So, I'm not a big fan of "getting hurt, then running into a corner for a few seconds, then going back out" kinda thing, but, it's excusable for some games as long as it makes sense like having some kind of, uber amazing suit that heals you...but then again, games like Half-Life still have a "suit" that also heals you, but not..."completely"...even though it will administer antidotes, and detect fractures, etc. you still have to find healing stations for it to power up the suit and heal you.
I also like how games like F.E.A.R. and MGS3 do it, you get hurt, and your health won't heal up completely, unless you do something about it, but, it will steal heal up by itself..(to a certain point).
Then theres games like Deus Ex, where it is all about where you got hit, and then that affects you in some way. (get hit in the legs, you start limping, get hit in the chest, you take massive damage because, that's a vital area...get hit in the head...joo dai!!!)
There was also this one turn based game, I can't remember what it's called, but, what happens is, lets say you get hurt, BADLY, well, your health bar will slowly go down, and you have to do something about it before you run out of HP.
Now me, I'm a health bar guy, they aren't exactly realistic but, it's good enough, I prefer it more like the "Left 4 Dead" or "Full Spectrum Warrior" kind of health packs though (where you gotta stop and use them, and it takes a while, but then you get the health back.)
Although, this is the flaw with hit points....
I also like how games like F.E.A.R. and MGS3 do it, you get hurt, and your health won't heal up completely, unless you do something about it, but, it will steal heal up by itself..(to a certain point).
Then theres games like Deus Ex, where it is all about where you got hit, and then that affects you in some way. (get hit in the legs, you start limping, get hit in the chest, you take massive damage because, that's a vital area...get hit in the head...joo dai!!!)
There was also this one turn based game, I can't remember what it's called, but, what happens is, lets say you get hurt, BADLY, well, your health bar will slowly go down, and you have to do something about it before you run out of HP.
Now me, I'm a health bar guy, they aren't exactly realistic but, it's good enough, I prefer it more like the "Left 4 Dead" or "Full Spectrum Warrior" kind of health packs though (where you gotta stop and use them, and it takes a while, but then you get the health back.)
Although, this is the flaw with hit points....