Continuity said:
That sounds good, I only dabbled in Mech 4 online and never played CTF... sounds like I missed out. I used to just join team DM's and weave though the terrain in a Cauldron-Born to get up close to the pop tarts, then tear them apart with dual UAC20's... never got old.
OT: UT style for me
x EvilErmine x said:
This Mechwarrior 4 stuff sounds amazing. You guys know that at http://www.mektek.net/ you can download Mech4 for free? And they've been putting out their own patches and updates for years, the last one like, a month or two ago. I always preferred Mech 3, but Mech 4 is the more popular online one that's been kept alive with mods and such.
That said,
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UT/Quake 3/Tribes 2 flag rules are what I prefer most.
However, I like Instagib, and I like all-weapon, and I like the regular old CTF from both games. That said, the rules with the flag and the flag carrier are always the same.
UT2K4 and Quake live are probably where I've done the most CTF, and although I like flag carrying what I do/did most would DEFINITELY be flag/base defense.
So for me, it would probably help me more if the flag carrier couldn't shoot or whatever, but I like it as option 4 for the fast-paced play and everyone being a threat. One might say it facilitates a lack of teamwork, but I think it's the opposite.
This way, teamwork is more important in other ways. For example, you'll have to work together to secure armor, weaponry, and powerups for everyone on your team, especially your flag carrier. I couldn't name the amount of UT or QL games that were decided by a big team-fight in the middle, with the lone man left alive grabbing the U-damage or a Haste powerup, and pushing to get to the flag, either slaughtering everyone in his way, or running circles around them.
And coordination becomes CRITICAL once the enemy team has a powerup - you need to position yourself, trade weapons. It's possible to time it so when they're escaping (EFC ESCAPING HIGH) to have a crossfire set up. Since he can't kill both of you at once, the other one of you can get a good rocket or rail shot on him before he can nail ya, and even quad-damage won't make someone invincible...
Damn that takes coordination.