Poll: Health in games votey vote time!

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Acaroid

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Aug 11, 2008
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samsprinkle said:
I like the idea of a game where if you get jacked by a machete in the leg, you are gonna hobble for the REST OF THE MISSION! I may sound like an idiot, but people say they want realism. That's realistic. and if I cut your foot off, you go prone for the REST OF THE MISSION! Yeah, I voted shiny new alternative...as in no regenerating for the ENTIRE GAME! The only way to "heal" would be to get all messed up on drugs and your guy would think he was better and get up. And when he came down he would die...sad game in retrospect...
Agree, we need something more like real life so I dont feel like I can be shoot 100 times b4 I die, or I can cripple some guy by taking out a leg...
 

Starnerf

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Jun 26, 2008
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samsprinkle said:
I like the idea of a game where if you get jacked by a machete in the leg, you are gonna hobble for the REST OF THE MISSION! I may sound like an idiot, but people say they want realism. That's realistic. and if I cut your foot off, you go prone for the REST OF THE MISSION! Yeah, I voted shiny new alternative...as in no regenerating for the ENTIRE GAME! The only way to "heal" would be to get all messed up on drugs and your guy would think he was better and get up. And when he came down he would die...sad game in retrospect...
I actually had an idea for a game that would incorporate amputations and prosthetics, where if you lose a limb you have to actually get a new one. But I've been thinking it might be too complicated for most game types.
 

Railu

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Aug 7, 2008
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ph3onix said:
As I said, If health regeneration was removed, in a few months everyone would start crying about how they miss it.
Yes, because they'd have to learn to play using their brains. And that is a huge handicap for many people.
 

Avatar Roku

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Jul 9, 2008
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I liked Republic Commando's system: similar to the original halo, you have shields and health, but when you die, your sqadmates can heal you, or you can order them to finish the enemies first. You can heal them too. If the entire squad's downed, mission over.

Oh, and the shields don't protect that much, they're mainly a warning that you're being shot at.
 

pha kin su pah

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Mar 26, 2008
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Railu said:
ph3onix said:
As I said, If health regeneration was removed, in a few months everyone would start crying about how they miss it.
Yes, because they'd have to learn to play using their brains. And that is a huge handicap for many people.
And they don't with the Regeneration system?

Both systems have their merits which avail to each type of game. Regen rewards, evasive techniques while maintaing a highly pace game, while health packs reward more slow and steady, while punishing guns blazing.
 

Proskub

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Feb 5, 2009
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The best part of Far Cry 2 was the healing system. Nothing was so satisfying as seeing your character rip a bullet out of his thigh with a leatherman.
 

MrGFunk

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Oct 29, 2008
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xXGeckoXx said:
Good old medipacks although i agree that there should be some degree of very slow regeneration because there is nothing worse than reaching an autosave point with a low health bar and knowing that there is no way to get health or make it through without health.
I agree but I like the health regeneration to be very slow. Can't stand the wait for 5 seconds behind a door, i'm fine mentality because it promotes 'Crazy play' and makes people who have no gaming skills think they're good -

"check my skills."
"Dude, I had to save you every 20 seconds."
"That's because I was killing everyone"
Eurgh.
 

xXGeckoXx

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Jan 29, 2009
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Thats what i mean (health regen should be very slow). I hate people who think they are really good if they have to get picked up every 3 seconds especially in gears of war (a game i am not particularly fond of). So you killed everybody but if it leads your teamate to his death to save you its no good.
 

jessieanne

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Jan 16, 2009
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Davey Woo said:
My idea is a game where the damage done is relative to where your hit. For instance, someone shoots you in the leg, you fall to the floor, are unable to use any large weapons, but can move around slightly and provided you don't get hit anywhere worse, you'll be able to get back up soon. (Kind of like a mix between being downed in GoW and being incapped in L4D.
That seems like a great idea. I was hoping they were going to do that in Fallout3 as you can target certain body parts, but apparently three shots in the leg does kill a raider :(
 

DireFrog

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Jan 31, 2009
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I would like a shiney new one. Like in Dead space where the guys spine is the health bar. Oh! How about you have this monkey on your back who slowly breaks until he goes "BOOOM!" and thats when you die.
 

Matsamu

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Jan 19, 2009
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The regen system annoys me though because a person could just run away and within seconds come back at you as strong as ever, when i enjoy a sense of knowing how close to death my opponent is. I like the regen packs though so i'm not completely opposed to some kind of health increase.
 

Fronken

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May 10, 2008
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Regenerating health is just one of the many ways gaming has become more childish in its difficulty, it takes away just about every single challenge out there, making the games much to easy to play through.

But easy seems to be what the newer gamers like, having games that offer no real challenge, so i guess the gaming companies are just catering to their newer and younger audience, though me as a gamer of old think its kinda stupid to remove the challenge from games, that was one of the great things about what gaming used to be before graphics stole the show, a nice challenge that actually gave you a good sense of accomplishment once you had completed it.
 

Specter_

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Dec 24, 2008
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Personally I'm a big fan of the health-system from the ACE-mod for Arma, with items like bandages to stop bleeding and medics to get you back to fighting properly.
 

Shadow Tyrant

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Jun 18, 2008
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I like the way it's done in L4D. You have limited health packs, and you actually have to stop and heal yourself for it to take effect.

But it really depends on the game.
 

Frizzle

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Nov 11, 2008
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I've thought about this before. Depending on the game, it should obviously vary. For "realistic" games how about something like this:

If you get hit, it hits a certain spot on your body (let's call this game COD7 No One Left to Kill). If it hits your arm, you have to either go in your med. pouch, or scrape one off the enemy in order to find a bandage or something. You have to apply it yourself if you want to stop the bleeding. If you don't, then your health ever so slowly drains. If there happens to be a medic around, he can do a field repair on you (taking out the bullet, bandaging) which will prevent you from losing anymore health.

If you get hit square in the chest, face, neck, groin, you die.(lots of arteries around the groin area)

You can get shots of morphine that won't impact your ability to shoot, move etc. If you don't get something though, then you slowly die. Make it real. Most people don't live through battles where you're fighting hundreds of people.

Most people would cry about going into COD5 with this sort of system. Make the story one long campaign where you don't get warped from location to location with each level. Just keep the missions going. Your squad slowly dwindles if you suck and can't kill the enemy. You can take "breaks" and heal up your squad after you've killed those around you. The game doesn't have to have a trigger being pulled every second. I'd love to see a jungle *veitnam* style game that involved patrolling and finding people in the bushes. Real patrolling, not walking along a set path with enemies at predetermined spots.

That should cover most of the idea...
 

BubbleGumSnareDrum

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Dec 24, 2008
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A mix of both is what makes the most sense... Health packs magically restoring you to full health is stupid, and no health packs but hiding behind a rock after being shot six times is stupid, too.
 

I3uster

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Nov 16, 2008
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Railu said:
ph3onix said:
As I said, If health regeneration was removed, in a few months everyone would start crying about how they miss it.
Yes, because they'd have to learn to play using their brains. And that is a huge handicap for many people.
So having luck with tripping over a healthpack is using your brain, right?

I like the idea with 4 parts, each regenerating but when shot empty, you cant regenerate further