Interestingly enough, I just finished playing CoD4. Although it didn't feature a "Gears of War" active cover system, that there is one game where you want to make use of every last little piece of cover you can, if you want to survive, so using cover in an FPS works.propertyofcobra said:What the hell do you think that holding items up with the gravity gun to absorb fire is, if not cover?
Half life already has a cover system as long as it has the gravity gun. It doesn't need a bunch of useless cocking up by having you get glued to whatever surface you're slightly near.
Cover systems are useless, QUINTUPLY SO in first person shooters. God, anyone who seriously wants a cover system in an FPS has to get their brain reattached to the fingers they post their crap with.
The thing is that, in your first-person perspective, you can already make effective use of whatever cover is available just by moving yourself behind it, so an active cover system would be redundant.
I consider CoD4 to be a benchmark example of how to do cover in an FPS properly - have a lot of it about, for the player to make use of, but leave it at that.