Patton662 said:
Eclectic Dreck said:
Patton662 said:
The various groups in USA (Fox propaganda machine...) would destroy the game and it's developers. Just like 6 days in fallujah got obliterated. Many Yanks seem to have a need to always be the good guys no matter what. It is really sad that all war games are so one sided.
Is it really so strange that the market that houses most of the developers and purchases most of the games might not, in general, like the idea that they
aren't the good guy?
The solution, of course, is obvious enough. If you want this game made then put together a team willing to do it for free. There are countless platforms that will provide the basics. Of course, the solution, you'll note, presumes people willing to work for free. No major publisher would carry it. Most retailers would refuse to stock it for the very reason you mention. Making money off such an endeavor would be difficult to say the least.
But then, you might ask why you want such a game. You need a reason to make the presumed good guys the bad guys and you need to handle it with care. Otherwise it's not different than playing as the terrorists in Counter-Strike.
You need to show people that sometimes they aren't right, criticism is vital for
self-improvement. You can't live in your personal bubble thinking that you are the best most just and amazing people ever. Sometime you need to be reminded that not everything is OK, that you need to be skeptical and look at everything from more than one point of view.
I think that a game where USA is not the protagonist would sell pretty well both in and outside of the US. No one tried it up until now because of the stupid uninformed people who cry terrorism at everything that's not super American.
I have to also point out that WWII games are selling pretty well in Germany even though every single one portrays them as the villains.
No. It would not sell well for precisely the reason that you won't get it into a store and I'd be willing to bet even digital distributors would refuse to carry it. The premise alone is all it takes for this to be assured.
But that doesn't mean it isn't worth the effort. Authors and poets, directors and musicians, scientists and philosophers, all have tried their hand at pointing out the futility of war. They have all tried demonstrating that the good guy and the bad guy are, most often, simple matters of perception. But video games have not. Even when games try to scratch at this idea the player is still a superhuman one man army. The message tends to get lost as a result. No matter how noble your narrative intention, if you crafted a game as solid as Modern Warfare with an equally compelling narrative only to switch the teams so to speak your gambit will have been a failure. It would take more than simply switching jerseys to get your point across.
I am convinced that one could make a powerful experience from the basic concept of "what if my country wasn't the good guy" but the process would be difficult and the payout all but non-existent. Yes, you
might make money if you do things right but that is a hell of a long shot. Thus why I say you should endeavor to do it for free.