Poll: Heavy Rain: Quicktime event or revolutionary?

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Kalfira

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It will be interesting to see. If the developer can make the movements seem natural and normal than in could be the next great thing in gaming. If not... well it could suck royal.
 

WaywardHaymaker

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It looks cool, I'm sure it has a nice story to tell, but, come on, we've been doing this for literally years. It's a most likely very well done movie adaptation of a probably very well written Choose Your Own Adventure Book.

But I don't even have a PS3, so I'll never play it, yet I still think that praising it as such a breakthrough is like saying that making a well written movie nowadays is revolutionary. I'm not even sure it counts as a game.

Don't get me wrong, though, I'm sure it will be a really good story, but isn't anything that will slap you in the face with innovation.
 

Pingieking

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It's trying to be revolutionary. Whether it succeeds is another question.
The thing I thought was really special with Heavy Rain is that they made the controls incredibly immersive in most of the game. For the fight scene, it's kind of standard action game style QTE. The one that really stood out for me was the sequence of climbing a muddy hill in the rain.
Imagine trying to climb a muddy hill in the rain, and the sequence of events that takes place. First, I'd make sure that I'm balanced and on steady ground. Take a quick check of my footings and make sure I won't fall before I reach for the next foothold. The QTE sequence used in Heavy Rain reflected that perfectly. At certain well positioned junctions of the QTE (though it's not exactly quick time, since you can take as long as you want for this), I would be holding my hand in place and scanning the screen to make sure that I can let go of certain buttons so that I can hit the next sequence. The QTE in the game was making me do the same things (mentally, at least) I would have if I was actually climbing the hill. This is extended to the way the devs utulized the six-axis; shaking the puffer bottle (instead of a button, you shake the controller like you would a puffer), opening the car door, reaching for the wallet, examining the dead body.
Aside from the battle, I found the controls of Heavy Rain to be amazing. Instead of a tool used let you play the game, Heavy Rain made the controller as much a part of the game as the environment. They made the controller a central piece of the storytelling. I found the control scheme of Heavy Rain to be easily the most immersive controls that I have ever encountered.
I've heard/read a lot of comments about Heavy Rain being nothing more than an interactive movie of QTEs. Even if they are right (and I would argue that they're not), I would still perfer this style of QTE over some of the standard style of game controls.

EDIT: Maybe it's just that I have odd tastes, but aside from a few MAG moments that hill climbing sequence was probably the most fun filled 5-minutes of gaming I've had so far this year. And this is a year that has been mostly consumed by ME2 and MAG up to this point.
 

rockingnic

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May 6, 2009
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It is a quicktime event but they just make it better than a game like GoW does it because that is pretty much all you do in the cutscene... err I mean game?
 

thepopeofatheism

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Hopeless Bastard said:
thepopeofatheism said:
I just really, REALLY hope they don't pull out aliens, ghosts and superpowers out of nowhere.

Again.
If you remember, Fahrenheit/indigo prophecy was supposed to be a series of games.

Quantic dream planned to make the video game equivalent of Lost, but half-way through the first game, the publishers decided this wouldn't be marketable, forcing quantic dream to slap together something a little less relevant/coherent than southland tales.

But I do doubt they're going to try "the internet is sentient and wishes for nothing but the destruction of all human life" again.
Kudos for referencing Southland Tales.

Though really, as scary as it sounds...if you watch it two or three times...it starts to make sense.

They're going to come get me now, aren't they?
 

Hiphophippo

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Man, I got so wrapped up in Demon's Souls today that I completely forgot this damn game came out tomorrow. Now I'm going to sleep happy.
 

NeutralDrow

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LordNue said:
Ekonk said:
But I have the nagging suspicion that it's not trying to be fun.
And this is why I will not be playing it. Every time someone tries to talk to me about it they tell me the same shit "It's not supposed to be fun" "you're not supposed to play it, you're supposed to experience it." *****, it's a fucking game They exist for fun and to be played.
Am I the only one who thinks a good story is fun...?

That said, I'll probably not be playing this...for the simple reasons that I don't own the right console and it's not in a genre I'm all that fond of (I might be wrong, but it looks like realistic fiction/mystery). For now, I'll stick with my visual novels.
 

Hiphophippo

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NeutralDrow said:
Am I the only one who thinks a good story is fun...?
Not at all. As I've gotten older I look at gameplay as a compliment to story anyway. Provided the game can stand on it's own two feet all I really care about is having fun with the story.
 

Maze1125

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LordNue said:
Ekonk said:
But I have the nagging suspicion that it's not trying to be fun.
And this is why I will not be playing it. Every time someone tries to talk to me about it they tell me the same shit "It's not supposed to be fun" "you're not supposed to play it, you're supposed to experience it." *****, it's a fucking game They exist for fun and to be played.
Then call it an interactive story rather than a game.

There's nothing that says everything on a console must be a game. If you enjoy a good story, what's wrong with enjoying this one?
If I wrote a really good story book, but labelled it as a game, would that change the content?
 

Ekonk

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LordNue said:
Ekonk said:
But I have the nagging suspicion that it's not trying to be fun.
And this is why I will not be playing it. Every time someone tries to talk to me about it they tell me the same shit "It's not supposed to be fun" "you're not supposed to play it, you're supposed to experience it." *****, it's a fucking game They exist for fun and to be played.
That's an understandable point of view, and I'm sure a lot of people would agree with you. But what do you think about movies that aren't fun? Is that alright?
 

Maze1125

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LordNue said:
I could simulate the experience by putting down my book every chapter and jacking off and have more fun then I would playing your "Interactive Story" of Heavy Rain. I'd also save money and I wouldn't have to face the inevitable crushing disappointment that my "interactive book" wasn't the golden visit from jesus I imagined it to be.
You said you haven't even played it.
How on Earth can you justify being so judgemental of something you haven't even tried?

It depends is your book, labeled as a game, the price of a book still? It wouldn't change the content (Calling text on paper won't make it anything but text on paper) but I probably wouldn't but it because you're clearly retarded for insisting it's a game even though it clearly is not.
I wonder what that makes you, considering you keep insisting that Heavy Rain is game...
 

JourneyThroughHell

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Sep 21, 2009
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It's not exactly revolutionary but it's definitely better than regular QTEs.
The prologue gameplay I've seen got me totally high. It's coming out tomorrow.

LordNue said:
A better comparison would be a movie that consisted of text scrolling across a screen and nothing else.
How original. I've never heard this comment before.
 

Lazarus Long

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Nov 20, 2008
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Story issues aside, I found Indigo Prophecy frustrating much more often than fun. I don't have a PS3, so I'm out of the loop on HR, but judging from Benzaie's LP [http://thatguywiththeglasses.com/bt/benzaie/blp/17531-lets-play-heavy-rain-01], I really don't feel like I'm missing much.

It really seems like they're trying to punish people who want to have fun with a game. Even The Sims has more going on than this.
 

JourneyThroughHell

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Lazarus Long said:
Story issues aside, I found Indigo Prophecy frustrating much more often than fun. I don't have a PS3, so I'm out of the loop on HR, but judging from Benzaie's LP [http://thatguywiththeglasses.com/bt/benzaie/blp/17531-lets-play-heavy-rain-01], I really don't feel like I'm missing much.

It really seems like they're trying to punish people who want to have fun with a game. Even The Sims has more going on than this.
He really played it wrong. Seriously. It was hilarious but he was in a totally wrong mindset.
Also, it starts out real slow. That can put people off.
 

Lord Beautiful

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Aug 13, 2008
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Judging from what I've seen of Benzaie's Let's Play, it's just a prettier Indigo Prophecy with less colorful command prompts onscreen.

EDIT:
Lazarus Long said:
Story issues aside, I found Indigo Prophecy frustrating much more often than fun. I don't have a PS3, so I'm out of the loop on HR, but judging from Benzaie's LP [http://thatguywiththeglasses.com/bt/benzaie/blp/17531-lets-play-heavy-rain-01], I really don't feel like I'm missing much.

It really seems like they're trying to punish people who want to have fun with a game. Even The Sims has more going on than this.
So I'm not the only one watching Benzaie.