fix-the-spade said:
Cover systems, for people too stupid to crouch...
I've never understood what's wrong with the old run-crouch-lean system beloved of SWAT, CoD, Rainbow six etc. Surely if you put a bulletproof wall somewhere people will hide behind it.
A blind fire system (where you hold the gun above your head or out to the side to fire, but remain in first person so you can't see what your aiming at) would be good in a fps. It would allow you to return fire without getting some strange disembodied God eye but also without exposing your self completely. It also gives the other guy a better chance of surviving an unbalanced situation.
In Half life even that is probably probably too much, but it would a nice thing to see in multiplayer games like CSS or battlefield.
But having to press a button to use an arbitrarily decided piece of cover always strikes me as odd.
My personal opinion is that cover systems allow people to map all those functions to a single button on a gamepad.
Take Stalker for example: sprint, walk, jump, crouch 1, crouch 2(analogous to prone?), lean left, lean right. Add use bandage, weapon mode, iron sights, switch weapon up and down, toggle grenade launcher, inventory, fire, activate, grab and a couple of other things I'm sure I'm forgetting.
That many commands won't fit on a gamepad but if you lump the movement commands in the first list into a single command, they will.
All told, I don't think cover systems are appropriate in first person games because that perspective limits what you can see of your immediate surroundings and the 'wall hump' button inhibits freedom of movement. I much prefer the freeform hiding methods used in most PC FPS games, but for 3rd person or console games they can work pretty well.