 2005;
Metal gear solid/MGS
Deus Ex
Skyrim/ elder scrolls series
Fallout 3 (although the 3rd fallout game was so different from the first 2 that it doesn't really matter that those games came out years ago)
CoD (and to be honest, the CoD games are also slightly to blame for the state the industry's in currently, other games from different genres have started to try and copy features from CoD to try and jump on their success, but at the same time has also made some good series worse now)
Mario
Battlefield series
Halo series.
Also, like somebody else already pointed out, half life 2 doesn't count because it was made in 2005, and it was actually going to come out in 2004.
Minecraft.. yeah.
I hate calling minecraft a game, because it has about as much gameplay as dear esther does.
Really, i think pretty much everybody, or at least 90% of the players of minecraft, "play" minecraft for the building, not for the gameplay. If you took away the ability to build, minecraft would be terrible.
And minecraft isn't an original idea either. There were some games that came out before minecraft that were pretty much exactly like minecraft, but made ages before minecraft. Blcokland, roblox, return to blockland and probably a few lego games.
Conversely, the last few years also gave us these things:
-EA getting a reputation for being one of, if not the worst gaming companies.
-More present DRM for PC games.
-Duke nukem forever, tony hawk's pro skater HD, diablo III, some bad sonic and mario games, resident evil 5 and 6 (mediocre action shooters rather than survival horror), medal of honour: warfighter,
-APB: reloaded, a full priced £30 game which probably broke the record for the fastest an online-only game has become unplayable, with the game servers going offline just 3 months after release.
-Some pretty average (not bad, average) releases, such as the last few star wars games, GTA IV, the last few silent hill and resident evil games, The last few command and conquer games, etc.
I think the comfy chair pretty much just summed up everything else i wanted to say about that post.
However, on a slightly more positive note, i will say that you didn't add guild wars 2 and company of heroes to that list, two games that came out of the last few years that have been pretty good.
Nimzabaat said:
Wow it's such a shame to hear that consoles are doing sooooo poorly. It's even funnier when this is next to the thread talking about Halo 4 making 220 million on its first day. Those AAA devs must be shaking in their boots as we speak. *sarcasm*
Lucky Godzilla put up an excellent list of games showing just how misguided this thread is.
I really hope you're not being serious :/
I wasn't saying that games are bad these days because nobody buys them and it's a failing industry that nobody's interested in, i never said that at all. Just because games are being bought more now doesn't necessarily mean that they're better.
There's now something like 7 trillion people on the planet, probably at least a trillion or two more than what there were in 2005. So that means there's more people around to buy games. And games are more well known now, there weren't that many female gamers at all a few years ago, and now we have a lot more.
alphamalet said:
I would argue that the quality and diversity of gaming has declined.
AAA First-person shooters have over-saturated the market and are very derivative in most cases.
Survival Horror has been pushed into obscurity, and action games like Dead Space now insultingly masquerade under the guise of somehow being a part of the once great genre.
JRPGs have turned into something we need to fight to get localized.
Many AAA RPGs have been watered down to appeal to a "broader audience". Gone are the tactical micromanagement and strategic battle systems, in favor of battle systems based entirely around reflexes, and yet not done as well as their action game counterparts. What the hell happened to turn-based RPGs?
Not to mention Day 1 DLC, On-disc DLC, Online Passes, Ridiculous DRMs, and all of the other wonderful things this gen has given birth to.
Yeah, if this generation is indication of where the industry is headed, we might have a bit to worry about.
Exactly my point.
To add to that, racing games are now less popular, and have less features than they did a few years ago (like i've said a couple of times now, a lack of damage in many racing games, even though the technology is more than capable of at least simple damage features at this point)
Simulation games have mostly become a joke, with incredibly boring and poorly made titles such as garbage truck simulator, tow truck simulator and woodcutting simulator. Sims 3 has become much more monetized, with a bigger-than-ever presence of DLC and store content, and it's like the developers weren't too sure what they wanted it to become, so they made it more serious, gave it more cartoony looking graphics, and less fun (in some peoples' opinions) than the sims 2.
bullet_sandw1ch said:
StupidNincompoop said:
you mention the death of sim and demolition derby games. they died for a reason, obviously people were not buying them, or they were getting terrible reviews, or the teams that made them moved on. the industry evolves, just like everything else, and i doubt that popular genres (FPS, RPG, etc.)will remain popular forever (though admittedly, the demo derby genre in particular was very niche). also, you think animation is stiffer now?? play Call of Duty, or Halo:CE, and then play Blops II or Halo 4, and tell me that again.
OT, I think that the V.G industry is stronger than ever. popularity is up, game quality is up, and, most important of all, p.c gaming has been brought from the brink of death, to thriving once again.
Many think that gaming is worse now because the pink glasses of nostalgia are present, when in reality, 80% of games back then were terrible. if you are speaking without bias, you could say that, at the most, 20% of games today are legitimately bad. While that number can still drop, it is a major improvement.
When i said the destruction derby series, i meant it as part of the racing genre. They pretty much just made the fault that most developers do, and they made the 3rd and 4th destruction derby games way too cartoony, and gave the vehicles some stupid health bars rather than a damage "skeleton" or model (for lack of a better word).
As for the games improving, well like a couple of people already mentioned, it seems like over half of the AAA games produced today are shooters that follow the same exact model as CoD, with slight changes.
Some years ago, this would have been fine, because like you said, most of the games would have just been mediocre clones back then. But now we're in 2012, the gaming industry should more variety available by now. Instead, it's left up to the indie developers, who manage to make way more interesting games than the bigger companies. It really doesn't make that much sense when you think about it.